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系列篆刻 || Keiretsu Tenkoku || Seal Engraving Series

The Keiretsu Tenkoku is a style of fūinjutsu developed by Kyōsuke after going through the arduous process of poring over hundreds of tomes penned by his grandfather. Originally, the seals were created for the purpose of protecting the functional seals in the series by layering multiple seals, most of which are protective, on top of one another. The style was inspired by the process of differentiation, through which cells develop from an identical base form to a specialised form with precise purpose. Each seal in the series is layered atop its parent seal, changing the function of the stack to that of the topmost seal. The vast majority of the seals are intended for use on a person or puppet. All of the seals appear as kanji or words, apparently tattooed on their target.

篆刻・自画自賛 | Tenkoku: Jigajisan | Seal Engraving: Inscription by the Artist
Name: 篆刻: 自画自賛 | Tenkoku: Jigajisan | Seal Engraving: Inscription by the Artist
Rank: A
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technqiue, Keiretsu Tenkoku
Parent Technique: N/A
Handsigns: N/A
Description: Tenkoku: Jigaijisan serves as the basis for the seals of Keiretsu Tenkoku in much the same manner that a coat of primer serves as a basis to the layers of paint applied to a wall. Though not particularly chakra-intensive, the technique is unusually complex for a formula with so little individual practical use, as a result of the extensive series of preparatory work required of the formula to keep the subsequent seals properly adhered.

Like many fūinjutsu that lack an effect upon application with a target, Tenkoku: Jigajisan costs a negligible amount of chakra to apply.

The seal appears as the kanji 供 (pronounced 'tomo', lit. companion).



Drawbacks: N/A
篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Name: 篆刻・雲烟飛動 | Tenkoku: Un'enhidō | Seal Engraving: Magnificent Calligraphy
Rank: A (D-Rank activation cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku
Parent Techinque: Tenkoku: Jigaijisan
Handsigns: Ram (to activate)
Description: Tenkoku: Un'enhidō was designed to prolong the usefulness of cadavers and live plants for later use. As opposed to embalming, which often spoils or kills living organic material, and usually increases the difficulty of working with cadavers, Tenkoku: Un'enhidō allows for indefinite preservation of any material without the complications of chemical preservatives. The only notable limitation of Tenkoku: Un'enhidō is its storage capacity (of a single full body per seal, or a roughly equivalent amount of other material).

As with most other seals in the Keiretsu Tenkoku, despite the technique's relatively low cost in chakra, it remains distinctly complex as a result of its uniquely intricate stacking structure. Like many similarly-purposed fūinjutsu, Tenkoku: Un'enhidō costs a negligible amount of chakra to apply.

Tenkoku: Un'enhidō alters the appearance of its parent seal to that of the kanji 寒 (pronounced 'samu', lit. cold).



Drawbacks: The seal can only hold up to a single body or an equivalent amount of other material. Because Tenkoku: Un'enhidō was engineered to contain objects with either little chakra, naught but a vestige of once-present chakra, or no chakra at all, live humans (or other living things) cannot be contained within it.
篆刻・独自名前の赤字 | Tenkoku: Dokuji Namae no Okaji | Seal Engraving: Red Ink of One's Own Name
Name: 篆刻・独自名前の赤字 | Tenkoku: Dokuji Namae no Okaji | Seal Engraving: Red Ink of One's Own Name
Rank: B (C-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Jigajisan
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey (11 total)
Description: The first and oldest of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Tenkoku: Dokuji Namae no Okaji was designed by Kyōsuke as a means of keeping track of individuals of interest. The seal must be applied directly onto the skin of the person that the user wishes to track. The seal, applied on top of Tenkoku: Jigajisan, alters the appearance of the original seal to appear briefly as that of the kanji 実 (mi | truth) before assuming the form of the name of the person onto whom the seal has been placed (in kanji, of course). The seal fades quickly after having taken shape, only to reappear when activated by the user.

Though the seal can be detected by a sensor adjacent to the person to whom it is applied, the seal is otherwise rendered invisible when inactive. The user, who may activate the seal at any time (for the same cost required to apply the seal: a C-Rank amount of chakra), can do so by forming the handsigns for the application of the seal. Doing so grants the user knowledge of the general location of the person to whom the seal is applied (i.e. the subforum that they occupy), unless that person is particularly close to the user (i.e. in the same subforum as the user, in which case it gives the exact location). The seal can be kept active as long as the user desires for no cost, but if kept active for longer than a single post, the person to whom the seal is applied will feel an intense burning sensation at the location of the seal (though not enough do to much more than irritate them).



Drawbacks: Tenkoku: Dokuji Namae no Okaji is only invisible while inactive, and it can be detected by sensors (or those able to visually identify the chakra of different individuals, as with the Sharingan or Byakugan) in close proximity to the person to whom the seal is applied. If the person to whom the seal is applied is an ally with a long name, keeping the seal active for longer than a post could be very uncomfortable across a large portion of their body.
篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Name: 篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Rank: A (B-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Dokuji Namae no Okaji
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon (33 total)
Description: The second of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Fukitsu San-do Okosu was designed by Kyōsuke as a means of keeping certain dangerous shinobi under control. The seal must be applied directly onto the skin of the person that the user wishes to track. The seal, applied on top of Tenkoku: Dokuji Namae no Okaji, alters the appearance of the original seal to appear briefly as that of the kanji 誠 (makoto | sincerity) before fading, just as its parent seal does. Though the parent seal's formula remains unaltered, Tenkoku: Fukitsu San-do Okosu modifies its expression such that it changes the seal's actual function to that of a self-activating control valve for the output of chakra for the person to whom it is applied, rather than transmitting that person's chakra when activated remotely.

Like its parent seal, Tenkoku: Fukitsu San-do Okosu limits the person to whom it is applied, though in a much more rigid manner. Tailored to the expression of the target's chakra, using the parent seal to monitor its use, Tenkoku: Fukitsu San-do Okosu activates of its own accord when the target has used either half of their Stamina or when they use more than a quarter of it in a single post. When the seal activates, it reappears (and instantly causes the burning sensation of its parent seal) along with a series of red tattoo-like bars that mimic the Keirakukei (経絡系, lit. Chakra Pathway System) of the person to whom it is applied. The seal then suppresses the chakra of the person that it is applied to, allowing for them to only mould sufficient chakra to use D and E-Rank techniques. The seal automatically deactivates at the end of any threads in which it activates.



Drawbacks: Tenkoku: Fukitsu San-do Okosu possesses all of the drawbacks of its parent technique. Taijutsu techniques that do not require the user to mould chakra are uninhibited by the seal's activation. The seal's grip on the Keirakukei of the person to whom it is applied may be loosened for the remainder of the thread if they vent an A-Rank amount of chakra or a tenth of their Stamina in chakra, whichever costs more. Note here that the cost for the vent scales so well as a result of the seal requiring two other seals to first be applied to the target, making this seal incredibly difficult to apply in a combat scenario.
篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Name: 篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Rank: S (A-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Fukitsu San-do Okosu
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar (55 total)
Description: The third technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Tenkoku: Rōraku no Gorin is applied in the same manner as the first two of the series; by forming the seal around the already-placed formula of its parent seal, Tenkoku: Rōraku no Gorin is able to perform the function for which it was designed more efficiently and with a far higher degree of control than a seal of comparable individual complexity. Tailored for the task of containing bijū, the seal allows for a large amount of control by the user over the sealed bijū despite several limitations placed upon the jinchūriki's ability to access the bijū's chakra. The parent seal's appearance is altered to take the shape of a set of five overlapping rings (pictured below) which will take form, regardless of the placement of the parent seal, on the nape of the neck.

Initially, the process of sealing is made complex by the fact that the seal must be applied while the bijū is present, as the process of forming the seal is meticulous (and requires that the user be more or less immobile, adjacent to the likewise immobile person to whom the seal is being applied). The process is made yet more complicated as the result of requiring the bijū to have been sufficiently weakened prior to the seal being applied in order for the process to successfully bind the bijū to the target. Should the seal be successfully applied, five large rings of chakra (similar in appearance and strength to Kongō Fūsa, though their glow is colored a deep amber) wrap themselves around various parts of the bijū, pulling it into the seal on the target.

Tenkoku: Rōraku no Gorin, though an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) as a result of being based off of seals whose formulae alter to suit the person onto whom they are placed, is in many ways primitive and restrictive. Most of the limitations that the seal imposes upon its jinchūriki relate to access of their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is increased by half (from 400 to 600). Until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode beyond the second post are increased by half (for example, the third post of Tailed Beast Mode costs 1050 rather than 700 and the third post of Chakra Mode costs 450 rather than 300).

Lastly, Tenkoku: Rōraku no Gorin's restrictions, like that of its parent seal, can react to the output of chakra; notable for the degree to which its chokehold over a bijū's chakra can prevent harm to the jinchūriki or their village, Tenkoku: Rōraku no Gorin detects when its jinchūriki draws too much power from their bijū, and constricts appropriately. Whenever the jinchūriki enters Stage 1, they immediately lose 3 points from their seal's value, then spend three rounds in Stage 1 before it automatically ends. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread. Whenever the jinchūriki enters Stage 2, they immediately lose three points from their seal's value, then spend two rounds in Stage 2 before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). Should the jinchūriki leave either state automatically, their body becomes covered in the same red bars that would appear for someone under the effects of Tenkoku: Fukitsu San-do Okosu.

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Rōraku no Gorin appears as a great world of endless night with a dazzling sky of stars (though a moon is never visible). Below this great sky appears to lie a rolling plain of grass, upon which is bound the bijū sealed with the technique. The bijū, restrained bodily with five great bands (which appear to be of metal, as the chains of Kongō Fūsa do, though of the same deep amber as those that pull the bijū to the seal when it is first used), is rendered completely immobile while the seal is at its full strength. As the seal weakens with time and wear, the bands appear to rust and erode. If the seal is broken, they appear to shatter. If the jinchūriki attains Bond with their bijū, the bands dissolve, leaving nothing but the great field under its night sky.

Image


Drawbacks: The user and the individual to whom the seal is being applied must be essentially immobile for the post during which the seal is being applied. As a result of the seal's comparatively jarring and rigid allowances for the intermixing of the bijū's chakra with that of its host jinchūriki, the jinchūriki may only draw forth an A-Rank amount of chakra with Chakra Access without penalty. Should the jinchūriki attempt draw forth an S-Rank amount of chakra, they must vent a B-Rank amount of chakra to prevent the seal from constricting violently and shutting off their Chakra Access for the remainder of the thread, and they may not use Chakra Access in the following round.

Additionally, the seal's ability to automatically prevent the jinchūriki from rampaging in later states is contingent upon its seal value being of sufficient strength. If the seal's value is weakened to 15 or lower, it will not automatically end Stage 1 or Stage 2 (keep in mind that entering either, regardless of the seal's value, will always remove 3 points from the seal's value).

Noted above, repeated here: costs for multiple aspects of accessing the sealed bijū's power are increased from their base, and the seal removes points from its value in addition to those normally lost by jinchūriki, given certain stressors.
篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Name: 篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Rank: S
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Rōraku no Gorin
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird (77 total)
Description: The fourth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the three of the series that precede it (by forming the seal around the already-placed formula of its parent seal), is applied in a different situation and under different prerequisite conditions than its parent seal, despite serving a very similar purpose. Tenkoku: Chūzuri Nana-tō no Shikō, building upon its parent seal, is the first of the series to alter the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed for the task of containing bijū.

Allowing for a yet-further amount of control by the user over the sealed bijū, and lacking many of the limitations of its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō makes an exchange between the safety of the person to whom it is applied and a great increase in potential power for the jinchūriki. It manages to accomplish this by altering many of the seals upon which it is based to blend the seal with the bijū and potential jinchūriki's chakra as thoroughly and as personally as possible, so as to optimise the likewise-altered parts of the seal responsible for that chakra's control. In order to take the form most suitable to accommodate any given bijū however, the seal requires certain qualities of the prospective jinchūriki.

The sealing ritual, which is an arduous and complex process of exacting alterations to an intricate network of seal formulae, takes several hours, and is therefore almost completely impossible to perform as a part of combat. Understanding this, the seal was designed to (unlike its parent seal), not require that the bijū be physically present for the sealing process. Additionally, though the seal is applied on top of Tenkoku: Rōraku no Gorin, it is not applied after it. Instead Tenkoku: Chūzuri Nana-tō no Shikō is applied as its parent seal takes form, altering the effects of its parent even as they begin to occur.

As opposed to rings binding the bijū before the user, out from the forming seal sprouts a tendril of amber chakra, whose head is vaguely reminiscent of that of a lion. This tendril extends to from Tenkoku: Chūzuri Nana-tō no Shikō to another seal, designated by a user, that contains a bijū. This seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful.

The subsequent phase of the ritual indicates whether or not the process will be successful. During this phase, the parent seal's appearance (that of the five rings at the nape of the neck) takes one of two shapes, one of which indicates the seal's success whereas the other indicates the seal's failure. Should the seal take successful hold, the individual to whom the seal is applied is an acceptable host for the bijū being sealed. The shape of a successful is that of a set of six curved black lines that ring around the shoulders, with another black line that follows the spine (all are of a roughly similar length). Generally, the shape of successful seal roughly mimics the shape of a chandelier. Should the person undergoing the sealing process be an inadequate host for the bijū taking part, the parent seal's shape warps, turning red and expanding unevenly outwards in all directions, covering the failed host's shoulders, neck, and back. The shape of an unsuccessful seal roughly mimics the shape of a five-petaled lotus flower.

