The Naruto RPG

The Naruto Text Based Role Playing Game
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PostPosted: Sat May 12, 2018 1:13 am 
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Suna Genin
Suna Genin
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Joined: Thu May 10, 2018 10:47 pm
Posts: 25
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Infamy: 0

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The incandesense is in the heart. Where is your sol?

Basic Information

Name:
熾雷山火事 赤面雷神 | Okibiraiyama 'Taiyou' Akatsuraijin
Alias:
Ahî | { ∆ } | Circuit of Taiyou
The Kindling of the Sun's Wildfire Wrath
Amateratsu | Goddess of the Sun
Astrological Year:
Year of the Fire Dragon
Astrological Day:
Day of the Crystal Phoenix
Astrological Hour:
Hour of the Wood Mouse
Astrological Ascendancy:
Stellation of the Cassiopeia
Celtic Tree
Yëū

Age:
13 Years
Gender:
Female | 유

Appearance:

Image

Rising of the Sol | Pyromantic Obsession | The Blaze within the Heart | Immolative Tendancies | Passion of the Flame | The Heat of the Moment | Halo of the Wildflower |
Flight of the Pheonix |
Infernal Lotus | Thine Path Forged In Flame | Ignis Infürnai | Armor of the Burning Lotus | Kindle of Hope | Holy Sun Apollyon | Avatar of Amateratsu | Handmaiden of Sol | Fire.Fire.Fire | Torch of Defiance | Spark of the Blaze | Ember Storm
Faceclaim:
Lina {DOTA} , Chandra Nalaar {MTG}

Theme Song:
Only You ~ Kaskade, Tïesto Ft. Haley

Height:
Four Feet Nine Inches | 144.78 cm
Weight:
97 Pounds | 44.00 kgs

Personality Traits and Introspection:

Allignment;

Lawful Good

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
[Tsundere~]

The Japanese term tsundere refers to an outwardly violent character who "runs hot and cold", alternating between two distinct moods: tsuntsun (aloof or irritable) and deredere (lovestruck).

The term was originally used to describe characters who began with a harsh outgoing personality, but slowly revealed a soft and vulnerable interior over time, which made this a plot trope as much as it is a character trope. Over the years the character archetype has become flanderized, and is now generically associated with a character who flips between the two emotional states at the slightest provocation, and usually at a specific person rather than a general sociability problem. The former is usually referred as Classic Tsundere and the latter as Modern Tsundere. A tsundere, especially a classic one, is usually a Tomboy with a Girly Streak.

The tsuntsun can range from the cold "silent treatment" to the hotheaded "lovestruck kindergartener who pushes you into the sandbox." The reasons behind a Tsundere's behavior vary widely, but usually boil down to the conflict between their feelings of affection towards a love interest, and their reaction to having those feelings.

非常に感情的な ~ [Eccentricity - Extremely Emotional]

In popular usage, eccentricity (also called quirkiness) refers to unusual or odd behavior on the part of an individual. This behavior would typically be perceived as unusual or strange, without being demonstrably maladaptive. Eccentricity is contrasted with "normal" behavior, the nearly universal means by which individuals in society solve given problems and pursue certain priorities in everyday life. People who consistently display benignly eccentric behavior are labeled as "eccentrics". ∆ allows her eccentricity show through her extreme gestures and placated emotions that are inclined to make herself giddy with glee or rampart with rage when battling an adversary.

外向性の `~` [Extroversive]

∆ is very extroverted and outgoing, gifting the a supernatural art of controlled expression and retaliation. Her eminence is fervorous to those that she considers encounters, allowing her truest side to show and bask in her natural glory and glow with intense potentiality. She is a grandiose spark in her environment and an enlightened jolt of lightning in her habitat. Vigorously fiery in her expression and incessantly seeking multiple forms to advance in her daily routines and life. She stays active and keeps her adrenaline pumping. Oddly so, even with the EXTREME extroversion, she can become recluse when she requires the downzones or in situations where she requires to pay much attention to detail, speculating with a spiritual perspective and a sage's insight.

