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 Post subject: Attributes
PostPosted: Fri Nov 15, 2013 2:53 am 
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Mizukage
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The Attributes
  • Strength – Strength represents muscular power. This affects your character’s ability to lift, pull, and push objects. It has a direct effect on your ability to throw a punch or stop an object. Affects your ability to fisticuffs.
  • Constitution – Constitution represents a person’s health, ability to take punishment, and their overall “tankiness.” This affects your character’s ability to take blows during a fight, fight off sickness, resist poison, and deal with pain.
  • Stamina – Stamina represents both your physical energy and your chakra. How long you can keep on running or stay in a fight as well as how many jutsus you can use is covered by stamina.
  • Agility – How fast your character can move is defined by agility. This includes movement speed, reflexes, acrobatics, dodging, saving yourself from falling, etc.
  • Dexterity –How well your character can move, “motor coordination” is defined by dexterity. How accurate you are with weapons, your skill with swords, how fast you can form a hand-sign, your balance, and your ability with taijutsu is closely related to dexterity.
  • Wisdom – Your ability to discern events, predict the enemy’s actions, and overall common sense is defined by wisdom. Higher wisdom allows you to bend rules against meta-gaming. “Street smarts.”

Attribute Tiers
Each of your character’s attributes has a tier value associated with it. There are 5 possible tier levels:
  • Poor – You are deficient in this ability, comparable to a child.
  • Average – You are within the adult human average in this ability.
  • Proficient – You are considered highly skilled in this ability.
  • Masterful – You are exceptional in this ability, approaching the highest limits of natural ability.
  • Epic – You are beyond extraordinary in this ability, able to defy physics or reason with your feats.
  • Legendary – You are widely renowned in this ability, capable of the impossible even by shinobi standards.
  • Godlike – You transcend even legend. You have attained supremacy in this ability and are deified for it.

Tier Comparisons
To better understand the grasp of each tier, here is a list of comparisons for each attribute. Poor, Average, and Proficient attributes are more common among varying groups and are noted as such: Poor attributes represent those of a child or someone suffering a disease; Average attributes represent what would commonly be found among developed genin or the average man or woman; Proficient attributes represent what would be commonly found among most skilled shinobi, such as chuunin and above, or simply someone who is considered impressive in that area by the average person.

Stats beyond proficient however represent abilities less common even among shinobi, and those who reach them are considered notable for it. Potential examples of canon characters for the different stats are below (don't live and die by these; all of these are moot and are just to give you an idea of some of the feats each tier might be capable of):
  • Strength
    • Masterful – Comparable to Zabuza
    • Epic - Sakura with chakra-enhanced strength.
    • Legendary – Comparable to the Fourth Raikage
    • Godlike – Comparable Tsunade using chakra-enhanced strength.
  • Constitution
    • Masterful – Comparable to Rock Lee.
    • Epic - Comparable to Naruto's endurance.
    • Legendary – Comparable to Kushina.
    • Godlike – Comparable to the Third Raikage’s endurance.
  • Stamina
    • Masterful – Comparable to Kakashi’s stamina.
    • Epic - Comparable to Jiraiya's stamina.
    • Legendary – Comparable to Kisame’s stamina with the aid of Samehada.
    • Godlike – Comparable to Naruto’s stamina, with access to Kyuubi’s chakra.
  • Agility
    • Masterful – Comparable to pre-shippuden Rock Lee's agility.
    • Epic - Comparable to Itachi.
    • Legendary – Comparable to the 4th Raikage with LRA active.
    • Godlike – Comparable to KCM Naruto.
  • Dexterity
    • Masterful – Comparable to Tenten.
    • Epic - Comparable to Sasuke.
    • Legendary – Comparable to Itachi Uchiha.
    • Godlike – Comparable to Mifune while using Iaido.
  • Wisdom
    • Masterful – Comparable to Shikamaru.
    • Epic - Comparable to Jiraiya.
    • Legendary – Comparable to Madara.
    • Godlike – Comparable to The Great Toad Sage.
Advantages
You are able to boost your stats in increments that are not full tiers. This can be via Character Points or jutsu. These are called advantages, and there are two of them in each tier(Minor and Major). They come into greatest affect when facing someone with an equal tier, e.g. a masterful agility with a minor advantage facing just a masterful agility will be slightly faster than the guy without the minor advantage. If he had a major advantage then he'd be even more faster. If it was a masterful with a major advantage vs a masterful with a minor advantage, then he'd only be slightly faster(the same as if it was a minor vs no advantage). These advantages do affect different tiers, but not by a lot. A masterful agility is still faster than a proficient agility with a major advantage, just not as much as they'd be if facing a proficient with no advantage. Boosts can bring you above Godlike, but you cannot purchase advantages at Godlike.

_________________
Strength: Average (minor disadvantage due to spine)
Constitution: Average (minor disadvantage due to spine)
Stamina: Poor
Agility: Average
Dexterity: Average (Proficient w/ drawing, minor advantage w/ gaming)
Wisdom: Proficient (Legendary w/ Ninjutsu)

Hey, I'm Selling Epic Character Art Commissions! Check me out.