If the seal determines the host to be of adequate condition for the bijū, the lion's head on the end of the tendril appears to bite down on something just within the seal to which it had been attached, before beginning to withdraw to Tenkoku: Chūzuri Nana-tō no Shikō. As it does, a large amount of chakra (the bijū's chakra, and thus the bijū's colour) is withdrawn with it. This process consumes the majority of the ritual's time, as the large amount of chakra possessed by the bijū is very rarely anything but reluctant to be sealed into a person, forcing the user to actively coax it out with the force of their own chakra through the seal. Once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible (like seals one and two of the Keiretsu Kisū), only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Chūzuri Nana-tō no Shikō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design corrects almost all of the limitations of its parent seal, granting it a full 60 points of value (counting only it and its parent, rather than the full stack of individual seals). The focus of the improvements centres around improving the jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fourth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 2 points rather than the standard 1, then spend two rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 5 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose five points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Chūzuri Nana-tō no Shikō appears as a great world of shadow, with no sky and no floor. Within this great void is a similarly great, intricate metal-and-crystal chandelier, within which is bound the bijū sealed within the jinchūriki. Though no light is cast from within the chandelier itself, light will seem to emanate in the colour of the bijū's chakra outwards from the beast within its cage. The bijū, though physically unbound, is rendered completely unable to escape and separated from the jinchūriki inside of the confines of twisting metal bars and crystal fragments (though only while the seal is at its full strength). As the seal weakens with time and wear, the chandelier appears to rust and crack. If the seal is broken, the entire construct appears to shatter into a billion shards. If the jinchūriki attains Bond with their bijū, the metal of the chandelier dissolves, leaving the bijū free to rest unrestrained among the world of rotating crystal, suspended by nothing but air.



Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

In a manner similar to the process of an implant accepting or rejecting its host, Tenkoku: Chūzuri Nana-tō no Shikō engages in a process of determining whether or not a potential host is optimal for a particular bijū during the sealing ritual, represented by a similar roll of 1d100 (done by a member of Staff). With the rolled number, modified by conditions listed below, consult the table of effects at the bottom of the Drawbacks section.
  • Add 10 to the roll for each tier of an Attribute, starting at Masterful, that the potential host possesses (for example, someone with two Masterful Attributes receives +20 to their roll).
  • Add 10 to the roll if the potential host's highest Attribute is Stamina (not applicable if their Stamina is tied for their highest Attribute with any other).
  • Add 1 to the roll for each fūinjutsu the user of the seal knows.
  • Subtract 20 if the potential host's lowest Attribute is their Stamina (applicable even if their Stamina is tied for their lowest Attribute).
  • Subtract 15 from the roll for each Poor Attribute the potential host possesses.
  • Subtract 15 from the roll for each element that the potential host possesses that the bijū participating in the ritual does not grant.
  • Subtract 10 from the roll if the potential host's highest Attribute is neither Stamina nor the Attribute affected most by the Stage 1 and Stage 2 cloaks of the bijū participating in the sealing ritual (not applicable if their highest Attribute is tied with their Stamina or the Attribute affected most by their bijū's Stage 1 and Stage 2 cloaks).
Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).
  • 1-40: Death. The sealing ritual fails, marring the corpse that the process has made of the once-potential host with the red mock lotus flower, forever stained onto their back.
  • 41-60: Failure. The sealing ritual fails, searing the mock red lotus flower onto the back of the once-potential host. The individual that the seal has rejected may never become a jinchūriki (not that they'd ever again want to, even if they had initially), and they must spend 600 CP recovering their body from the process of the seal's rejection. Though the tattoo of the failed seal may be removed with the proper unsealing technique, that process is often made equally as painful as that of the seal's failure, so many choose to let it mark them.
  • 61-70 Success at a cost. The sealing ritual succeeds, but some portion of the host's body is left scarred (likely permanently) by the burns of practically immeasurable foreign chakra having entered their system in a relatively short amount of time. The host must spend 300 CP recovering their body from the process of the sealing ritual.
  • 71-80 Success. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders and the demon haunting their subconscious.
  • 81-90 Success ordained by fate. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders, the demon haunting their subconscious, and the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).
  • 91-100 Flawless success. The sealing ritual succeeds with such intermixing of chakra between the new jinchūriki and the bijū they host with such little tax on their body that it appears as if it were intended to occur in that manner. Their seal gains an additional 5 points of value (though if the seal is ever reinforcedor repaired, it can not be repaired beyond the seal's base 60), and they begin with the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).
篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Name: 篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Rank: S
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Chūzuri Nana-tō no Shikō
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram (99 total)
Description: The fifth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the its parent seal (by forming the seal around the already-placed formula of its parent seal), and is applied in similar circumstances. The primary development made between Tenkoku: Zenjō no Kyū-hō and its parent seal is that, due in large part to the sheer amount of time and effort required to form the seal, it negates the many dangers that plagued Tenkoku: Chūzuri Nana-tō no Shikō's sealing ritual. Following in the mannerisms of its parent seal Tenkoku: Zenjō no Kyū-hō involves a comprehensive sequence of alterations to the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Zenjō no Kyū-hō is designed for the task of containing bijū.

The sealing ritual, which is yet more arduous and mentally taxing than that of its parent seal, is made up of a very specifically-ordered alterations made to the network of seal formulae alongside several additions. The ritual, which must be completed in one sitting takes at least twenty-five hours of constant work to conduct, and is therefore completely impossible to perform as a part of combat (even being difficult to perform at all). Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to require that the bijū not be physically present for the sealing process. Additionally, like its parent seal, Tenkoku: Zenjō no Kyū-hō is applied on top of Tenkoku: Chūzuri Nana-tō no Shikō, but it is not applied after it. Instead it is applied as its parent seal takes form, altering the effects of its formation even as they begin to occur.

As opposed to rings binding the bijū before the user, or out from the forming seal sprouting an amber lion's head, Tenkoku: Zenjō no Kyū-hō's ritual is accompanied by a shapeless, thin tendril of chakra that lashes out to the designated seal, before quickly retreating to the formed Tenkoku: Zenjō no Kyū-hō. As with its parent seal's ritual, the designated seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful. As the tendril retreats, it pulls with it a flurry of fragments of the bijū's chakra, whose shapes are reminiscent of maple leaves. Though the fragments move very quickly between the target and the seal from which the bijū is being extracted, the fragments themselves are incredibly small, lending to the ritual's incredible duration.

Unlike its parent seal, due to the rigours of Tenkoku: Zenjō no Kyū-hō's incredibly complicated formula (whose exact specifications could only be devised after having seen its parent seal's failure so often), Tenkoku: Zenjō no Kyū-hō works to make a host of any person to whom it is applied, optimising that person for the bijū being sealed by making minute changes to the seal as the person takes in more and more of the bijū's chakra. As the host absorbs the bijū's chakra, the parent seal's apparent shape warps, turning red and expanding unevenly outwards in all directions much like the failing Tenkoku: Chūzuri Nana-tō no Shikō, covering the host's shoulders, neck, and back. When the seal takes its final hold, its shape is like that of a series of nine maple leaves that ring around the back of the base of the host's neck, extend along the host's spine, and spread onto their shoulder blades. Like its parent seal, once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible, only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Zenjō no Kyū-hō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design amplifies the strengths of its parent seal, granting it 75 points of value (counting only it, its parent, and part of the third seal in the series, rather than the full stack of individual seals). The focus of the improvements reducing the limits surrounding jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed seven posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fifth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 3 points rather than the standard 1, then spend three rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Zenjō no Kyū-hō appears as a great world of jagged, slate-coloured mountains beneath an expansive blue sky dotted with equally enormous clouds. Within the mountain range is a mountain taller than the rest (tall enough to have its peak engulfed by the clouds that pass its way), upon which is perched a ring of nine enormous maple trees. The ring of trees and the trees that litter the bases of the mountains are all suspended in a permanent autumn hue of red and orange, just as the wind keeps the autumn-mountain chill and the great sky keeps a permanent day. The bijū, bound only by each tail, is rendered unable to escape or make use of its chakra while bound, though it is otherwise able to move within a limited range inside of the ring. Each tail, buried into the roots of each tree, is restrained for as long as the seal maintains any power. Instead of granting the beast a greater range of movement as it weakens, the trees appear to grow weather-weary, losing leaves as if the season were turning to winter. If the seal is broken, the leaves from the trees all shed at once in a great billowing whirlwind of red and orange, and the sky is cast into the shadows of twilight as the sun appears to set. If the jinchūriki attains Bond with their bijū, the roots of the trees loosen, allowing the bijū free to move about the mountain unrestricted.



Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).


気術 || Kijutsu || Art of Intent


深刻気 | Shinkokuki | Serious Intent
Name: 深刻気 | Shinkokuki | Serious Intent
Rank: S (no cost)
Range: Line-of-sight
Type: Training Method
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Kijutsu (気術, lit. Art of Intent)
Parent Technique: Sakki
Handsigns: N/A
Description: Not a technique in the same manner as most others, Shinkokuki involves no moulding of chakra and no specific style of striking at an opponent, but instead a fine control and understanding of how one is perceived and how their intent is conveyed. Where Sakki (殺気, lit. Killing Intent) involves expressing the "user's" intent to kill, Shinkokuki involves the refining of that intent (which the user must express passively in some manner, whether through their nature or through some technique or style of fighting) from simply being able or willing to kill to being serious about killing their opponents.

The exact feeling conveyed in Shinkokuki is incredibly specific and can only occur in certain circumstances, in addition to being something that its user must be able to isolate. Its user must first passively give off the intent to kill to be able to isolate Shinkokuki, after which they may begin to learn how to do so by manifesting an aura of control and confidence (that need not be something that they verbally indicate; so long as the user is actually confident, they need only know that they are to be able to continue refining Shinkokuki). The sense of control over the self, combined with the intent to kill, allows the user to create the proper environment to exert Shinkokuki, which must be first done in intense combat.

Having gained the proper sense of awareness over their confidence in their power (of which they must possess a reasonable amount) and of their passive influence over those around them as a result of their power and character, the user can awaken Shinkokuki given sufficient emotional and mental strain through combat. This strain allows the user's understanding of themselves to develop to the point where their seriousness itself becomes something tangible (to all those who can see Shinkokuki's user).

Similar in many ways to the feeling of Sakki, though in many ways completely unlike it, Shinkokuki can often be mistaken for a genjutsu even by those with intimate experience in the face of Sakki. Where those who face someone exerting a particularly malicious intent by their opponent to kill might picture their own death or the death of those around them, those who face Shinkokuki can very rarely picture much other than the user. Most frequently, the surroundings of both those effected by Shinkokuki and the body of its user appear to darken and blur, becoming indistinct and distant as parts of the user (interchangeably their eyes, certain extremities that vary depending on what the user is doing, or even just the shapes of certain features) become incredibly clear, brighten to a blinding degree, or become comically distorted.

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As both the actual appearance of Shinkokuki's user and the shape to which they are distorted by its effects vary, there is only one feature of the intent that runs common among all of its uses: the weight felt by those affected by the user's intent, similar to the paralytic effect of Sakki, often works to bring those who feel it to their knees. Even should they remain standing (as those strong enough to challenge Shinkokuki's user in the first place must often be), the heavy feeling that seeps into the arms of those effected and the tightness that wrings about their chest is not itself to be trifled with, as the openings that the fear's side effects can create can end a fight all on their own.

For those less experienced, who do not recognise Shinkokuki as what it is and attempt to break it as a genjutsu will find that its effects remain no matter how hard they stab themselves with their kunai.


Drawbacks: Shinkokuki manifests properly only once its user has engaged in combat intense enough to issue proper challenge to its user (with that challenge having the potential to have serious ramifications, such as threatening the life of the user). It may only be trained by those who have at least 8000 CP. It may only be trained by those who are able to (by some means, most likely that of an SA or another training method) passively exert something similar to Sakki. Though not necessarily a drawback, the actual process for training Shinkokuki requires an incredible amount of introspection and a certain type of willpower. Similar to Sakki, Shinkokuki is not actually a genjutsu and does not actually have the potential to paralyse someone, though its effects are often just as pervasive as a genjutsu of similar complexity to master (essentially, anyone who can come up with a reason to overcome the effects of the intent can choose to do so).


系列命令 || Keiretsu Meirei || Dictate Series


命令・お手上げ | Meirei: Oteage | Dictate: Bring to Knees
Name: 命令・お手上げ | Meirei: Oteage | Dictate: Bring to Knees
Rank: A (cost varies; see below)
Range: Varies; see below
Type: Genjutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Meirei
Parent Technique: N/A
Handsigns: N/A
Description: A technique that acts as the flagship for its type, Meirei: Oteage is notable both for its incredible range of strength and its signature use by Kyōsuke as both an opener and an attempt to end a fight before it begins. The technique, like the rest of the Keiretsu Meirei (系列・命令, lit. Dictate Series), is a genjutsu triggered by the speech of the user. The primary difference between Meirei: Oteage and the rest of the series is the technique's spread of power that varies depending upon the output of chakra by its user.