深刻です `~` [Serious]

∆ is very serious about her line of work. She keeps it in mind that she is shinobi first over everything, other than the works of what is most natural. She keeps sound onservations within her self and makes sure that shows through her gestures and intentions, regarding of what other individuals prophesize. In this sense, it does not mean that she is cold hearted, for she does feel, tremendously deep, even through her rather serious and what seems "tough" or "rough" demeanor.

安穏な `~` [Tranquil = Gentle Demeanor]

∆ heart guides the lot of her decisions. She is kind. She is fair. She is just. Blessed by the mind, body, and soul that she has endowed, Sakuratsuu naturally loves with the gentle breeze that guides in air gracing on unity within clarity.

勇気 `~` [Courageous = Brave Heart]

∆ has been trained by the academy not to fear any situation. She is not one to run and hide after being poised with a much stronger challenge than what is of her level. Bearing such a gift allows her to acquire leadership positions with the will to command an armada. With even the gravest of fear placed in her way, ∆ shall make it her personal duty to complete her mission, fearlessly and tactile.

自然に接続されている`~` [Naturally Connected = Empatically Intuitiona]

∆ has a certain quality for being connected to the surrounding environments including the elements around her. She naturally chimes in with nature, listening and observing. Her connection is highly strong, gifting an immediate sense of insight and articular revenue of introspection in reflection. This can cause her to seem disconnected from society, although she is just paying attention to the outer sources with the inclusion of the inner ones. In her lesserzones, she will actively meditate and meld with the field of consciousness to apt strategic plans and maintain tactical advantage.

強力な意図 `~` [Strong Willed = Powerful Intention]

The will of ∆ is impervious and hardly crushed by the whims and qualms of others. She is strong suited to complete task assigned to her and takes extreme risk even when the caliber of the stakes are high and ascending. She shall not be easily shaken by the folly of other individuals and continues to push off extreme amounts of willpower, even when such seems impossible. To ∆, her will is her bond, and this she must exert such into fruition
Character Preferences:

[*] Lukewarm Beverages
[*] Meditation
[*] Plasmakinisis
[*] Bondfires
[*] Sleep

History:


As she graced her way outside of the womb, Akatsura Awai panted with her last breath as her daughter was gifted his own spark into the shinobi world. The nurses and doctors scrambled in the attempt to recover the remaining vitals that Awai did have, refortifying her revival from her near comatose state. However, with all the efforts that they had, non of the medical treatment could aid her in preservation of life. She'd lost too much blood and the levels of her heart beat dropped tremendously below that of the normal beat. In the midst of her convulsions and contractions, she'd remover her headband and regurgitate blood upon it, smearing it into fabric of the band and etchings of the Sunagakure no Sato symbol. With her dying breath, Awai tossed the headband beneath her, where her newborn, ∆, clutched unto it for her dear new life, and ushered out the name of her newborn son, "Taiyou" with a smile as the heart rate monitor went flat with the ambiance of the hospital room.

∆ was given to his mother's elders; a prominent Akatsura clan leader and a sword-woman that raised her when she was young in the pagoda. The Elder were able to nurse ∆ into full health from the stage of a newborn into a infant through the supplication of the clan's botanical garden and melon field. As an infant, ∆ quickly learned to crawl and get around as well as make audible sounds. In this stage, this is when the elder took it upon herself to teach ∆ to read and recognize hand-seals in the hopes that she could become a fine ninja in the future. ∆ gained a quick footing from this knowledge, later learning to talk, walk, and weave hand-seals as a toddler. As she continued to grow, the Akatsura Elder taught ∆ to manipulate character and create his very first Akatsura clan jutsu with the natural fortification of the Katon and Shakuton element. As a young child, ∆ went through extensive training, formulating and practicing the willing of ninjutsu. Similarly, ∆ began learning about the Akatsura clan's history and the way of the bushido. Out of pure fascination of the lore, ∆ found it rather enlightening to become a full fledge samurai, within light of learning the basics of the shinobi way. The Akatsura elder became proud of ∆ thus she decided to further ∆ training by gifting her over towards the Samurai Elder teaching the wisdom she knew about the skill of the sword, as well as jutsu to compliment such swordsmanship. In the midst of her practice and training, ∆ started to wonder about the history of her mother. The elder swiftly shut down her request and told ∆ that whenever the time was right the answers to her questions would become clear and to focus of centration. Although ∆ became grieved over the past of her mother, although ∆ did not let it cloud her judgement. Instead, she placed it in the back of her sense and felt that she should patiently wait for her answer.