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 Post subject: Re: Attributes
PostPosted: Fri Nov 15, 2013 2:54 am 
Offline
Mizukage
Mizukage
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Joined: Thu Jun 02, 2011 11:45 pm
Posts: 3446
Fame: 1100
Infamy: 50
Jutsu List: More Jutsu than your body has room for.
Location: In America!
Stamina/Chakra Guide
This guide is to give you a reference on how many jutsu you can use given your stamina rank. Please note that it is just a guide for reference and is not a hard limit on what you can and can't do. The end result is up to the scrutiny of the people you are roleplaying with.

For an easier time calculating your chakra usage, try out Rivu's "Chakra Cruncher" excel sheet! Link to the sheet is right here. Please follow the instructions provided.

Tier of Stamina / Amount of Jutsu that can be used

D-rank
Poor: Max 8
Average: Max 15
Proficient: Max 22
Masterful: Max 29
Epic: Max 36
Legendary: Max 43
Godlike: Max 50

C-rank
Poor: Max 6
Average: Max 12
Proficient: Max 16
Masterful: Max 22
Epic: Max 28
Legendary: Max 34
Godlike: Max 40

B-rank
Poor: Max 2
Average: Max 5
Proficient: Max 10
Masterful: Max 15
Epic: Max 20
Legendary: Max 25
Godlike: Max 30

A-rank
Poor: Max 1
Average: Max 2
Proficient: Max 4
Masterful: Max 8
Epic: Max 12
Legendary: Max 16
Godlike: Max 20

S-rank
Poor: Try it and you'll die
Average: Max 1
Proficient: Max 2
Masterful: Max 4
Epic: Max 6
Legendary: Max 8
Godlike: Max 10

"Max" is a loose term and is not meant to be taken as the exact number of techniques you can or can't use. When you hit "max" it means you're about to given into exhaustion, it does not mean you are literally unable to continue once you hit a magical number. This is a guideline for fair roleplaying in a competitive scene, and if both sides are agreeing then it can be bent drastically. Different types of jutsu are not counted separately, and logic would say if for example you have Proficient stamina and use 1 S-rank technique you'd be left with roughly half your chakra, and then went onto use 5 A-ranks(also equal to roughly half your chakra) then you would be considered tired and exhausted. E-ranks are left out of this guide because they use a rather moot amount of chakra. Techniques cannot be reduced in chakra cost to E-rank.

Advantages in Stamina

Advantages(or disadvantages) in stamina slightly modify the maximum amount of techniques you can use. A minor advantage increases your max by roughly 1/3rd of the difference between your current and the next tier, and a major advantage increases it by roughly 2/3rds of the difference. In general stamina advantages simply let you bend the listed maximums much more than what is normally acceptable.
Wisdom
Wisdom gives you the ability to discern information that may otherwise be considered metagaming, and alters how your character may react to certain situations and events. Though we shouldn’t have to say this, if your character has experienced or seen something then they’ll know about it regardless of their wisdom. This guide is for what your knowledge before seeing something IC might be, as well as your ability to predict your opponent's actions. Please note, you only recognize canon jutsu from clans that your wisdom would quantify you to also recognize.


Poor Wisdom: No additional information available for your character.

Average Wisdom:
  • Access to general knowledge of canon Ninjutsu, Genjutsu, and Taijutsu of D-rank and below.
  • Able to recognize foreign village headbands.
  • Able to recognize the clans/bloodlines from your own village.
Proficient Wisdom
  • Access to general knowledge of canon techniques of C-rank and below.
  • Able to recognize foreign village kage(assuming they have been kage long enough to make a public appearance and have their image known).
  • Able to learn A ranks without a sensei, Character Points perk, or Chuunin rank.
  • Know about the Bijuu (but not necessarily who is the Jinchurikii of which bijuu - ask your Kage for more information)
  • Minor precognition in combat(able to expect some things to happen and act accordingly).
  • Able to recognize S-rank missing-nin prior to meeting them.
  • Able to recognize clans/bloodlines with 4 or more people prior to encountering them.
Masterful Wisdom
  • Access to general knowledge of canon techniques of B-rank and below.
  • Access to general knowledge of custom techniques C-rank and below assuming they have been used at least once IC by their creator already.
  • Able to learn S rank techniques without sensei, Jounin rank, or Character Points Perk
  • Able to recognize foreign village jounin prior to meeting them.
  • Able to recognize A-rank missing-nin prior to meeting them.
  • Able to recognize clans/bloodlines with 3 or more people prior to encountering them.
  • Greater precognition in combat, perhaps preempting one out of every four attacks.
Epic Wisdom
  • Access to general knowledge of canon techniques of A-rank and below.
  • Access to general knowledge of custom techniques B-rank and below assuming they have been used at least once IC by their creator already.
  • Able to recognize foreign village chuunin prior to meeting them.
  • Able to recognize B-rank missing-nin prior to meeting them.
  • Able to recognize clans/bloodlines with two or more people prior to encountering them.
  • Greater precognition in combat, perhaps preempting one out of every three attacks.
Legendary Wisdom
  • Access to general knowledge of canon techniques of S-rank and below.
  • Access to general knowledge of custom techniques A-rank and below assuming they have been used at least once IC by their creator already.
  • Able to recognize B-rank missing-nin prior to meeting them.
  • Able to recognize clans/bloodlines with one or more people prior to encountering them.
  • Capable of prophesizing at this point, major precognition foreseing approximately 50% of incoming attacks. “Legendary Strategist” would not be an overstatement.
Godlike Wisdom
  • Access to general knowledge of custom techniques S-rank and below assuming they have been used at least once IC by their creator already.
  • “At one with the universe.” Able to sense, but not utilize, nature chakra, meaning able to sense the larger occurrences going on anywhere in the shinobi continent.
  • Able to recognize C-rank missing-nin prior to meeting them.
  • Able to recognize clans with one member prior to seeing them.
  • Can foresee roughly 90% of incoming attacks.
Dexterity and Handseals
This is a guideline for how many hand seals you can perform in a single post given your dexterity. As always this is just a rough guideline and does not represent a magical maximum amount you can do.