At all levels, Meirei: Oteage has the same type of effect as a result of the same type of trigger. With each subsequent degree, both the trigger and the effect become not only stronger, but more easily-recognisable. The only characteristic of the technique that does not follow the pattern of rank is the number of individuals that may be influenced by the illusion per its use, which always remains but a single target.

At a D-Rank amount of chakra, both the cause and effect of the illusion are at their most subtle and benign. Despite this, the technique at its least strength is nonetheless not to be trifled with. The user may, should they mould the chakra for its use, activate the technique as a part of any speech that the user engages in. The minimum interval between each use is only as long as the pause between words in a sentence. The target of the technique feels, somewhere along their body (usually atop a shoulder or along an extremity) the hand of another person, pressing them down or holding them back. This sensation, unless immediately disrupted by the target, causes a momentary stutter in their movement or intent to move (which is often enough for the user of the genjutsu to gain the upper hand in combat).

At a C-Rank amount of chakra, the cause and effect of the illusion are but marginally more obvious. The user may, in moulding the chakra for its use, activate the technique as a part of any speech that the user directs at the target. The minimum interval between each use is only as long as the pause between sentences. The target of the technique feels, somewhere along their body (usually atop a shoulder, along an extremity, or around the throat) the force of the constricting grip of a hand, attempting to force the target backwards and downwards. The sensation, unless immediately disrupted by the target, is enough to shift them backwards and downwards an inch or two (and is often painful to at least some degree).

At a B-Rank amount of chakra, the cause of the illusion begins to become actually distinct, and the illusion (though not always more clearly illusory) becomes much more apparent in strength. The user may, in moulding the chakra for its use, activate the technique as a part of any clearly hostile speech that the user directs at the target. The minimum interval between each use is the same as with that for the technique's C-Rank intensity. The target of the technique feels at two points along their body (atop both shoulders, along both arms or legs, around their throat and on top of their head, etc.) the forceful grip of a pair of hands, attempting to force the target backwards and downwards. While some are able to struggle against the grip that they feel, those with Masterful or lower Strength are sent to one knee (others simply find their movement greatly disrupted) for around five seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the D-Rank strength of the technique) by breaking it.

At an A-Rank amount of chakra, the cause of the illusion is distinct, and the illusion itself becomes clearly evident in its effects (though yet not universally apparent as an illusion). The user may, in moulding the chakra for its use, activate the technique as the part of any speech involving issuing a command to the target. The interval between each use is about three seconds. The target of the technique feels the grip of hands along multiple parts of their body (usually atop both of their shoulders, along their back, along their legs, and at the back of their head), forcing them backwards and downwards to a kneeling position. Those with Epic or lower Strength are temporarily forced into a kneeling position (for around ten seconds), though those with Proficient or lower Strength remain kneeling for around thirty seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the C-Rank strength of the technique) by breaking it.

At an S-Rank amount of chakra, the cause of the illusion is specific to a single word of command, "hizamazuke" (跪け, kneel), and the illusion itself appears overwhelmingly clearly (though it is not universally apparent as an illusion). The interval between each use is about five seconds. The target of the technique feels the grip of hands along most of their body, forcing them backwards and downwards to a prostrated kneeling position (analogous to the position one would assume upon a headsman's block). Those with Epic or lower Strength are temporarily forced into a temporary kneeling position (for around ten seconds), while those with Masterful or lower Strength assume the prostrated kneeling position (for around fifteen seconds), and those with Proficient or lower Strength remain in the prostrated kneeling for around thirty seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the B-Rank strength of the technique) by breaking it.

The illusion, at its B-Rank degree and above, has the secondary effect (whether reduced to a momentary interruption or not) of causing the target's senses to scream out the presence of a person behind them. In the same sense that precognition is the ability of the senses to infer knowledge without direct interaction with something, the illusion falsely alerts the target with the sense of the person that they perceive to be behind them as the cause of the force pushing them down. Though the person that the target perceives to be behind them is not visible to them if they turn around, every sense of their body will conflict with not being able to see them. The feeling of the person may be of a specific individual (often the user of the technique, though not always). This effect is usually obviously illusory to those who experience it more than once, especially if they are able to confirm that the person they feel to be behind them is not actually there. The user must know any specific individual they wish to make appear in this manner.

Meirei: Oteage always counts as an A-Rank technique for the purpose of Genjutsu Fighting Style perks.



Drawbacks: Meirei: Oteage is an incredibly complex illusion that requires its user to manipulate Yin chakra without handsigns to influence an incredibly particular set of sensory inputs of the target. As such, it is a technique that can only be trained by Genjutsu Specialists.

In order to properly mould the chakra to induce the illusion in the target, the user of the technique must be able to see or sense the target in some way within the technique's range.

Any subtlety involved in the use of any stage of the technique is rendered moot if the target of the technique or an ally of the target of the technique is a Sensory Major, as the technique's usage is as visible as the usage of any other technique.

Though the technique may be used multiple times in succession, the rate at which the user may repeat the technique's use is limited as described above. In addition, using the technique to its greatest effect in succession is prohibitively Stamina-intensive.

The effects of the technique at its D-Rank and C-Rank costs possess an interval of time during which their effects have not yet taken hold of the target's senses despite being felt by the target, allowing them to be dispelled before they disrupt the target's actions.

The full effects of the B-Rank, A-Rank, and S-Rank degrees are contingent upon the target's Strength being insufficient to overwhelm the sensation of their restraint, unlike most genjutsu (which cannot be overcome by force alone). Additionally, each rank of the technique has but temporary effects, even if generally sufficient to overwhelm an unsuspecting target, unlike most genjutsu.


片腕奥行き流 || Kataudeokuyuki-ryū || Way of One Arm Length


片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Name: 片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Rank: A (B-Rank upkeep)
Range: Personal
Type: Taijutsu, Fighting style
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: The invention of Kyōsuke, Kataudeokuyuki-ryū takes many cues from the kind of combatant that a well-trained Shokuzaidōka who has mastered Jion no Kata must necessarily be, while incorporating elements much more reserved and cautious than the use of Meiyokaifuku-ryū would reasonably allow. Designed for the purpose (as its name indicates) of keeping one's opponents at an arm's length, Kataudeokuyuki-ryū, like the style from which it was drawn, incorporates both hard and soft elements. One of the most distinctive elements of Kataudeokuyuki-ryū's use is this duality of hard and soft, physically separated by their use exclusively in movements of the lower and upper body, respectively.

The intent behind the style's design is made most evident in the types of suki (隙, lit. opening) it creates with respect to its blocks and dodges, as well as what use it makes of maai (間合い, lit. interval) between the user and their opponent(s). Engineered so as to allow the user to keep all others at a distance ideal for short-to-mid range ninjutsu, while leaving open at least one of the user's hands, Kataudeokuyuki-ryū is a style that rarely makes use of strikes for any purpose. Despite this major divergence in design, the style shares many components with certain kata from Meiyokaifuku-ryū, and can be broken down similarly.

Kataudeokuyuki-ryū, like all kata from Meiyokaifuku-ryū, possesses the element of kamae (pictured below), which in Kataudeokuyuki-ryū is called monzu-gamae (問手構え, lit. asking hand stance). The stance is held by the user relatively loosely, with both of the hands mostly open (with one hand facing upwards and the other facing inwards, held near the arm), one of the user's hands raised level to their neck and their other kept in line with the elbow of the first arm. The position of the arms and body allows the user to accomplish a couple of things: it allows the user to perform one-handed handseals with the closer-kept hand, it allows the user to perform tenkan waza (転換技, lit. diverting techniques) with an optimal degree of protection of the front of the user's body, and it allows the user the proper leverage to perform nage waza (投げ技, lit. throwing techniques) if their opponents are kept at the correct distance. The stance has one notable flaw in that, beyond requiring the user to shift the stance from one side to the other as they change positions relative to their opponent(s), the fact that the user keeps one hand reserved for handseals and the other hand forward means that the range of attacks they can protect themselves from is limited directionally to their front, requiring a specific type of footwork and body movement to compensate for this limitation.
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The style has a sokui-hō (pictured below), called koibitodōshi-dachi (恋人同士 立, two lovers' stance) is a position that, though central to the style, is not a stance that is held in the same way that most others would be. Rather, it is a position that is returned to between actions, as the kamae of the style is only maximally functional if the user holds to a certain type of movement. While holding the sokui-hō, a majority of the user's weight rests on the front foot (with is bent slightly at the knee) which is turned roughly forty-five degrees from the body's centre. The user's rear foot is raised at the heel, and is positioned immediately behind the forward foot, touching it at the heel.
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The style's unpo-hō, jūten'unpo (柔転運歩, lit. soft turning foot and leg movement) is one of the more pivotal parts of how well the style functions. Though the nature of the footwork appears soft and sliding, involving a process called "turning the circle", whereby the user moves in a semicircular fashion around their opponent(s), it is so done in order to best deliver hard strikes. The most notable from among these hard strikes are the kari waza (刈技, lit. reaping techniques), which are a series of sweeps and throws generally aimed at the feet or legs of the opponent(s).

The kata's tai-sabaki, senkaitai-sabaki (旋回体捌, lit. swiveling body movement) involves a constantly rotating the upper body independent of the user's feet. Rather than priming the user for strikes or serving to control the user's position and weight, senkaitai-sabaki serves almost exclusively to increase the range of angles of attack protected by the user's kamae. Between the constant movements of jūten'unpo, the strikes launched by the user, and the change in position of senkaitai-sabaki, the user is typically able to cover every angle that they would otherwise be able to while leaving one hand free to form handseals for the entire duration of an engagement.

Kataudeokuyuki-ryū grants the user a tier and one advantage to their Reflex, an advantage to their Strength, an advantage to their Constitution, and an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.

As a result of the positioning of the user's hands relative to one another, the only instance in which the user's handseals may be interrupted by an Iaido strike or a similar technique is if the user is able to be caught off-guard (i.e. if the Coordination or other Attribute relevant to the speed of the strike exceeds both the user's tracking and precognition).



Drawbacks: While in theory Kataudeokuyuki-ryū is a style whose practitioners need not be able to form one-handed handseals, it is typically only optimally functional for users with such capabilities.

The user's ability to combine the constant use of handseals and ninjutsu with the style of Kataudeokuyuki-ryū is largely dependent on their level of training with both of the relevant categories of fighting. For each tier of Fighting Style they possess in either Ninjutsu or Taijutsu below Specialist, they receive one less advantage to Reflex. Should they lack any training in the Taijutsu Fighting Style, the user receives no advantages to Constitution or Strength. Should they lack any training in the Ninjutsu Fighting Style, the user receives no advantages to Coordination.

Should the user become inhibited in certain ways, or become maimed in such a way that the functionality of any given limb is sufficiently impaired, it becomes either impractical or impossible to use Kataudeokuyuki-ryū (unless they possess more than four limbs).

Unlike most other fighting styles with hard components, none of the strikes performed as a part of Kataudeokuyuki-ryū represent a potentially lethal threat to the average, fully-able person. Should any of its practitioners lose the capability of ninjutsu (or lack it in the first place), the style is likely to lose any real offensive capabilities beyond knocking an opponent off-balance. This is obviously less true for particularly fragile foes, or if the user is only seeking to subdue their opponent (in which case the use of the free hand to cast genjutsu is a plausible alternative).

Kataudeokuyuki-ryū is similarly restricted in tightly-enclosed environments, where the user's capacity to manoeuver around their opponent(s) is limited, as they are unlikely to be able to engage in many of their techniques (side-stepping, ducking, or even certain leg sweeps), and are most likely left with few alternatives to turn to.
真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Name: 真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: Though relatively easy to explain, Shinkanshōbu is one of the most difficult nage waza to put into practice, often requiring that someone desiring to use it have some inherent, unbalancing advantage over their opponent to use to its maximum effect without a large amount of prior setup. In order to use in battle with a more evenly-matched opponent, the sequence of moves in order to put the user into position to make the throw must be much more carefully laid out, as they are much more likely to be able to resist the user's grip strength unaided.

The basic premise behind the throw is to use the guarding hand to grab the wrist of an opponent as the user turns the circle into the opponent's guard, stepping under them as they pull the opponent over them, throwing them to the ground as they pass over the user's shoulder. In practice, this is best accomplished as a counter to an unprepared or inexperienced opponent's strike, as a follow-up to having stepped within an opponent's guard, as a counter to having an opponent breach the guard of the user, or in situations where an opponent is unexpectedly unbalanced. In theory (though much less likely, as a result of being usually unnecessary), the manoeuvre can be performed after the user has used a kari waza to knock an opponent off-balance.

Shinkanshōbu grants the user a tier to their Reflex, a tier to their Strength, an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.



Drawbacks: The technique is almost impossible to successfully perform against an opponent with an amount of Strength significantly higher than the user's (by a tier or more), unless that opponent is already well on their way to falling, being knocked off-balance, or of significantly less Coordination than the user (by two tiers or more).
疑似恋愛 | Gijiren'ai | Mock Romance
Name: 疑似恋愛 | Gijiren'ai | Mock Romance
Rank: B
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Kari waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: One of the least flashy kari waza, Gijiren'ai is performed at an incredibly close range (ergo its name) with regard to the distance of the user's body relative to their opponent's. Unlike a majority of the kari waza, which are performed as a means of preempting an opponent's attempt to break the guard of the user, Gijiren'ai is used once the opponent has already engaged the user at a distance where both the guards of the user and the opponent are necessarily left open due to the nonexistent spacing (often in the middle of an opponent's strike, though this specific use of Gijren'ai will also usually require the use of some tenkan waza in order to deflect the blow).