When ∆ got into a child's age, the elder enrolled him in the Sunagakure ninja academy. There ∆ became a glimmer in her class, shining out-rightly brightly due to her superiors training. Everyday, coming home from school and training what she learned in the academy previous that day, and fully went on to learning the Way of tbe Samurai. ∆'d train hard until it was about time for her to graduate, where her elder hinted of ∆ mother's own past in the academy where indulged in the Kenjutsu, sealing and healing arts. ∆ feel that she should also pursue such arts and learn the ways of fuu and iijutusu after the grandmastery of kenjutsu. ∆ passed with an above average ranking in the academy, receiving her headband from his teacher and walking outside the academy satisfied, yet felt as if there was something that she continued to lack. She tossed this lacking aside for that one day, figuring that the answer should come along to her later.

Class and Stat information

Rank:
Genin | Rank D | Novice
Faction of Origin:
Shinobi
Birth Country:
Country of Wind | Kaze no Kuni
Village:
Sunagakure no Sato | Village Hidden in the Sand

Image

Bloodline/Clan:
Akatsura
Image
Elements:

風遁 | Fuuton | Image | Release of Gale

Wind Release (風遁, Fūton, English TV: Wind Style) is one of the five basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channelled into blades to increase their cutting power and overall range. The wind affinity is seemingly more common amongst shinobi of Sunagakure. Wind Release also specialises in deflecting and even reflecting attacks. Wind Release focuses on projectile type techniques and can even change melee type techniques such as the Rasengan into projectiles when adding wind nature transformation to them.

雷遁 | Raiton | Image | Release of Lightning

Lightning Release (雷遁, Raiton, English TV: Lightning Style) is one of the five basic elemental nature transformation techniques that allows the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leaves them vulnerable to a finishing strike. While uncommon, lightning can be infused into bladed weapons in a way similar to Wind Release through chakra flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast as true lightning. Instead, due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react. Lightning Release is common to the ninja of Kumogakure.

火遁 | Katon | Image | Release of Flame

Fire Release (火遁, Katon, English TV: Fire Style) is one of the basic elemental nature transformations. It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth. There are also variants to this in the form of some mediums such as the use of gun powder, ash, explosive tags and chakra flow into a weapon.

Image

灼遁 | Shakuton | Release of Scorch

Scorch Release (灼遁, Shakuton, Viz: Scorch Style) is a combined nature transformation kekkei genkai made up of techniques that mix fire and wind-based chakra to create scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them as a desiccated corpse.

Chakra Color:
The chakra color of ∆'s chakra emanates a galaxicial nebula of deep dark purple speckled aether and riddled with glinting embers, sheening, enblazened furiously whilst swooning within the quintessence. The fire of her katon jutsu are crimson and indigo, whilst her shakuton bloodline shines a luminous silver and gold, refracting light, bestowing the appearance of an purple stellar sky, increst with golden, indigo and lavender mini ∆'s stellars resembling the universe.

Fighting Styles:
[*] Kenjutsu Speciality
: Kenjutsu, literally meaning "Sword Techniques", is a Fighting Style that is deceptively simple. In the simple form that most understand it, the Kenjutsu Fighting Style is a series of techniques that its users practice in order to better wield a blade. To those trained in it, kenjutsu techniques are a means of best using the simplest form of weapon known to man. The nuances that eventually developed into different schools on the philosophy of swordplay best represent the centuries of development that the Fighting Style has evolved through. In the modern era, the shinobi and samurai best renowned for their skill with a sword have often implemented the use of Chakra Flow (though in the case of the samurai, the use of the more well-developed Samurai Sabre Technique is more common), though the use of other techniques has made practitioners of the style legend in the past.