Poor Dexterity: About 12 hand seals every post
Average Dexterity: About 30 hand seals every post
Proficient Dexterity: About 60 hand seals every post
Masterful Dexterity: About 120 hand seals every post. Human eyes cannot recognize hand seals past this speed.
Epic Dexterity: About 200 hand seals every post.
Legendary Dexterity: About 350 hand seals every post.
Godlike Dexterity: About 500 hand seals every post
Agility Tracking
Agility works in a similar fashion. Normal eyes cannot track speeds faster than masterful. This doesn't mean that they're literally so fast you can't see, it simply means their actions are too fast for you to identify what they are doing with precision. You may replace your base tracking, which is masterful, with your natural tracking, which is equal to your Agility or your Dexterity. For example, if you had a natural, not boosted Legendary Dexterity/Agility (bought via CP), instead of being Masterful, your tracking would be Legendary. If you had a natural, not debuffed or boosted Average Dexterity/Agility (bought via CP), your tracking would be Masterful. After this distinction has been made, appropriate Tracking bonuses (such as from Sharingan or certain Fighting Styles) are applied.
Constitution Guide
Poor Constitution: Your body is weak. You are more susceptible than most to bleeding out, getting dehydrated, freezing, or hunger. You gain no bonuses, and may experience penalties where applicable.
Average Constitution: Your body is that of a normal human. You can bleed, be hurt, freeze, or burn, but no more-so than any other normal person. You gain no bonuses, but face no penalties.
Proficient Constitution: Your body is that of a normal, vigorously healthy human. You can ignore some amounts of pain, such as a severe burn, missing fingers, or a broken bone.
Masterful Constitution: Your body is beginning to transcend human limits. You can ignore large amounts of pain, including multiple severe burns, missing appendages, or a non-fatal stab wound. You can continue operating, even with broken legs and arms, at a two-tier penalty to your agility, strength and dexterity.
Epic Constitution: Your body is beyond human. You feel almost no pain, and only the most major of wounds cause you pain. Aside from the highest rank fire techniques, you don't feel the pain of burning, though this does not mean you do not burn. You can't bleed out from a wound, as your blood clots well. You can continue operating, even with broken arms or legs, at a one-tier penalty to your agility, strength, and dexterity. Most other broken bones do not bother you, and you can ignore a sensible fatal wound (i.e, not losing your head, being disintegrated) for two posts, to either continue a battle or find healing.
Legendary Constitution: Your body is superhuman. You do not feel pain, you can go months without food, and weeks without water. You cannot bleed out from wounds, and you can operate with broken arms and legs without any penalty. Your bones are harder to break, and are like rock. Non-fatal wounds will not phase you in terms of your ability, and you can ignore a sensible fatal wound for up to four posts.
Godlike Constitution: Your body is godly. You do not feel pain. Your blood instantly clots, meaning you do not bleed. You can manipulate your body despite any wounds you receive. A broken arm does not phase you, and provided the bone isn't smashed to pieces, can still be manipulated. Your bones are harder to break than regular bones, and are like steel. You rarely need food or water to survive, and can hold your breath for several minutes at a time. You are very resistant to both cold and heat, and are rarely bothered by the weather. Non-fatal wounds do not phase you, and sensible, fatal wounds can be ignored for up to six posts.

_________________
Strength: Average (minor disadvantage due to spine)
Constitution: Average (minor disadvantage due to spine)
Stamina: Poor
Agility: Average
Dexterity: Average (Proficient w/ drawing, minor advantage w/ gaming)
Wisdom: Proficient (Legendary w/ Ninjutsu)

Hey, I'm Selling Epic Character Art Commissions! Check me out.


Last edited by Estrios on Tue Jul 19, 2016 12:39 pm, edited 1 time in total.

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