In order to perform the manoeuvre, the user assumes a position relative to their opponent where they are sufficiently close so as to be able to hook either their heel behind their opponent's heel or their knee behind their opponent's knee as they move, then proceeding to do so as they turn the circle slightly passed their opponent (leading with the leg that remains free) so as to knock the opponent forwards (either off-balance or onto the ground). This move is comparable to the Ōuchi-gari of Jūdō, though not identical (as the user does not necessarily have to maintain a grip on their opponent's clothing, though certain nage waza may accompany Gijiren'ai to similar effect).

Gijiren'ai grants the user a tier to their Reflex, an advantage to their Strength, and an advantage to their Coordination. These boosts reduce by an advantage at Legendary, and the boost to Reflex is reduced by two at Godlike.



Drawbacks: No drawbacks are inherent to the technique beyond the risk the user puts themselves at by engaging an opponent at an incredibly close distance.
挟撃作戦 | Kyōgekisakusen | Double Envelopment
Name: 挟撃作戦 | Kyōgekisakusen | Double Envelopment
Rank: S
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: The nage waza that often comes with the greatest impact, Kyōgekisakusen also puts the user at greatest risk. As Kataudeokuyuki-ryū is a fighting style that seeks to avoid ground fighting (or being prone for any real length of time), Kyōgekisakusen exists as an apparent anomaly within the style if executed improperly. There exist multiple difficulties with its execution, to that end, from how it must be initiated to the dismount that the user is expected to manage at the end.

Functionally rather similar to Omote Renge's place within the techniques associated with Hachimon, Kyōgekisakusen is a technique that the user implements to temporarily restrain their opponent before attempting a fight-ending manoeuvre. In order to perform the technique, the user must temporarily grasp the hand or arm of an opponent, using it to leverage the lower half of their body up and towards the opponent (under their opponent's guard) to wrap around the legs or around and across and above the torso (with the feet near the neck of the opponent). When placed around the legs properly, the user then makes use of the leverage of their movement and gravity to bring their opponent off-balance and to the floor. When placed across the torso (and by default around the grabbed arm), the user either positions their legs such as to initiate an armbar or so as to knock the opponent down and backwards.

When the user initiates Kyōgekisakusen around the legs of the opponent to bring them to the ground, the legs are knocked forwards out from under the opponent in a manner not dissimilar to that of the Hasami-gaeshi of Jūdō (though again not completely like it). When the user initiates Kyōgekisakusen across the torso so as to knock them over, they are knocked backwards over their feet. When the user initiates Kyōgekisakusen in its armbar form of Kyōgekisakusen, it is not incredibly unlike the Tobi-jūji-gatame of Jūdō, with the primary difference being that a user of Kyōgekisakusen likely seeks to cause immediate and severe harm to the arm of the opponent rather than hold them in the joint lock.

The dismounting portion of the technique is perhaps the most vital part to perform properly, as while failing to significantly unbalance or harm the opponent does not advance the position of the user in the fight, letting themselves improperly to the ground likely disadvantages the user enough to cause them significant detriment. After unbalancing the opponent sufficiently so as to prevent them from recovering, damaging the arm, or determining that the manoeuvre has failed, the user must let themselves to the ground by rolling off of and away from their opponent, ending on their feet in stance once again.

Shinkanshōbu grants the user a tier to their Reflex, and a tier and one advantage to their Strength. Treats the Constitution of the opponent as a tier lower than it would otherwise be for the purposes of determining the extent of damaged caused by the armbar version of the technique.



Drawbacks: Kyōgekisakusen provides fewer total advantages than most S-Rank techniques.

For the purposes of determining the results of the damage that the armbar is able to cause, the opponent's Constitution is treated as if it could be raised above Godlike with Major Advantage (that is to say, should they have techniques active that would allow their Constitution to be raised above Godlike with Major Advantage, it is treated as if they were; the sum of all advantages is used to calculate the Constitution score to be used in determining the damage of the technique). That total is treated as a tier lower as per the effects of the technique. Any amount of Constitution above Godlike with Major Advantage after this calculation is treated as Godlike with Major Advantage.

If the difference between the Constitution of the opponent and the Strength of the user is greater than a tier, the user is rendered incapable of causing any significant harm to the opponent's arm with the armbar version of the technique, regardless of the actual scores.


Miscellaneous


小春日和 | Koharubiyori | Mild Late Autumn Weather
Name: 小春日和 | Koharubiyori | Mild Late Autumn Weather
Rank: E
Range: Personal
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: Katon
Notation: Secret Technique
Parent Technique: Okiru
Handsigns: N/A
Description: Though, like Okiru itself, Koharubiyori is something functionally reproducible by other means, it is a technique that is based upon the same set of principles as Okiru. The single most distinctive feature of Koharubiyori is that rather than taking form as flame surrounding the user's body, the chakra released is kept as such an intensity so as to radiate no more than heat, kept marginally above the user's body temperature. Though not universally so (as it is largely dependant on the air temperature of the user's environment), Koharubiyori usually appears as a heat haze that encompasses the user's body. Typically, this appearance is resultant of environment being of a temperature below 60 °F (15.6 °C). In rare conditions, where there is a significant difference between the heat output of the technique and the temperature of the surrounding environment difference of 40 °F (22.2 °C), the heat haze becomes something roughly analogous to a thin wreath of sea smoke.

Koharubiyori's practical use is maintaining a healthy body temperature for the user, though it can simply be used for visual effect.


Drawbacks: Neither the generated heat haze nor steam fog can ever be of sufficient density so as to obscure vision.

If used while in an arctic or alpine climate, and while the user remains either stationary or at a sufficiently slow pace, thin layers of ice will form at the user's feet, creating a travel hazard for others. This effect can only inconvenience the user's allies.

Occasionally, use in environments where thick layers of snow have formed while there is no precipitation will make it easier for the user to be tracked (as, in addition to whatever footprints the user might leave, they might also leave a trail of ice). This is not an effect that always occurs or is evident, nor is it an effect that makes tracking the user sufficiently easier than tracking by footprint. Most often,
this effect will simply serve to distinguish the user from other potential tracks along a given trail.

If the user is locked in like, an ice prison or some other Hyōton technique that involves reducing the temperature in such a way to harm the user, the technique's ability to keep the user's body temperature stable is nullified. In other words, the technique only functions in situations where the temperature is naturally cold.
何百道 | Nanbyakudō | The Way of Hundreds
Name: 何百道 | Nanbyakudō | The Way of Hundreds
Rank: A (no cost)
Range: Personal
Type: Training Method
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: Nanbyakudō is a method of learning and teaching, so named for the principle by which it was explained to Kyōsuke and by which he explains it to those he instructs with it. Though, depending on the style of the teacher, Nanbyakudō might not be explained prior to its use in teaching, the act of its description can be used as an instrument in the method; the principle behind the style is the deceptively reductionist "one hundred sit-ups, one hundred push-ups, one hundred squats, and ten kilometres of running every single day". In actuality, the set of exercises prescribed is hardly descriptive of the method.

Nanbyakudō's practice involves training to failure, training in real-world scenarios, and doing so without regard for any other circumstances. The set of exercises that give the technique its name are a set among the introductory conventions of the style, and are often used to break in students unfamiliar (or reluctant) to the severe commands involved with other aspects of Nanbyakudō's routines. Typically, the set of exercises is to be performed by students upon the command of their teacher, without regard for their environment beyond accounting for the most absolute and basic of physical requirements to perform the exercise (a student would, for example, not be expected to perform the push-ups mid-jump, but immediately thereafter). As a student becomes progressively more used to the cycle of exercises, it is not uncommon for them to be asked to perform the exercises during live combat.

Nanbyakudō is not intended to be completely unforgiving, and students whose bodies give out under stress from the routines involved are always accommodated to the utmost degree until they recover. The end goal of the method is not to train the body to invulnerability (though physical hardening is usually associated with the process), but to strengthen the practitioner's mind, curtail hesitation, and resolve qualms with both following orders and digesting failure by accustoming them with both at their most extreme.

The benefits of having mastered reticence towards failure, when combined with the strengthening of the will accomplished by Nanbyakudō, are represented by a warping of certain restrictions upon the user's body and mind when facing their most extreme opposition. In situations where the user might be rendered immobile or unconscious by exhaustion (unless the sense of exhaustion is induced by a technique that alters the senses, such as with sleep-inducing genjutsu), they instead remain conscious and are able to move and act, albeit with a tier penalty to all Attributes.

Long-time practitioners of Nanbyakudō have so ingrained in themselves the disregard for any sort of hesitation that their reflexive memories can act independent of their conscious awareness. A character that has trained in Nanbyakudō may do so again, granting their bodies the ability to respond to certain commands while they are unconscious (so long as they would be able to hear the commands). These commands are "defend yourself", "strike", and "run". These commands can be followed with a direction, which determines the direction (relative to the person reacting to the command) the action will be taken in. The manner in which a practitioner of Nanbyakudō performs the actions dictated to them will not be uniform with any other practitioner, but all would appear similarly sluggish and sloppy. For the purposes of performing actions while unconscious, practicioners of Nanbyakudō receive a two tier penalty to all Attributes other than Wisdom. As with the first effect of Nanbyakudō, this cannot be used to circumvent the effects of genjutsu.

When its the effects of Nanbyakudō are triggered in any topic, it must be listed in the same manner as other used techniques (even though it is neither "used" nor a technique).


Drawbacks: Training in the style of Nanbyakudō is not enjoyable, and (in theory, though I suppose not necessarily universally in practice) the nature of the effects of Nanbyakudō are reproducible by characters without training in it (not falling unconscious when dropping to "0%" Stamina remaining, fighting while not really conscious, etc.).

The word count for the training done for the second set of effects cannot be reduced, and cannot be paid for with Character Points.
強迫 | Kyōhaku | Duress
Name: 強迫 | Kyōhaku | Duress
Rank: A (B-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: Ram → Horse → Boar → Dragon → Hare → Horse → Boar → Rat → Boar → Boar → Hare → Dragon → Monkey → Dragon → Ox → Dog → Rat → Snake → Horse → Bird → Bird → Dragon → Dog → Ox → Dragon → Tiger → Boar → Hare → Horse → Hare → Snake → Ox → Snake → Bird → Bird → Snake → Ox → Dog → Dog → Bird → Snake → Rat → Monkey → Monkey → Bird → Rat → Bird → Rat → Dragon → Snake → Hare → Rat → Tiger → Dragon → Dragon → Bird → Dog → Monkey → Dragon → Rat → Clap Hands (61 total)
Description: Designed originally for the purpose of screening candidates for compatibility with Tenkoku: Chūzuri Nana-tō no Shikō, Kyōhaku is a fūinjutsu that allows its user to examine characteristics of the donor of an extracted sample.

The process for extracting the sample can be considered complicated by all typical standards, though even it does not require the amount of time to set up that Fūja Hōin does. In preparation for the ritual, the user must inscribe an intricate formula onto a scroll. Once the scroll's preparation is complete, the user places it before their target and initiates an extensive series of handseals. After the eleventh handseal, the formula on the scroll begins to activate, causing the scroll to rotate as if of its own accord to a vertical position. After the seventeenth handseal, the scroll begins to unwind as if of its own accord, coiling around the target to form a helix (with the inside of the scroll facing inwards, towards the target). After the forty-first handseal, several kanji from among those that form the formula on the scroll begin to twist and widen (as the Hakke no Fūin Shiki does when weakened), appearing to leak ink onto the ground. Once the user has finished the handseals, a tendril of ink whose end appears similar to a hand reaches out from one of the opened kanji, appears to pierce the target briefly, and then withdraws into the scroll. Once the tendril has withdrawn, the scroll begins to rewind to its initial position on the ground.

The ritual, though shocking in appearance, is typically painless.

The user guides the tendril to extract a sample of a type determined by them, though only users well-versed in medical knowledge (with at least Ijutsu Major) may extract samples other than blood. The point that the tendril appears to pierce is not actually damaged in the process of extraction. The extracted sample is sealed in the scroll at the centre of an intricate formula (though, in appearance and layout, almost completely different to the formula laid out on the scroll prior to its use) that is organised to display details of the extracted sample in a manner not unlike that of an electronic screen. Various parts of the formula can be "moved" and "rotated" so as to allow someone with the scroll to examine various characteristics of the sample in three dimensions despite the scroll only displaying two at any given time. Additionally, characteristics of the sample are outlined in a written manner along various points of the displayed formula. Using this information, the user will be able to determine the following details about the provider of the sample:

  • Which (if any) Kekkei Genkai or Kekkei Tōta the provider possesed at the time the sample was taken, so long as the user would be able to identify that Kekkei Genkai or Kekkei Tōta at their tier of Wisdom.
  • How many Masterful or higher Attributes the provider possessed at the time the sample was taken.
  • If the provider's highest Attribute was their Stamina (or Constitution, if the user possesses at least Ijutsu Minor; not applicable if their Stamina or Constitution, where applicable, is tied for their highest Attribute with any other) at the time the sample was taken.
  • If the provider's lowest Attribute was their Stamina (or Constitution, if the user possesses at least Ijutsu Minor; applicable even if their Stamina or Constitution, where applicable, is tied for their lowest Attribute) at the time the sample was taken.
  • How many Poor Attributes the provider possessed at the time the sample was taken.
  • Which (if any) elements the provider possessed at the time the sample was taken.
  • The age of the provider at the time the sample was taken to the nearest half-decade (if the user possesses at least Ijutsu Minor).