Masters of swordplay, and some have even been known to utilize more than two swords at a time with the utmost skill. The gain a full tier and a Major Advantage to their tracking, as well as a Major Advantage to their Strength, Reflex, and Coordination. Their Chakra Flow is treated as if it were a rank higher than its cost. Kenjutsu Specialists may select one sword they own to make their "signature sword". Their signature sword is treated as two (2) ranks of crafting higher, up to masterwork, for the purposes of durability. A Kenjutsu Specialist gains four (4) basic swords upon approval. :

[*] Ninjutsu Major
: Ninjutsu Majors are well-experienced in the arts of shape transformation and nature transformation, having spent large spans of time practicing the mastery of both. Ninjutsu Majors receive a Minor Advantage to their Coordination, and can perform hand seals as if the Attribute used were a Minor Advantage higher. They use 50% fewer hand seals (this perk can reduce the number of hand seals required to zero) for a single chosen element, which can be an advanced element if the Ninjutsu Major in question has one. Ninjutsu Majors also use 25% fewer hand seals for every other type of ninjutsu (to a minimum of one (1) hand seal). At the start of each topic, Ninjutsu Majors gain 30 Stamina Points. These Stamina Points must be spent on ninjutsu. Ninjutsu Majors can create S-Rank customs for ninjutsu.
Attributes:

[*]Strength: Poor [w/ Major Advantage; Kenjutsu Spec]

Strength represents a character's capacity for exertion of force. It affects your character's ability to lift, pull, and push objects. It is the definitive characteristic that defines a character's ability to throw a punch or stop an object. Strength affects characters' ability to strike their opponents.

[*]Constitution: Poor

Constitution represents a person's health; it defines a character's ability to take punishment and their overall "tankiness". It affects characters' ability to receive blows during a fight, fight off sickness, resist poison, and deal with pain.

[*]Stamina: Poor
15 Stamina Points
30 Ninjutsu

Stamina represents both your physical and spiritual energy. It determines characters' chakra reserves. It governs the number of techniques that a character can perform, and how long they can sustain a fight. Stamina is spent as from a pool in order to use techniques, and is regained passively over time.

[*]Reflexes: Poor [w/ Major Advantage; Kenjutsu Spec]

Reflex determines how fast your character can move. Reflex affects characters' movement speed, reaction time, ability to perform acrobatics and to dodges, and so on. Reflex definitively governs the speed of a character's movements.

[*]Coordination: Poor [w/ Minor Advantage; Ninjutsu Major]
[w/ Major Advantage; Kenjutsu]

Coordination affects how efficiently your character can move. Coordination governs fine motor control. How accurate a character is with weapons, skill with swords, their balance and their skill with taijutsu are all closely related to Coordination.

[*]Wisdom: Poor

Wisdom governs a characters' ability to discern events, predict enemies' actions, and overall common sense is defined by Wisdom. Higher Wisdom scores can allow players to bend rules against meta-gaming. Generally, Wisdom can be best thought of as street smarts.

Spent Character Points:
Clan/Bloodline Tax ~ 200 {Akatsura}
Elements 2,200 ~ {Three Elements: 1,700; Elemental Combination: 500}
Fighting Styles 1500 ~ {Kenjutsu Spec: 1000; Ninjutsu Major: 500;}

Active Character Points:
3900 out of 4000
Unspent Character Points:
100
Total Character Points:
4000
Spent Restricted Points:
0
Unspent Restricted Points:
20

Special Abilities:

~

Flaws:

~

Might, Will, And Fate Points

[*]Might:
[*]Will: 2
[*]Fate: 2

_________________
Image
Image


Last edited by Ahî on Sat May 19, 2018 12:10 pm, edited 5 times in total.

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PostPosted: Sat May 12, 2018 6:58 am 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1346
Infamy: 0
Jutsu List: memes
Location: Konoha
Hi! Nice character app!

Few minor issues though.

You can only claim one technique/ability/item from the restricted loan list per person. (not per character.) until your character with a technique loaned from the list expires you may not claim anything more.


[ Mind over Matter ]
Ahîbrid

I'm gonna deny this sa.

[ Pyromantic ]

Add that it doesn't stack with any other technique boosts. (like the ninjutsu spec FS one as an example, but also more if there are any.) In addition, you need a stronger flaw to accompany this SA.

[ Plasmakinesis ]

Add that it doesn't stack with any other technique boosts. (like the ninjutsu spec FS one as an example, but also more if there are any.) In addition, you need a stronger flaw to accompany this SA.

