Bakuton (Explosion Release)
covering most of his back remains a fuinjutsu seal that cannot be removed.
Calm and collected Enishi judges those on their abilities rather than their ranking. Generally a nice person especially when High. Enishi likes treating those who have earned his respect, and will go so far as to buy alcohol for those whom he likes, especially those deemed "under age." Most of all Enishi respects himself, those who disgrace him will forever be on his "shit list" and a burning passion to redeem himself will always be present around such individuals.
Likes: Cigarettes, Punctuality, Receiving Respect, Learning, Raman, Saki, Drugs in general, Free stuff, Money, Rain.
Dislikes: Mundane tasks, Lateness, Obnoxious people, Dry desert terrain, Taijutsu, Bossy women
Major Goals: Undiscovered
Sexual Preference: Women -> 18 and older
Story Thus Far:
Enishi was enjoying another day high in the kemurigakuru, reveling in the fact that he was the one lucky jounin who was not called upon to train the new students. The high was short lived as a messenger bird arrived with details of a dangerous S-ranked mission to take place on a desolate island in the land of Tea.
Setting out with high hopes, and almost drowning on his boat ride there Enishi finally arrived. Shortly after his arrival onto the island, a shinobi of the seven swordsmen known as Naitomi had been lying in wait and a battle between the two broke out almost instantly. The brutal fight, for a time was beginning to turn in Enishi's favor. A well calculated blow was drawing the fight to an end, and before Enishi could finish a new more powerful shinobi known as "The Fox" had entered the scene. Faced with Godlike speed and Agility there was little Enishi could do to prevent the incoming blow, subsequently breaking both Enishi's arms and an ankle, Enishi was successfully rendered incapacitated.
His life now lying in the hands of an enemy was spared but not out of kindness. Forcibly kept in an unconscious state during the journey to the enemy's homeland. The enemy village wasted no time plotting a way to use Enishi against his own village, taking advantage of a rare weakness they had discovered in the form of a fuinjutsu seal on his back.
The enemy cleverly duplicated the seal underneath the skin as to keep the original inactive, while a duplicate would activated by the very "fox" that had defeated him in battle. As of current Enishi is unconscious and unaware of the dire threat he has become to his homeland.
Points and Currency:
Total Character Points:
Active Character Points:
Unspent Character Points:
Might, Will, and Fate:
1 Long Bow
This is my character's custom item thread.
Kyujutsu—Specialist, Sensory-Specialist, Ninjutsu-Specialist
Specialist: Kyūjutsu Specs have trained their eyes for years, granting them the Eagle Eye, allowing them perfect vision until the earth curves. If they have a vantage point (staff approval), they can see roughly what is going on in the topics of the land they are in. They have a full tier in their tracking ability, and a major advantage in Dexterity with bows and in Strength toward draw strength. In combat, they may pick a target, giving them an additional major advantage to track them, as well as a tier in Wisdom for the purposes of precognition of their movements and actions. This may not be changed until the target leaves the topic or is neutralized. They receive another forty free arrows.
Specialist: Sensory Specs can sense all chakra signatures within a range of 350m. They are capable of sensing fluctuation, intent, and amount of chakra as well as any elements being used. Sensor Specialists are able to detect whether someone is in a Genjutsu by focusing on their chakra flow (excluding themselves). While using the Chakra Sensing Technique, they also gain a major advantage to agility and dexterity in regards to evasion. Specialists are capable of passively sensing beings of Epic or higher Stamina within their range.
N.B: For Minor and Major the largest chakra signatures are prioritized when determining who you can sense; priority above that are those who the user can see and actively focus upon. Also, passively sensing large chakra signatures does not inform the sensor of anything besides the fact that a large chakra signature exists nearby (fluctuation, intent and element cannot be sensed passively).
Specialist: Ninjutsu specialists gain a major advantage in dexterity and stamina when using ninjutsu. Ninjutsu of their chosen element are now treated as one rank more powerful than they would normally be (max S). They use 50% less hand seals on all jutsu (can be reduced to 0 seals). All ninjutsu used count as one less rank for the purposes of spending chakra. They may select 1 technique they know and permanently reduce the amount of hand seals required to 1 (does not stack with the 50% modifier).
This is my character's custom technique thread.
SAs and Flaws:
Outa-thin air: Enishi can simply close his hand, and via chakra manipulation create the clay needed for his blast release. This gets rid of the need to have small mouths on the palms, or extra time to prepare clay before a fight.
- Non-Fatal Blast: Enishi has mastered the art of explosions and can manipulate them in such a way, that allows him to incapacitate targets without killing or seriously maiming them. Instead of a regular explosion from a blast release technique, the explosion looks smaller but creates a much more concussive wave, capable of rendering someone unconscious. Any clay based explosive techniques can be altered from lethal to non-lethal.
- Gotta get High: Enishi likes to get high... A lot. Every 15th IC post there is a chance Enishi will accidentally overdose and become unconscious for 24 hours real time. This will be based off of a dice roll(Staff will Roll) with a 25% chance of overdosing. The dice will be a 100, 1-25 will render Enishi unconscious and 26-100 resets the flaw until 15 posts later.(Note: A medic nin of major or higher may bring Enishi back to consciousness before the 24 hours are up)
- Seal of the Slave: Although Enishi was given freedom; the powerful fuinjutsu that was placed on him as a young child remains. Should someone with a fuinjutsu skill of minor or higher manage to render Enishi Immobile/unconscious then He/she can, in two posts reactivate the seal using their own chakra, giving them a powerful hold over Enishi's mind. So powerful that if told to do so, Enishi would end his own life. Enishi doesn't become a zombie and is still able to think freely but decisions that go against orders given are impossible to carry out. Once the seal has been reactivated it can only be put back to sleep by either, killing the activator, or someone of the same or higher fuinjutsu skill as the activator breaks the hold. Those with a sensory skill of minor or higher may notice a strange fluctuation in the chakra on Enishi's back.
(extra info: In order to activate the large seal that covers Enishi's back one must simply decipher the seal for one post, and then re-activate the seal using their unique chakra signature)