Though the information displayed by the scroll can be viewed by anyone, the information it contains is only coherent to individuals that meet the requirements to train Kyōhaku. Similarly, though Kyōhaku can be undone in the same manner as most fūinjutsu (with an appropriately-strong unsealing technique), those who meet the requirements to train Kyōhaku can recognise that the formula displayed on the scroll contains a built-in method to unseal the sample (for a negligible cost). Doing so voids the scroll of all diagnostic information it contains.



Drawbacks: Kyōhaku requires a scroll to use. The scroll used must either be blank or have only been used as a medium for Kyōhaku, though using the same scroll more than once will destroy any other samples preserved.

Kyōhaku is a technique that can be incredibly difficult to direct without fine chakra control, and can only be trained by those who possess at least Fūinjutsu Major. Those without Fūinjutsu Specialist cannot use it to extract samples of anything other than blood from any given target.

Unlike with conventional surgery or sample-extraction, samples acquired and sealed by and with Kyōhaku cannot serve as implantable material, regardless of the type of sample taken from the target (even though a significant amount of biological matter can be extracted with Kyōhaku).

Unlike most fūinjutsu, Kyōhaku can be "undone" for no real cost by any individual that meets the requirements to train it.
三顧の礼 | Sanko no Rei | Three Visits
Name: 三顧の礼 | Sanko no Rei | Three Visits
Rank: B
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns:
Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram → Monkey → Horse → Ram → Hare → Ox → Monkey → Dragon → Rat → Tiger → Dragon → Horse → Dog → Hare → Horse → Bird → Ram → Bird → Ram → Horse → Hare → Hare → Horse → Snake → Monkey → Monkey → Boar → Dragon → Ram → Hare → Monkey → Dragon → Dog → Snake → Hare → Hare → Boar → Dog → Dog → Boar → Snake → Ox → Bird → Dog → Horse → Tiger → Ox → Tiger → Snake → Ram → Horse → Horse → Tiger → Ram → Ram → Dragon → Snake → Ox → Rat → Ox → Bird → Monkey → Dragon → Ox → Rat → Ram → Snake → Ram → Snake → Monkey → Ram → Ram → Ram → Dragon → Boar → Horse → Dragon → Dog → Ox → Snake → Snake → Ox → Hare → Dragon → Horse → Tiger → Snake → Horse → Horse → Dragon → Dragon → Dragon → Snake → Rat → Hare → Monkey → Hare → Hare → Dragon → Monkey → Rat → Dog → Tiger → Ram → Boar → Boar → Snake → Dog → Dog → Ram → Ram → Ox → Bird → Ox → Boar → Rat → Ram → Boar → Monkey → Bird → Tiger → Ox → Snake → Bird → Hare → Tiger → Rat → Dragon → Horse → Rat → Dog → Horse → Bird → Tiger → Monkey → Ox → Ram → Rat → Ox → Tiger → Bird → Monkey → Bird → Dragon → Horse → Hare → Dragon → Horse → Dragon → Snake → Boar → Tiger → Boar → Dragon → Ox → Ox → Bird → Snake → Dog → Dog → Ox → Ox → Snake → Ram → Tiger → Dog → Horse → Hare → Monkey → Horse → Horse → Bird → Bird → Hare → Ox → Dog → Tiger → Snake → Ram → Boar → Dog → Dog → Rat → Ox → Dog → Monkey → Monkey → Monkey → Hare → Tiger → Snake → Bird → Horse → Boar → Dragon → Boar → Ox → Bird → Dog → Boar → Rat → Horse → Dragon → Dragon → Bird → Horse → Monkey → Horse → Ox → Rat → Dragon → Boar → Ox → Hare → Dragon → Monkey → Dog → Hare → Bird → Dog → Dog → Hare → Hare → Ram → Snake → Snake → Ram → Bird → Snake → Hare → Rat → Rat → Snake → Dog → Rat (333 total)
Description: Though in theory compatible with the any seals used to contain bijū inside a jinchūriki, Sanko no Rei was a fūinjutsu designed by Kyōsuke for use with the Keiretsu Kisū. As the nature of the manner in which they control the flow of chakra, the Keiretsu Kisū that are used to contain bijū undergo a lot of wear given enough time, necessitating some means of repair and maintenance.

After drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs a series of three hundred and three handseals in front of their target, facing their target's seal. Upon the completion of the handseals, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink). The actual placement of the formula costs no Stamina.

The user then mimics thrusting their hand into the target's seal, which appears to warp, twisting open (as Hakke no Fūin Shiki does when weakened). Though the user's hand does not penetrate the target's body, it appears to sink into the opened seal as the user's (and the jinchūriki's) eyes dilate, their consciousness entering the jinchūriki's subconscious environment.

Inside the jinchūriki's subconscious environment (where the jinchūriki themselves is also drawn while the technique is in use), the user may strengthen and repair the seal, so long as they are able to concentrate while immobile for a post. Should the user be attempting to repair a seal of A-Rank that they did not originally place, they must do so for two posts. Should the user be attempting to repair a seal of S-Rank that they did not originally place, they must do so for three posts.

The user may also interact with the bijū and jinchūriki in other ways, though entering the subconscious to perform other seals upon the one already in place provides no additional benefit (other than allowing the user to speak to the bijū). The jinchūriki may act independently inside their subconscious environment as they would be able to normally.

Repairing the target's seal returns it to its full value.

The user may exit the jinchūriki's subconscious environment at-will, for no cost. Upon doing so, the user's hand withdraws from the target's seal, and both the user and the target return to consciousness in the physical world.

The formula on the user's arm fades after three posts of not being actively used.



Drawbacks: In order to perform the Sanko no Rei in a single post, not only does the user need to be able to position themselves before their target's seal (and likely to be a Fūinjutsu Specialist unless they have had a significant amount of time to prepare the formula), but also to possess at least Legendary Coordination and Reflex (at which point performing the technique will still require a majority of the user's time), or to possess at least Masterful with Major Advantage Coordination and Reflex with Ninjutsu Specialist.

When performed upon a target whose seal was not placed by the user, Sanko no Rei costs two S-Rank amounts of Stamina to use, making it typically impractical for combat use.

While in use, the user and the jinchūriki appear to be in a trance-like state, and remain completely unaware of their surroundings in the physical world. Though pain causes them to break from this state, doing so interrupts any actions performed most recently in the jinchūriki's subconscious environment (potentially including repairs).

As the jinchūriki enters their subconscious environment with the user, even if the user has managed to use Sanko no Rei on an unwilling target, they almost certainly must subdue them again in the subconscious environment (though doing so is likely easier as it would be in the physical world, as only jinchūriki with access to Control or Bond are able to access the abilities that their bijū would grant them in the physical world) should they wish to accomplish anything within the subconscious environment.

An unwilling jinchūriki with access to Control is notably harder to restrain unaided in their subconscious environment than one without. An unwilling jinchūriki with access to Bond is likely impossible to restrain unaided in their subconscious environment, as their unrestricted bijū will also be able to engage the user in combat (though the abilities of the jinchūriki that draw on the chakra granted to them by their bijū still tax the bijū's Stamina in the subconscious environment).

The effects of repairing a seal not placed by the user are evident to the individual that placed the seal (and given three or more posts of examination of the seal, also determinable by any Fūinjutsu Specialist) as the work of another. Should the individual that placed the original seal (or a Fūinjutsu Specialist that has studied the repaired seal for three or more posts) study a different seal placed by the user for two or more posts, they will be able to determine the repair to have been done by the person who formed the seal that they have studied (which may identify the user).
弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Name: 弱肉強食 | Jakunikukyōshoku | Survival of the Fittest
Rank: S (cost varies)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Juinjutsu, Kinjutsu
Parent Technique: N/A
Handsigns: Crossed Tiger
Description: By studying the sample of blood extracted from Yūma Choten, Kyōsuke discovered that the source of the boy's power was in his body's ability to naturally gather natural energy and produce senjutsu chakra, as well as in its ability to use the senjutsu chakra to fuel lighting-speed mutation. Noting also that, while their bodies were able to sustain their absorption of natural energy (which, upon experimentation with natural energy, appeared to be a feat in and of itself to Kyōsuke), the inability to properly regulate the flux of the senjutsu chakra that their bodies created was the source of the madness to which those who possessed the boy's Kekkei Genkai were prone.

Given knowledge of historical development of similar so-called juinjutsu, Kyōsuke set out to devise a means to better make use of the boy's Kekkei Genkai during his research into developing fūinjutsu that would allow the boy to control his outbursts of madness. Through an extensive (and, as of Jakunikukyōshoku's creation, yet incomplete) process of experimentation with an incredible variety of seal formulae, Kyōsuke has devised a means to mimic many of the abilities of the boy's Kekkei Genkai, while mitigating many of its negative effects.

The process of application for Jakunikukyōshoku is similar to that of Sanko no Rei; after drawing an intricate formula from one of the their forearms to their fingertips (though a Fūinjutsu Specialist can place the formula onto their arm by drawing their opposite hand down their arm as if pulling down a sleeve), the user performs the Crossed Tiger handseal. Upon the completion of the handseal, the formula on the user's arm appears to animate (not unlike this in appearance, though in black ink), and their arm bearing the formula turns a dead shade of grey, spreading upwards from their fingertips to their shoulder. Neither the placement nor activation of the formula cost Stamina; the user pays for the technique upon contact with a target (or should they fail to make contact with a target within three posts of placing the formula onto their arm; see drawbacks).

The user then mimics either thrusting or slicing through any part of their target's body, where Jakunikukyōshoku will then be applied. Though the user's hand does not penetrate the target's body, it appears to sink into the flesh where touched, as the formula appears to melt off of the user's arm onto the touched part of the target's body.

Jakunikukyōshoku is a technique whose range of potency can vary from D to S, depending both upon the user's skill with fūinjutsu and with their familiarity with juinjutsu. The user must indicate the rank of juinjutsu they intend to apply upon applying the formula to their arm. Upon contact with a target, the rank of juinjutsu applied is of the indicated rank.

Recipients of Jakunikukyōshoku are rendered unconscious while their body either accepts or rejects the juinjutsu (assuming the process of its application goes uninterrupted; see drawbacks). For ease of access, the standard progression for rolls of success are outlined in the spoiler below.

The starting success rate of each rank of juinjutsu is as follows: D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%; S-Rank, -25%. For each individual the user is able to study after the application of the juinjutsu, future juinjutsu receive an additional 25% to their rate of success.

Once the juinjutsu is applied to its target, a BoD will roll a 100-sided die to determine its outcome. Percentages of success determine how high a roll must be to yield a successful application of the juinjutsu (i.e. a 25% chance of success means that a roll from 1-75 will result in failure, whereas 76-100 will result in success). A roll of 1 is always a failure, regardless of rate of success. A roll of 100 will yield an automatic progression to level two of Stage 1 of the juinjutsu, as a result of flawless integration with the target.

Should the application of the juinjutsu fail, a 10-sided die roll will be used to determine the extent of the failure, pursuant to the chart below.

1 - Death: The juinjutsu has completely rejected the target's body, and as a result has killed them.
2 to 3 - Goodbye, Kekkei Genkai: The juinjutsu's failure has not been lethal, but has come at a severe cost. The target has completely and permanently lost their Kekkei Genkai (if they have one).
4 to 6 - Destination deformation: A part of the target's body has been permanently transformed. The defect, though similar in appearance to Sage Transformation, is actually weakening the rest of the body, and while they may exhibit slightly increased Strength, their body suffers for it (specific reductions are to be decided on a case-by-case basis; speak to Staff about the exact nature of the outcome)
7 to 10 - Not quite a success: The target will never be able to advance to the Stage 2 of the juinjutsu, and when using it will experience 50% chance of the juinjutsu taking control (speak to Staff about rolling to determine when this occurs). While the juinjutsu may grant the target some small amount of its power, it is actively attempting to eat away at their body. The target's immune system is barely able to withstand the strain, and over time the juinjutsu will severely weaken them. If activated more than five times, the juinjutsu will kill its host.
A successful application of Jakunikukyōshoku will leave the recipient comatose for three posts. A successful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a white lotus flower, with a number of petals that correspond to the rank of juinjutsu applied to the target (three petals at D-Rank, five at C-Rank, seven at B-Rank, nine at A-Rank, and eleven at S-Rank).

A failed application of Jakunikukyōshoku will leave the recipient comatose for three posts, should they survive the failure. An unsuccessful application is visually distinguishable as the formula changes shape and colour to roughly mimic the appearance of a red lotus flower, with a number of petals that correspond to the rank of juinjutsu applied (following the same pattern as with successful application).