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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PostPosted: Sat May 12, 2018 11:33 am 
Offline
Suna Genin
Suna Genin
User avatar

Joined: Thu May 10, 2018 10:47 pm
Posts: 25
Fame: 0
Infamy: 0
Altered

_________________
Image
Image


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PostPosted: Sat May 12, 2018 5:37 pm 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1346
Infamy: 0
Jutsu List: memes
Location: Konoha
Both your flaws are still not okay. With the Stamina Points system having been implemented such a flaw has little to sometimes no impact on techniques (especially customs.)

Btw we noticed you stating you have a 100 stamina points with a poor attribute? You have 15 SP. Kenjutsu Spec doesn't alter that, at all.

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


Top
   
PostPosted: Sat May 19, 2018 1:22 pm 
Offline
Konoha Genin
Konoha Genin
User avatar

Joined: Wed Nov 27, 2013 5:56 am
Posts: 1346
Infamy: 0
Jutsu List: memes
Location: Konoha
Quote:

Image
The incandesense is in the heart. Where is your sol?

Basic Information

Name:
熾雷山火事 赤面雷神 | Okibiraiyama 'Taiyou' Akatsuraijin
Alias:
Ahî | { ∆ } | Circuit of Taiyou
The Kindling of the Sun's Wildfire Wrath
Amateratsu | Goddess of the Sun
Astrological Year:
Year of the Fire Dragon
Astrological Day:
Day of the Crystal Phoenix
Astrological Hour:
Hour of the Wood Mouse
Astrological Ascendancy:
Stellation of the Cassiopeia
Celtic Tree
Yëū

Age:
13 Years
Gender:
Female | 유

Appearance:

Image

Rising of the Sol | Pyromantic Obsession | The Blaze within the Heart | Immolative Tendancies | Passion of the Flame | The Heat of the Moment | Halo of the Wildflower |
Flight of the Pheonix |
Infernal Lotus | Thine Path Forged In Flame | Ignis Infürnai | Armor of the Burning Lotus | Kindle of Hope | Holy Sun Apollyon | Avatar of Amateratsu | Handmaiden of Sol | Fire.Fire.Fire | Torch of Defiance | Spark of the Blaze | Ember Storm
Faceclaim:
Lina {DOTA} , Chandra Nalaar {MTG}

Theme Song:
Only You ~ Kaskade, Tïesto Ft. Haley

Height:
Four Feet Nine Inches | 144.78 cm
Weight:
97 Pounds | 44.00 kgs

Personality Traits and Introspection:

Allignment;

Lawful Good

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
[Tsundere~]

The Japanese term tsundere refers to an outwardly violent character who "runs hot and cold", alternating between two distinct moods: tsuntsun (aloof or irritable) and deredere (lovestruck).

The term was originally used to describe characters who began with a harsh outgoing personality, but slowly revealed a soft and vulnerable interior over time, which made this a plot trope as much as it is a character trope. Over the years the character archetype has become flanderized, and is now generically associated with a character who flips between the two emotional states at the slightest provocation, and usually at a specific person rather than a general sociability problem. The former is usually referred as Classic Tsundere and the latter as Modern Tsundere. A tsundere, especially a classic one, is usually a Tomboy with a Girly Streak.

The tsuntsun can range from the cold "silent treatment" to the hotheaded "lovestruck kindergartener who pushes you into the sandbox." The reasons behind a Tsundere's behavior vary widely, but usually boil down to the conflict between their feelings of affection towards a love interest, and their reaction to having those feelings.

非常に感情的な ~ [Eccentricity - Extremely Emotional]

In popular usage, eccentricity (also called quirkiness) refers to unusual or odd behavior on the part of an individual. This behavior would typically be perceived as unusual or strange, without being demonstrably maladaptive. Eccentricity is contrasted with "normal" behavior, the nearly universal means by which individuals in society solve given problems and pursue certain priorities in everyday life. People who consistently display benignly eccentric behavior are labeled as "eccentrics". ∆ allows her eccentricity show through her extreme gestures and placated emotions that are inclined to make herself giddy with glee or rampart with rage when battling an adversary.