After awakening from their coma, a recipient of a successfully-applied Jakunikukyōshoku will enter the third level of Stage 1, and will remain there for five posts before receding.

The advantage distribution for Jakunikukyōshoku is as follows: a Minor Advantage to Constitution and Stamina at D-Rank, a Minor Advantage to Strength, Constitution, and Stamina at C-Rank; a Minor Advantage to Strength, Constitution, Stamina, and Reflex at B-Rank; a Minor Advantage to Strength, Constitution, and Reflex, and a Major Advantage to Stamina at A-Rank; a Minor Advantage to Strength and Reflex, and a Major Advantage to Stamina and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.

References to 'recovery' refer to one of the drawbacks that Jakunikukyōshoku shares with other juinjutsu; see drawbacks for details. Each level of the juinjutsu follows the same progression for investment and purchase with regard to CP as most juinjutsu (750; 1,500; 2,500; 3,500, with an expenditure of 500 CP that counts towards ACP for access to Stage 2).

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Stage 1

Stage 1 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; the white lotus mark (already red, in the case of some failed applications) turns a deep blood-red, appearing to spread out along vines across the host's body, where other flowering, lotus-like marks will develop. The process of the mark's spreading appears to move in pulses, as spreads across a proportion of the host's body in accordance with the level of the stage's development. Once spread to the proportion appropriate to its level of development, the juinjutsu's marks will return to their original colour.

Level 1 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu did not flawlessly integrate. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. The host may keep Stage 1 active for up to three posts before it deactivates automatically, paralysing the host for two posts, followed by a penalty of a Major Disadvantage to the host's Stamina for three posts.

Level 2 - The initial level of Jakunikukyōshoku in those for whom the juinjutsu flawlessly integrated. Upon activation, the juinjutsu's host recovers a Major Advantage of the Stamina stored in the seal. While active, the juinjutsu grants its host roughly half the amount of advantages that they would receive at the third level of Stage 1 (see the spoiler below). The host may keep Stage 1 active for up to five posts before it deactivates automatically, paralysing the host for one post, followed by a penalty of a Major Disadvantage to the host's Stamina for four posts.

The advantage distribution for Jakunikukyōshoku at the second level of Stage 1 is as follows: a Minor Advantage to Stamina at D-Rank; a Minor Advantage to Stamina at C-Rank; a Minor Advantage to Constitution and Stamina at B-Rank; a Minor Advantage to Constitution and Stamina at A-Rank; a Minor Advantage to Strength, Stamina, and Constitution at S-Rank. Advantages provided by Jakunikukyōshoku in this way cannot raise a host's Attributes above Legendary.
Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal. While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. The host may keep Stage 1 active for up to ten posts before it deactivates automatically, inflicting a penalty of a Major Disadvantage to the host's Stamina for five posts.

Stage 2

Stage 2 of Jakunikukyōshoku appears similar to that produced by other juinjutsu; following the spread of the Stage 1 marks, the host's body will turn grey, their sclera black, and their pupils white (though this does not affect the coloration of dōjutsu). The host's hair will lengthen, and may change colour (though this alteration is inconsistent). The host's fingernails may lengthen, sharpen, and turn a stark white as if they were short claws. Those with access to the second level of Stage 2 will also find that, while active, they bear white bars around their wrists, ankles, and the centre of their neck. Those with access to the third level of Stage 2 will also find that, while active, in addition to the previous markings, they will bear white marks down their cheeks and neck, from below the centre of their eyes (that meet with the mark around their neck).

Level 1 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Minor Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to three posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for five posts.

Level 2 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination. The host may keep Stage 2 active for up to five posts before it deactivates automatically, inflicting a penalty of a tier to the host's Stamina and Constitution for seven posts.

Level 3 - Upon activation, the juinjutsu's host recovers the tier of Stamina stored in the seal (as long as they had not already activated Stage 1). While active, the juinjutsu grants its host the full amount of advantages that Jakunikukyōshoku of its rank would grant. Stage 2 also grants the juinjutsu's host incredible regenerative abilities, allowing them to regrow severed limbs in a matter of seconds. This process taxing, and reduces the amount of time that the host can remain in Stage 2 by a post per use. While active, Stage 2 grants the host an additional Major Advantage to Strength, Constitution, Reflex, and Coordination, as well as a Minor Advantage to Stamina. The host may keep Stage 2 active for up to seven posts before it deactivates automatically, inflicting a penalty of a Major Advantage to the host's Stamina and Constitution for five posts.

---

While those marked with Jakunikukyōshoku will find themselves less resistant to the will of the applicator, those with access to Stage 2 will find that, while active, they can occasionally actually hear the voice of the applicator (from the fragment of the applicator's consciousness contained within the juinjutsu), which will direct, goad, or otherwise attempt to manipulate the host. The same reductions that would apply while interacting with the applicator in person apply.

Fūja Hōin completely suppresses Jakunikukyōshoku up to C-Rank, prevents Jakunikukyōshoku from up to B-Rank from being forcefully activated by their applicator, and prevents Jakunikukyōshoku from up to A-Rank from automatically activating when their host reaches 25% of their Stamina remaining. Fūja Hōin also prevents Jakunikukyōshoku of S-Rank from automatically activating when their host reaches 25% of their Stamina remaining, but will not be able to prevent them from automatically activating when their host reaches 15% of their Stamina remaining. These functions can be overridden by the juinjutsu's host, should they will themselves to be susceptible to any conditions that they would otherwise not be subject to.

Once applied, proper removal of Jakunikukyōshoku is notably difficult. The process of removal requires that an individual spend at least three posts in study of the juinjutsu before they can attempt to initiate routine of carefully using specially-designed unsealing techniques to weaken the juinjutsu over the course of an IC year. This procedure can only be undertaken by individuals with the capacity to normally unseal fūinjutsu of the corresponding rank (i.e. Fūinjutsu Specialists may perform this for Jakunikukyōshoku of all ranks, placed by the full range of applicators, whereas Fūinjutsu Majors are unable to perform this operation on Jakunikukyōshoku of S-Rank when placed by an individual with Fūinjutsu Specialist, etc.).

Though it is possible to brute-force the removal of Jakunikukyōshoku, the act carries risk identical to placing it in the first place, and in most instances more difficult. Unsealing techniques used to brute-force the removal of Jakunikukyōshoku count as a rank lower (stacking with the increased difficulty of interacting with fūinjutsu placed by Fūinjutsu Majors and Fūinjutsu Specialists; unsealing Jakunikukyōshoku of B-Rank placed by a Fūinjutsu Specialist is of identical difficulty for a Fūinjutsu Major as unsealing fūinjutsu of other varieties placed by the same applicator would be for Fūinjutsu Minors, etc.). The process of brute-forcing the unsealing of Jakunikukyōshoku carries with it an identical rate of success and failure as applying the juinjutsu would have (D-Rank, 75%; C-Rank, 50%; B-Rank, 25%; A-Rank, 0%), modified by an additional 25% chance of success for each target studied after an attempted removal, as well as an additional 10% for each OOC month that has passed wherein the target of the unsealing has undergone the long-term weakening process.

The act of unsealing is notably easier under circumstances where the actual removal of Jakunikukyōshoku is a collateral effect; where the actual process of removal is secondary, such as with instances where the juinjutsu (or an expression of chakra from the juinjutsu, to the effect of Yamata no Jutsu) is pierced with Totsuka no Tsurugi (which absorbs and seals the fragment of the applicator's consciousness contained within the juinjutsu), the removal itself carries no risk to the juinjutsu's host. In the same way, in an instance where the applicator of the juinjutsu is dead, the use of Kaija Hōin (which requires a sample of or containing the applicator's chakra, which may not necessarily come directly from their own body) will extract and give form to the applicator's consciousness from the juinjutsu without causing harm to the person who had hosted the juinjutsu.

---

Drawbacks: The formula on the user's arm fades after three posts of Jakunikukyōshoku not being applied to a target. Should the formula have been activated, but not been applied to a target within three posts of the formula's placement, the user must pay half the amount of Stamina that they would have paid upon successful application of the juinjutsu.

As with all juinjutsu, the application of Jakunikukyōshoku does not always yield the desired results, following the standard progression for percentage of success.

Unlike other juinjutsu, Jakunikukyōshoku does not follow the standard progression for skill progression; in order to use Jakunikukyōshoku at C-Rank or above, the user must possess at least Fūinjutsu Major, and in order to use it at A-Rank or above, the user must possess Fūinjutsu Specialist.

Unlike Orochimaru's Juinjutsu, Jakunikukyōshoku is applied through direct hand contact, and is thus much more easily avoidable.

As Jakunikukyōshoku is not a juinjutsu that involves the user's own input of senjutsu chakra (instead using only a formula's ability to draw in natural energy and generate senjutsu chakra), it can be interrupted before it takes proper hold. Should someone with sufficient skill in the Fūinjutsu Fighting Style (Fūinjutsu Minor for Jakunikukyōshoku at D-Rank, Fūinjutsu Major at C-Rank or B-Rank, and Fūinjutsu Specialist at A-Rank or S-Rank) recognise the juinjutsu's use and apply an unsealing technique of appropriate rank to it in the round that the target receives the juinjutsu, any negative effects that it might otherwise have had are negated. The individual who receives the juinjutsu may also attempt to unseal the juinjutsu during the round in which they receive it, should they be able to recognise its use and reach the point at which it was applied on their body.

Should Jakunikukyōshoku be disrupted in the above manner, the target does not fall unconscious (instead having their consciousness only flicker momentarily), allowing opponents with (or with access to an individual who possesses) a proper degree of skill in the Fūinjutsu Fighting Style to negate any combat potential that the juinjutsu might otherwise have.

Unlike other juinjutsu, the advantages (and distribution thereof) at each level of both stages of activation for Jakunikukyōshoku are pre-set.

As with other juinjutsu, a base Stamina of at least Proficient is required to be able to activate Jakunikukyōshoku. Upon successful application of the juinjutsu, a tier of the recipient's Stamina is stored in the seal. This stored Stamina is recovered (partially or as a whole) only while the juinjutsu is active. For example, if a recipient were to have a base Stamina of Masterful, they would calculate their Stamina usage (while their juinjutsu is inactive) as if they had Proficient Stamina.

Except as where noted in the description, Jakunikukyōshoku will automatically activate if its host reaches 25% of their Stamina remaining. If the host has developed Stage 2 of their juinjutsu, automatic activation will force them into Stage 2 rather than Stage 1. When the host exhausts their reserves of Stamina, the fragment of the applicator's consciousness within the juinjutsu might attempt to assume direct control [a la Orochimaru's Yamata no Jutsu during Sasuke's fight with Itachi; specific details of the extent of this to be written out later in a separate technique, because honestly fuck that]. Though the exact appearance of the effect is unique to each applicator, some feature of the host's face or eyes flickers between their own and that of the applicator when the juinjutsu attempts to take control (for example, Jakunikukyōshoku applied by Kyōsuke will cause the host's eyes to flicker with his mismatched brown and blue).

Partially as a reaction to the perceived madness of those born with the ability to naturally harness natural energy, Jakunikukyōshoku was designed to compensate for any flux in the emotions of the person to whom it is applied. Though it accomplishes its designed purpose of negating any blood-lust, it has the (in some cases negative) side-effect of deadening any emotions in the person to whom it is applied, while it is active. In this way, while either Stage 1 or Stage 2 is active, the juinjutsu's host will feel little to no grief, joy, anger, lust, fear, or love. Where Orochimaru's Juinjutsu perverted those who used it into seeking out the juinjutsu's ability to fuel their addiction to adrenaline and power, those to whom Jakunikukyōshoku is applied feel compelled to seek out the juinjutsu's ability to provide an escape for any negative emotions they might feel, on top of the security provided by the power that it grants.

Like other juinjutsu, Jakunikukyōshoku causes its hosts to feel drawn to their juinjutsu's applicator, as a part of that individual's consciousness is tied to them for as long as the juinjutsu remains. The standard tier penalty to Wisdom for the purposes of resisting manipulation, identifying lies, and so on.

There are many other drawbacks, to the recipient of the juinjutsu, listed in the technique's description.



Unfinished

炉辺談話 | Rohendanwa | Fireside Chat
Name: 炉辺談話 | Rohendanwa | Fireside Chat
Rank: D
Range: Personal
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: Katon
Notation: Secret Technique
Parent Technique: Okiru
Handsigns: N/A
Description: Though, like Okiru itself, Koharubiyori is something functionally reproducible by other means, it is a technique that is based upon the same set of principles as Okiru. The single most distinctive feature of Koharubiyori


Drawbacks:
Name: 篆刻・桜花爛漫 | Tenkoku: Ōkaranman | Seal Engraving: Riot of the Cherry Blossoms
Rank: S (S-Rank chakra cost to activate, and an additional C-Rank upkeep per additional turn beyond the first)
Range: Contact for seal placement, 10 metres for activated effect
Type: Fūinjutsu, Kugutsu
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Tenkoku Series, Kinjutsu
Handsigns: Seal Placement: None Activation: Ox, Monkey, Dragon, Snake, Dog, Horse, Boar, Hare, Tiger, Ox, Rat, Bird, Dragon, Snake, Crossed Tiger
Description: Tenkoku: Ōkaranman is a technique that was designed by Mikaeru through method of the study of calligraphy and seal formulae, primarily from works of Monzaemon Chikamatsu (with additional influence from codices on sealing techniques from various authors and locations). The technique makes use of the presences of both the Tenkoku: Jigajisan seal and the Tenkoku: Itaidōshin seals when overlain, using them as a medium for its effects. Similar to the seal of Tenkoku: Un'enhidō in regards to permanence, Tenkoku: Ōkaranman remains in place without change, unless unsealed (in which case the stack of seals is undone in its entirety).

囁 (sasayaku | whisper)
轟 (todoroku | roar)
Drawbacks:

Name: 篆刻・往事渺茫 | Tenkoku: Ōjibyōbō | Seal Engraving: Memories Now Distant
Rank: A
Range:
Type: Fūinjutsu
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Tenkoku Series
Handsigns:
Description: Ninjutsu shield/reflection.

番 (tsugai | vigil)
恨 (oshimu | grudge)

Drawbacks:

Name: Tenkoku: Yūmeimumei | Seal Engraving: Both Famous and Humble
Rank: A
Range: (meters)
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Tenkoku Seeies
Handsigns:
Description:
Drawbacks:

Name: Tenkoku: Yoinjōjō | Seal Engraving: Trailing Notes
Rank: D
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Tenkoku Series
Handsigns:
Description: Tenkoku: Yoinjōjō is a technique that was designed by Mikaeru through method of the study of calligraphy and seal formulae, primarily from works of Monzaemon Chikamatsu (with additional influence from codices on sealing techniques from various authors and locations). A variant on the standard Generic Sealing Method, Tenkoku: Yoinjōjō performs identically in most respects, with the exception of the manner in which it seals and unseals that which it contains.

吸 (sū | inhale)
吐 (haku | exhale).
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Tenkoku: Rakuruibōda | Seal Engraving: The Shedding of Copious Tears
Rank: A
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: An'unteimei | Ash Secret Technique: Dark Clouds Gathering Ominously
Rank: A
Range: Dome with a radius of 10 metres
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description:
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Itaidōshin seal.

Name: Kaijinhigi: Urabon'e | Ash Secret Technique: Feast of Lanterns
Rank: B
Range:
Type: Ninjutsu, Kugutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams itshand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Enseijisatsu | Ash Secret Technique: Suicide from Despair
Rank: B
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Ensenkibun | Ash Secret Technique: Weary of War
Rank: B
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Ennetsujigoku | Ash Secret Technique: Flames of Hell
Rank: B
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Ōnōhanmon | Ash Secret Technique: Anguish
Rank: B
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Onriedo | Ash Secret Technique: Abhorrence of this Impure World
Rank: A
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

Name: Kaijinhigi: Gaishūisshoku | Ash Secret Technique: With a Single Blow
Rank: A
Range: (meters)
Type: Ninjutsu, Kugutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Ash Secret Technique
Handsigns: Ram (And the puppet acting as the medium for this technique slams its hand into the ground)
Description: (Describe the casting process. Not all Ninjutsu require handseals if its basic chakra manipulation. Jutsu can involve weapons, specific items, etc. Also describe what it looks like, and what it does)
Drawbacks: Requires the puppet acting as the medium for the technique to have a least one hand. The hand/arm must be attached to the main body. The hand must be inscribed with a Tenkoku: Taigen Fūin seal.

怒りのもや | Ikari no Moya | Haze of Rage
狼狽の嵐 | Rōbai no Arashi | Storm of Panic
ぶどう弾 | Budō-dan | Grapeshot
嘲笑する仙人 | Romaji | Sneering Hermit
戦利品 | Romaji | Spoils of War
安楽泉 | Romaji | Relaxing Spring
賢人の知識 | Romaji | Knowledge of the Wise Man
横揺れの地震 | Romaji | Rolling Earthquake
赤兎馬 | Romaji | Red Hare
戦の惨害 Sen no Chingai | Ravages of War
青龍偃月刀のきらめき | Romaji | Shimmering Green Dragon Crescent Blade
赤壁の無敵船団 | Romaji | Invincible Fleet of the Red Cliffs
塵遁・原界制覇の術 | Jinton: Genkai Seiha no Jutsu | Dust Release: Domination of the Primitive World
桃園の契り | Romaji | Oath of the Peach Orchard
鳳雛 | Romaji | Young Phoenix
軍勢の整列 | Romaji | Formed Ranks of the Hosts
伏竜 | Romaji | Bowed Dragon
千里行 | Romaji | Thousand-League March
まやかしの哀悼 | Romaji | False Sorrow
八倍迷路 | Romaji | Eightfold Maze
空城の計 | Romaji | Empty Fort Strategy
戦士の誓言 | Romaji | Oath of the Warrior
わら人形の兵士 | Romaji | Soldiers of Straw
十万本の矢集め | Romaji | Borrowing a Hundred Thousand Arrows
東風拝借 | Romaji | Borrowing the East Wind
市町村の火計 | Romaji | Burning of Cities
堰破り | Romaji | Breaking Dam
朝廷の支配 | Romaji | Control of the Imperial Court
籠絡の美女 | Rōraku no Bijo | Beautiful Woman's Ensnaring
石雨 | Ishisame | Stone Rain
深き霧 | Fukaki Kiri | Dense Fog
玉璽 | Kyokuji | Sovereign's Seal
灰からの再興 | Hai kara no Saikō | Rebirth from the Ashes
灰は灰に | Hai wa Hai ni | Ashes to Ashes
記憶の点火 | Kioku no Tenka | Ignition of Memories
巣穴からの総出 | Suana kara no Sō-de | Complete Emptying of the Burrows
苦々しい試練 | Niganigashii Shiren | Loathsome Ordeal
吹き荒れる潜在能力 | Fukiareru Senzainōryoku | Possibilities Blowing Violently
意識の拡張 | Ishiki no Kakuchō | Dilation of Consciousness
精神の願望 | Seishin no Ganbō | Mind's Desire
苦痛の陌筋巻鬚 | Kutsū no Hyaku-sujin Makihige | One Hundred Tendrils of Agony
道を塞ぐ者 | Michi o Fusagu-mono | Who Blocks the Way
全ては塵 | Subete wa Chiri | All is Dust
燃え柳の木立ち | Moe Yanagi no Kodachi | Grove of the Burning Willows
発展の代価 | Hatten no Daika | The Price of Progress
偸梁換柱 | Tōryō Kanchū | Replace the Beams with Rotten Timbers
上屋抽梯 | Jōoku Chūtei | Remove the Ladder when the Enemy has Ascended to the Roof
樹上開花 | Jujō Kaika | Flowers Blooming in the Tree
指桑罵槐 | Shisō Bakai | Point at the Mulberry while Cursing the Locust
手の檻 | Te no Ori | Cage of Hands
知恵への怯え | Chie e no Obie | Trepidation before Wisdom
地の縛めの切断 | Chi no Imashi no Setsudan | Cutting the Bonds of the Earth
亡霊の牢獄 | Baurei no Rōgoku | Prison of Ghosts
春の先駆け | Haru no Sakigake | Harbinger of Spring
春の鼓動 | Haru no Kodō | Heartbeat of Spring
静風 | Shizukaze | Still Wind
樫の転して | Kashi no Korogashite | Toppling of the Oak
夜の華 | Toru no Hana | Blossom of the Evening
浄火の本殿 | Jōka no Honden | Inner Sanctuary of Sacred Fire
激憤の本殿 | Gekifun no Honden | Inner Sanctuary of Resentment
生網の本殿 | Seimō no Honden | Inner Sanctuary of the Network of Life
夜陰の本殿 | Yain no Honden | Inner Sanctuary of the Shades of Evening
風見の本殿 | Kazami no Honden | Inner Sanctuary of the Weather Vane
灯籠の灯る墓地 | Tōrō no Tomoru Bachi | Lantern-Lit Graveyard
熱を帯びた夢 | Netsu o Obita Yume | Dream Tinged with Fever
義理に縛られし者 | Giri ni Shibarareshi-sha | He who is Bound by Honour
雲の宮殿 | Kumo no Kyūden | Palace of the Clouds
猛火煽り | Mōka Aori | Gust of Roaring Flame
水の帳の分離 | Mizu no Tobari no Bunri | Parting of the the Veil of Water
憤怒の炎の道 | Fundo no Honō no Michi | The Path of Anger's Flame
花の鬣 | Hana no Tategami | Mane of Blossoms
洞察力の花弁 | Dōsatsuryoku no Kaben | Petals of Insight
知者の存在 | Chisha no Sonzai | The Being of the Sage
霧中の到達 | Muchū no Tōtatsu | Reaching from Within the Fog
夢への帰着 | Yume e no Kichaku | Return to Dream
夏の母 | Natsu no Haha | Mother of Summer
薄青幕 | Usuao Maku | Pale Blue Curtain
秋の呼び手 | Aki no Tobite | Caller of Autumn
燃えさしの螺旋状 | Moesashi no Rasenjō | Helix of Embers
星の揺らぎ | Hoshi no Yuragi | Stars' Tremor
裂け目の突破 | Sakeme no Tobba | Through the Breach
緊急時 | Kinkyūji | Time of Need
血と鉄の酒 | Chi to Tetsu no Sake | Wine of Iron and Blood
思考掃き | Shikō Haki | Thought Scour
肉は塵に | Niku wa Chiri ni | Flesh to Dust
破滅の刃 | Hametsu no Ha | Ruin's Edge
生命の終焉 | Seimei no Shūen | Life's Demise
虚空の杯 | Kokū no Hai | Chalice of the Void
虚空の力線 | Kokū no Rikisen | Leyline of the Void
天秤 | Tenpon | Scales of Balance
思考捕まえる | Shikō Tsukamaeru | Thought Seizure
記憶の壺 | Kioku no Tsuba | Jar of Memories
古えの遺恨 | Inishi no Ikon | Antiquity's Grudge
縺れ針金 | Motsure Harigane | Tangle Wire
切り離す | Kirihanasu | Dismember
禁忌の果樹園 | Kinki no Kajuen | Forbidden Orchard
四十七時 | Yonjūnana-ni | The 47th Hour
針に糸を通す | Hari ni Ito e Tōsu | Thread the Needle

塵遁・もみ消す | Jinton: Momikesu | Dust Release: Hush
Name: 塵遁・もみ消す | Jinton: Momikesu | Dust Release: Hush
Rank: S (B-Rank cost)
Range: Self
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: Jinton (Dust Release)
Notation: Secret Technique, Kekkei Tōta
Handsigns: N/A
Description: Experimenting with chakra flow techniques.



Drawbacks: Man, the technique is pretty bad.
塵遁・屏息 | Jinton: Heisoku | Dust Release: Bated Breath
Name: 塵遁・屏息 | Jinton: Heisoku | Dust Release: Bated Breath
Rank: S
Range: Varies; maximum volume of 27000 m³
Type: Ninjutsu
Sub-type: Defensive, Supplementary
Elemental Affinity: Jinton (Dust Release)
Notation: Secret Technique, Kekkei Tōta, Kekkai Ninjutsu
Handsigns: N/A
Description: Is a barrier technique.


Drawbacks: Some of them.
灰燼秘技・屈辱絞罪 | Kaijinhigi: Kutsujokuteki Kōzai | Ash Secret Technique: Humiliating Execution by Hanging
Name: 灰燼秘技・屈辱絞罪 | Kaijinhigi: Kutsujokuteki Kōzai | Ash Secret Technique: Humiliating Execution by Hanging
Rank: A
Range: 75 meters
Type: Chakra flow, Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: Chakura no Ito
Handsigns: Horse → Dragon → Rat
Description: Experimenting with chakra flow techniques.



Drawbacks: Wow, there are some real drawbacks.
命令・憎悪 | Meirei: Zōo | Dictate: Hatred
Name: 命令・憎悪 | Meirei: Zōo | Dictate: Hatred
Rank: A
Range: 75 meters
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique:
Chakura no Ito
Handsigns: Horse → Dragon → Rat
Description: Experimenting with chakra flow techniques.



Drawbacks: Wow, there are some real drawbacks.
命令・怨念 | Meirei: On'nen | Dictate: Grudge
Name: 命令・怨念 | Meirei: On'nen | Dictate: Grudge
Rank: A
Range: 75 meters
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique:
Chakura no Ito
Handsigns: Horse → Dragon → Rat
Description: Experimenting with chakra flow techniques.



Drawbacks: Wow, there are some real drawbacks.
命令・憂懼 | Meirei: Yūku | Dictate: Dread
Name: 命令・憂懼 | Meirei: Yūku | Dictate: Dread
Rank: A
Range: 75 meters
Type: Chakra flow, Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: Chakura no Ito
Handsigns: Horse → Dragon → Rat
Description: Experimenting with chakra flow techniques.