外向性の `~` [Extroversive]

∆ is very extroverted and outgoing, gifting the a supernatural art of controlled expression and retaliation. Her eminence is fervorous to those that she considers encounters, allowing her truest side to show and bask in her natural glory and glow with intense potentiality. She is a grandiose spark in her environment and an enlightened jolt of lightning in her habitat. Vigorously fiery in her expression and incessantly seeking multiple forms to advance in her daily routines and life. She stays active and keeps her adrenaline pumping. Oddly so, even with the EXTREME extroversion, she can become recluse when she requires the downzones or in situations where she requires to pay much attention to detail, speculating with a spiritual perspective and a sage's insight.

深刻です `~` [Serious]

∆ is very serious about her line of work. She keeps it in mind that she is shinobi first over everything, other than the works of what is most natural. She keeps sound onservations within her self and makes sure that shows through her gestures and intentions, regarding of what other individuals prophesize. In this sense, it does not mean that she is cold hearted, for she does feel, tremendously deep, even through her rather serious and what seems "tough" or "rough" demeanor.

安穏な `~` [Tranquil = Gentle Demeanor]

∆ heart guides the lot of her decisions. She is kind. She is fair. She is just. Blessed by the mind, body, and soul that she has endowed, Sakuratsuu naturally loves with the gentle breeze that guides in air gracing on unity within clarity.

勇気 `~` [Courageous = Brave Heart]

∆ has been trained by the academy not to fear any situation. She is not one to run and hide after being poised with a much stronger challenge than what is of her level. Bearing such a gift allows her to acquire leadership positions with the will to command an armada. With even the gravest of fear placed in her way, ∆ shall make it her personal duty to complete her mission, fearlessly and tactile.

自然に接続されている`~` [Naturally Connected = Empatically Intuitiona]

∆ has a certain quality for being connected to the surrounding environments including the elements around her. She naturally chimes in with nature, listening and observing. Her connection is highly strong, gifting an immediate sense of insight and articular revenue of introspection in reflection. This can cause her to seem disconnected from society, although she is just paying attention to the outer sources with the inclusion of the inner ones. In her lesserzones, she will actively meditate and meld with the field of consciousness to apt strategic plans and maintain tactical advantage.

強力な意図 `~` [Strong Willed = Powerful Intention]

The will of ∆ is impervious and hardly crushed by the whims and qualms of others. She is strong suited to complete task assigned to her and takes extreme risk even when the caliber of the stakes are high and ascending. She shall not be easily shaken by the folly of other individuals and continues to push off extreme amounts of willpower, even when such seems impossible. To ∆, her will is her bond, and this she must exert such into fruition
Character Preferences:

[*] Lukewarm Beverages
[*] Meditation
[*] Plasmakinisis
[*] Bondfires
[*] Sleep

History:


As she graced her way outside of the womb, Akatsura Awai panted with her last breath as her daughter was gifted his own spark into the shinobi world. The nurses and doctors scrambled in the attempt to recover the remaining vitals that Awai did have, refortifying her revival from her near comatose state. However, with all the efforts that they had, non of the medical treatment could aid her in preservation of life. She'd lost too much blood and the levels of her heart beat dropped tremendously below that of the normal beat. In the midst of her convulsions and contractions, she'd remover her headband and regurgitate blood upon it, smearing it into fabric of the band and etchings of the Sunagakure no Sato symbol. With her dying breath, Awai tossed the headband beneath her, where her newborn, ∆, clutched unto it for her dear new life, and ushered out the name of her newborn son, "Taiyou" with a smile as the heart rate monitor went flat with the ambiance of the hospital room.

∆ was given to his mother's elders; a prominent Akatsura clan leader and a sword-woman that raised her when she was young in the pagoda. The Elder were able to nurse ∆ into full health from the stage of a newborn into a infant through the supplication of the clan's botanical garden and melon field. As an infant, ∆ quickly learned to crawl and get around as well as make audible sounds. In this stage, this is when the elder took it upon herself to teach ∆ to read and recognize hand-seals in the hopes that she could become a fine ninja in the future. ∆ gained a quick footing from this knowledge, later learning to talk, walk, and weave hand-seals as a toddler. As she continued to grow, the Akatsura Elder taught ∆ to manipulate character and create his very first Akatsura clan jutsu with the natural fortification of the Katon and Shakuton element. As a young child, ∆ went through extensive training, formulating and practicing the willing of ninjutsu. Similarly, ∆ began learning about the Akatsura clan's history and the way of the bushido. Out of pure fascination of the lore, ∆ found it rather enlightening to become a full fledge samurai, within light of learning the basics of the shinobi way. The Akatsura elder became proud of ∆ thus she decided to further ∆ training by gifting her over towards the Samurai Elder teaching the wisdom she knew about the skill of the sword, as well as jutsu to compliment such swordsmanship. In the midst of her practice and training, ∆ started to wonder about the history of her mother. The elder swiftly shut down her request and told ∆ that whenever the time was right the answers to her questions would become clear and to focus of centration. Although ∆ became grieved over the past of her mother, although ∆ did not let it cloud her judgement. Instead, she placed it in the back of her sense and felt that she should patiently wait for her answer.

When ∆ got into a child's age, the elder enrolled him in the Sunagakure ninja academy. There ∆ became a glimmer in her class, shining out-rightly brightly due to her superiors training. Everyday, coming home from school and training what she learned in the academy previous that day, and fully went on to learning the Way of tbe Samurai. ∆'d train hard until it was about time for her to graduate, where her elder hinted of ∆ mother's own past in the academy where indulged in the Kenjutsu, sealing and healing arts. ∆ feel that she should also pursue such arts and learn the ways of fuu and iijutusu after the grandmastery of kenjutsu. ∆ passed with an above average ranking in the academy, receiving her headband from his teacher and walking outside the academy satisfied, yet felt as if there was something that she continued to lack. She tossed this lacking aside for that one day, figuring that the answer should come along to her later.

Class and Stat information

Rank:
Genin | Rank D | Novice
Faction of Origin:
Shinobi
Birth Country:
Country of Wind | Kaze no Kuni
Village:
Sunagakure no Sato | Village Hidden in the Sand

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Bloodline/Clan:
Akatsura
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Elements:

風遁 | Fuuton | Image | Release of Gale

Wind Release (風遁, Fūton, English TV: Wind Style) is one of the five basic elemental nature transformations. Most offensive Wind Release techniques are performed by making chakra as sharp and thin as possible, however, wind can also be generated as a large, concussive force to overwhelm a target. Wind-based techniques are mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channelled into blades to increase their cutting power and overall range. The wind affinity is seemingly more common amongst shinobi of Sunagakure. Wind Release also specialises in deflecting and even reflecting attacks. Wind Release focuses on projectile type techniques and can even change melee type techniques such as the Rasengan into projectiles when adding wind nature transformation to them.

雷遁 | Raiton | Image | Release of Lightning

Lightning Release (雷遁, Raiton, English TV: Lightning Style) is one of the five basic elemental nature transformation techniques that allows the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leaves them vulnerable to a finishing strike. While uncommon, lightning can be infused into bladed weapons in a way similar to Wind Release through chakra flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast as true lightning. Instead, due to the control the user has to exert over it, it moves far slower, which can give opponents time to still react. Lightning Release is common to the ninja of Kumogakure.

火遁 | Katon | Image | Release of Flame

Fire Release (火遁, Katon, English TV: Fire Style) is one of the basic elemental nature transformations. It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth. There are also variants to this in the form of some mediums such as the use of gun powder, ash, explosive tags and chakra flow into a weapon.

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灼遁 | Shakuton | Release of Scorch

Scorch Release (灼遁, Shakuton, Viz: Scorch Style) is a combined nature transformation kekkei genkai made up of techniques that mix fire and wind-based chakra to create scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them as a desiccated corpse.

Chakra Color:
The chakra color of ∆'s chakra emanates a galaxicial nebula of deep dark purple speckled aether and riddled with glinting embers, sheening, enblazened furiously whilst swooning within the quintessence. The fire of her katon jutsu are crimson and indigo, whilst her shakuton bloodline shines a luminous silver and gold, refracting light, bestowing the appearance of an purple stellar sky, increst with golden, indigo and lavender mini ∆'s stellars resembling the universe.

Fighting Styles:
[*] Kenjutsu Speciality
: Kenjutsu, literally meaning "Sword Techniques", is a Fighting Style that is deceptively simple. In the simple form that most understand it, the Kenjutsu Fighting Style is a series of techniques that its users practice in order to better wield a blade. To those trained in it, kenjutsu techniques are a means of best using the simplest form of weapon known to man. The nuances that eventually developed into different schools on the philosophy of swordplay best represent the centuries of development that the Fighting Style has evolved through. In the modern era, the shinobi and samurai best renowned for their skill with a sword have often implemented the use of Chakra Flow (though in the case of the samurai, the use of the more well-developed Samurai Sabre Technique is more common), though the use of other techniques has made practitioners of the style legend in the past.

Masters of swordplay, and some have even been known to utilize more than two swords at a time with the utmost skill. The gain a full tier and a Major Advantage to their tracking, as well as a Major Advantage to their Strength, Reflex, and Coordination. Their Chakra Flow is treated as if it were a rank higher than its cost. Kenjutsu Specialists may select one sword they own to make their "signature sword". Their signature sword is treated as two (2) ranks of crafting higher, up to masterwork, for the purposes of durability. A Kenjutsu Specialist gains four (4) basic swords upon approval. :

[*] Ninjutsu Major
: Ninjutsu Majors are well-experienced in the arts of shape transformation and nature transformation, having spent large spans of time practicing the mastery of both. Ninjutsu Majors receive a Minor Advantage to their Coordination, and can perform hand seals as if the Attribute used were a Minor Advantage higher. They use 50% fewer hand seals (this perk can reduce the number of hand seals required to zero) for a single chosen element, which can be an advanced element if the Ninjutsu Major in question has one. Ninjutsu Majors also use 25% fewer hand seals for every other type of ninjutsu (to a minimum of one (1) hand seal). At the start of each topic, Ninjutsu Majors gain 30 Stamina Points. These Stamina Points must be spent on ninjutsu. Ninjutsu Majors can create S-Rank customs for ninjutsu.
Attributes:

[*]Strength: Poor [w/ Major Advantage; Kenjutsu Spec]

Strength represents a character's capacity for exertion of force. It affects your character's ability to lift, pull, and push objects. It is the definitive characteristic that defines a character's ability to throw a punch or stop an object. Strength affects characters' ability to strike their opponents.

[*]Constitution: Poor

Constitution represents a person's health; it defines a character's ability to take punishment and their overall "tankiness". It affects characters' ability to receive blows during a fight, fight off sickness, resist poison, and deal with pain.

[*]Stamina: Poor
15 Stamina Points
30 Ninjutsu

Stamina represents both your physical and spiritual energy. It determines characters' chakra reserves. It governs the number of techniques that a character can perform, and how long they can sustain a fight. Stamina is spent as from a pool in order to use techniques, and is regained passively over time.

[*]Reflexes: Poor [w/ Major Advantage; Kenjutsu Spec]

Reflex determines how fast your character can move. Reflex affects characters' movement speed, reaction time, ability to perform acrobatics and to dodges, and so on. Reflex definitively governs the speed of a character's movements.

[*]Coordination: Poor [w/ Minor Advantage; Ninjutsu Major]
[w/ Major Advantage; Kenjutsu]

Coordination affects how efficiently your character can move. Coordination governs fine motor control. How accurate a character is with weapons, skill with swords, their balance and their skill with taijutsu are all closely related to Coordination.

[*]Wisdom: Poor

Wisdom governs a characters' ability to discern events, predict enemies' actions, and overall common sense is defined by Wisdom. Higher Wisdom scores can allow players to bend rules against meta-gaming. Generally, Wisdom can be best thought of as street smarts.

Spent Character Points:
Clan/Bloodline Tax ~ 200 {Akatsura}
Elements 2,200 ~ {Three Elements: 1,700; Elemental Combination: 500}
Fighting Styles 1500 ~ {Kenjutsu Spec: 1000; Ninjutsu Major: 500;}

Active Character Points:
3900 out of 4000
Unspent Character Points:
100
Total Character Points:
4000
Spent Restricted Points:
0
Unspent Restricted Points:
20

Special Abilities:

~

Flaws:

~

Might, Will, And Fate Points

[*]Might:
[*]Will: 2
[*]Fate: 2
Approved!

_________________
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Cool info stuff found below:

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Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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