Drawbacks: Wow, there are some real drawbacks.
灰燼秘技・運命の糸 | Kaijinhigi: Unmei no Ito | Ash Secret Technique: Thread of Fate
歩法 | Hohō | Step Method
歩法・瞬神 | Hohō: Shunshin | Step Method: Flash God
歩法・抜足 | Hohō: Nukiashi | Step Method: Trackless Step
歩法・閃花 | Hohō: Senka | Step Method: Flash Blossom
四獣封印 | Shijū Fūin | Four Cardinal Gods Seal
四獣解印 | Shijū Kaiin | Four Cardinal Gods Unseal
塵遁・無栄将 | Jinton: Mueishō | Dust Release: Inglorious General
塵遁・秘欝の団 | Jinton: Hiun no Dan | Dust Release: Troupe of Concealed Melancholy
絶対的チャクラコントロール | Zettaiteki Chakura Kontorōru | Absolute Chakra Control
神の右目わ刺し通す | Kami no Migime wa Sashitōsu | Pierce Through the Right Eye of God
白の百重ね塗 | Shiro no Hyaku-kasane Nuri | A Hundred Layers of White
お手上げ | Oteage | Bring to Knees
手 | Te | The Hand
動的軌道砲撃 | Dōteki Kidō Hōgeki | Kinetic Orbital Bomardment
質量投石機 | Shitsuryō Tōseki-ki | Mass Driver
塵遁・手 | Jinton: Te | Dust Release: The Hand
Name: 塵遁・手 | Jinton: Te | Dust Release: The Hand
Rank: A (costs an S-Rank amount of chakra)
Range: Personal
Type: Chakra flow, Ninjutsu
Sub-type: Offensive, Supplementary
Elemental Affinity: Jinton (Dust Release)
Notation: Secret Technique, Kekkei Tōta, Kinjutsu
Parent Technique: N/A
Handsigns: N/A
Description:

Drawbacks:
旗幟鮮明 | Kishisenmei | Unfurling and Showing One's Banner
Name: 旗幟鮮明 | Kishisenmei | Unfurling and Showing One's Banner
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Tenkan waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:


狂瀾怒涛 | Kyōrandotō | Maelstrom
Name: 狂瀾怒涛 | Kyōrandotō | Maelstrom
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Kari waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:





Drawbacks:
空前絶後 | Kūzenzetsugo | The First and Likely the Last
Name: 空前絶後 | Kūzenzetsugo | The First and Likely the Last
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:
小夜時雨 | Sayoshigure | Light Shower in Late Autumn
Name:
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Tenkan waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:
読書三余 | Dokushosan'yo | Winter, Night, and Rainy Weather
Name:
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:
春宵一刻 | Shunshōikkoku | A Moment of Time on a Spring Evening
Name:
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:
三寒四温 | Sankanshion | Three Cold Days, Four Warm Days
Name: 三寒四温 | Sankanshion | Three Cold Days, Four Warm Days
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:



Drawbacks:
干天慈雨 | Kantenjiu | Merciful Rain in a Drought
Name: 干天慈雨 | Kantenjiu | Merciful Rain in a Drought
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description:

A tier and two advantages to Strength and a tier and one advantage to Reflex.



Drawbacks:
前虎後狼 | Zankokōrō | Tiger at the Front Gate with a Wolf at the Back
Name: 前虎後狼 | Zankokōrō | Tiger at the Front Gate with a Wolf at the Back
Rank: A (B-Ranked cost and upkeep)
Range: 5 metres
Type: Ninjutsu
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: Doton
Notation: Secret Technique
Parent Technique: Kataudeokuyuki-ryū
Handsigns: Snake
Description: In a manner similar to that


Drawbacks:
十万本の矢集め | Jūman-pon no Ya-atsume | Borrowing a Hundred Thousand Arrows
Name: 十万本の矢集め | Jūman-pon no Ya-atsume | Borrowing a Hundred Thousand Arrows
Rank: A (cost varies)
Range: Varies
Type: Ninjutsu
Sub-type: Offensive, Defensive
Elemental Affinity: Katon
Notation: Secret Technique
Parent Technique:
Handsigns: N/A
Description:



Drawbacks:
火鉄砲の術 | Hiteppo no Jutsu | Fire Gun Technique
Name: 火鉄砲の術 | Hiteppo no Jutsu | Fire Gun Technique
Rank: A
Range: 20 metres
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: Though theoretically similar to the similarly-named Mizuteppo no Jutsu, the method of use and effect of Hiteppo no Jutsu are rather distinct.



Drawbacks:
塵遁・原界酷評の術 | Jinton: Genkai Kokuhyō no Jutsu | Dust Release: Damnation of the Primitive World Technique
Name: 塵遁・原界酷評の術 | Jinton: Genkai Kokuhyō no Jutsu | Dust Release: Damnation of the Primitive World Technique
Rank: S
Range: 10 metres
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Bloodline Technique, Kinjutsu, Secret Technique
Parent Technique: Jinton: Genkai Hakuri no Jutsu
Handsigns: N/A
Description:



Drawbacks:
ぶどう弾 | Budō-dan | Grapeshot
Name: ぶどう弾 | Budō-dan | Grapeshot
Rank: S
Range:
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique:
Handsigns: N/A
Description:



Drawbacks:

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Thu Oct 05, 2017 5:50 am 
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Pretty Goddamn Lost
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篆刻・自画自賛 | Tenkoku: Jigajisan | Seal Engraving: Inscription by the Artist
Name: 篆刻: 自画自賛 | Tenkoku: Jigajisan | Seal Engraving: Inscription by the Artist
Rank: A
Cost: Neglegible
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technqiue, Keiretsu Tenkoku
Parent Technique: N/A
Handsigns: N/A
Description: Tenkoku: Jigaijisan serves as the basis for the seals of Keiretsu Tenkoku in much the same manner that a coat of primer serves as a basis to the layers of paint applied to a wall. Though not particularly chakra-intensive, the technique is unusually complex for a formula with so little individual practical use, as a result of the extensive series of preparatory work required of the formula to keep the subsequent seals properly adhered.

The seal appears as the kanji 供 (pronounced 'tomo', lit. companion).



Drawbacks: N/A

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Thu Oct 05, 2017 6:10 am 
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Kiri Genin
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So much weeb shit in there, but approved on the English I could actually read

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 Post subject: Re: Shunchou
PostPosted: Mon Oct 09, 2017 1:44 am 
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篆刻・独自名前の赤字 | Tenkoku: Dokuji Namae no Okaji | Seal Engraving: Red Ink of One's Own Name
Name: 篆刻・独自名前の赤字 | Tenkoku: Dokuji Namae no Okaji | Seal Engraving: Red Ink of One's Own Name
Rank: B
Cost: 3
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Jigajisan
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey (11 total)
Description: The first and oldest of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Tenkoku: Dokuji Namae no Okaji was designed by Kyōsuke as a means of keeping track of individuals of interest. The seal must be applied directly onto the skin of the person that the user wishes to track. The seal, applied on top of Tenkoku: Jigajisan, alters the appearance of the original seal to appear briefly as that of the kanji 実 (mi | truth) before assuming the form of the name of the person onto whom the seal has been placed (in kanji, of course). The seal fades quickly after having taken shape, only to reappear when activated by the user.

Though the seal can be detected by a sensor adjacent to the person to whom it is applied, the seal is otherwise rendered invisible when inactive. The user, who may activate the seal at any time (for the same cost required to apply the seal: a C-Rank amount of chakra), can do so by forming the handsigns for the application of the seal. Doing so grants the user knowledge of the general location of the person to whom the seal is applied (i.e. the subforum that they occupy), unless that person is particularly close to the user (i.e. in the same subforum as the user, in which case it gives the exact location). The seal can be kept active as long as the user desires for no cost, but if kept active for longer than a single post, the person to whom the seal is applied will feel an intense burning sensation at the location of the seal (though not enough do to much more than irritate them).



Drawbacks: Tenkoku: Dokuji Namae no Okaji is only invisible while inactive, and it can be detected by sensors (or those able to visually identify the chakra of different individuals, as with the Sharingan or Byakugan) in close proximity to the person to whom the seal is applied. If the person to whom the seal is applied is an ally with a long name, keeping the seal active for longer than a post could be very uncomfortable across a large portion of their body.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Mon Oct 09, 2017 3:18 am 
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Kiri Genin
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Overpowered.

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 Post subject: Re: Shunchou
PostPosted: Mon Oct 09, 2017 3:39 am 
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Kiri Genin
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Joined: Tue Nov 16, 2010 12:02 am
Posts: 5942
What are you talking about? Did you even look at his drawbacks? There are lots.

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Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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 Post subject: Re: Shunchou
PostPosted: Thu Nov 09, 2017 2:26 pm 
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 Post subject: Re: Shunchou
PostPosted: Thu Nov 09, 2017 2:57 pm 
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Pretty Goddamn Lost
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篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Name: 篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Rank: A
Cost: 6
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Dokuji Namae no Okaji
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon (33 total)
Description: The second of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Fukitsu San-do Okosu was designed by Kyōsuke as a means of keeping certain dangerous shinobi under control. The seal must be applied directly onto the skin of the person that the user wishes to track. The seal, applied on top of Tenkoku: Dokuji Namae no Okaji, alters the appearance of the original seal to appear briefly as that of the kanji 誠 (makoto | sincerity) before fading, just as its parent seal does. Though the parent seal's formula remains unaltered, Tenkoku: Fukitsu San-do Okosu modifies its expression such that it changes the seal's actual function to that of a self-activating control valve for the output of chakra for the person to whom it is applied, rather than transmitting that person's chakra when activated remotely.

Like its parent seal, Tenkoku: Fukitsu San-do Okosu limits the person to whom it is applied, though in a much more rigid manner. Tailored to the expression of the target's chakra, using the parent seal to monitor its use, Tenkoku: Fukitsu San-do Okosu activates of its own accord when the target has used either half of their Stamina or when they use more than a quarter of it in a single post. When the seal activates, it reappears (and instantly causes the burning sensation of its parent seal) along with a series of red tattoo-like bars that mimic the Keirakukei (経絡系, lit. Chakra Pathway System) of the person to whom it is applied. The seal then suppresses the chakra of the person that it is applied to, allowing for them to only mould sufficient chakra to use D and E-Rank techniques. The seal automatically deactivates at the end of any threads in which it activates.



Drawbacks: Tenkoku: Fukitsu San-do Okosu possesses all of the drawbacks of its parent technique. Taijutsu techniques that do not require the user to mould chakra are uninhibited by the seal's activation. The seal's grip on the Keirakukei of the person to whom it is applied may be loosened for the remainder of the thread if they vent an A-Rank amount of chakra or a tenth of their Stamina in chakra, whichever costs more. Note here that the cost for the vent scales so well as a result of the seal requiring two other seals to first be applied to the target, making this seal incredibly difficult to apply in a combat scenario.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Thu Nov 09, 2017 3:02 pm 
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Konoha Genin
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篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Name: 篆刻・不吉三度熾す | Tenkoku: Fukitsu San-do Okosu | Seal Engraving: Unlucky Third Light
Rank: A (B-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku
Parent Technique: Tenkoku: Dokuji Namae no Okaji
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon (33 total)
Description: The second of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Fukitsu San-do Okosu was designed by Kyōsuke as a means of keeping certain dangerous shinobi under control. The seal must be applied directly onto the skin of the person that the user wishes to track. The seal, applied on top of Tenkoku: Dokuji Namae no Okaji, alters the appearance of the original seal to appear briefly as that of the kanji 誠 (makoto | sincerity) before fading, just as its parent seal does. Though the parent seal's formula remains unaltered, Tenkoku: Fukitsu San-do Okosu modifies its expression such that it changes the seal's actual function to that of a self-activating control valve for the output of chakra for the person to whom it is applied, rather than transmitting that person's chakra when activated remotely.

Like its parent seal, Tenkoku: Fukitsu San-do Okosu limits the person to whom it is applied, though in a much more rigid manner. Tailored to the expression of the target's chakra, using the parent seal to monitor its use, Tenkoku: Fukitsu San-do Okosu activates of its own accord when the target has used either half of their Stamina or when they use more than a quarter of it in a single post. When the seal activates, it reappears (and instantly causes the burning sensation of its parent seal) along with a series of red tattoo-like bars that mimic the Keirakukei (経絡系, lit. Chakra Pathway System) of the person to whom it is applied. The seal then suppresses the chakra of the person that it is applied to, allowing for them to only mould sufficient chakra to use D and E-Rank techniques. The seal automatically deactivates at the end of any threads in which it activates.


[/hr]


Drawbacks: Tenkoku: Fukitsu San-do Okosu possesses all of the drawbacks of its parent technique. Taijutsu techniques that do not require the user to mould chakra are uninhibited by the seal's activation. The seal's grip on the Keirakukei of the person to whom it is applied may be loosened for the remainder of the thread if they vent an A-Rank amount of chakra or a tenth of their Stamina in chakra, whichever costs more. Note here that the cost for the vent scales so well as a result of the seal requiring two other seals to first be applied to the target, making this seal incredibly difficult to apply in a combat scenario.
Approved~

_________________
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Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Shunchou
PostPosted: Fri Nov 10, 2017 7:06 pm 
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Pretty Goddamn Lost
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Location: Further north than I should be.
篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Name: 篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Rank: S
Cost: 11
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku,Keiretsu Kisū
Parent Technique: Tenkoku: Fukitsu San-do Okosu
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar (55 total)
Description: The third technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Tenkoku: Rōraku no Gorin is applied in the same manner as the first two of the series; by forming the seal around the already-placed formula of its parent seal, Tenkoku: Rōraku no Gorin is able to perform the function for which it was designed more efficiently and with a far higher degree of control than a seal of comparable individual complexity. Tailored for the task of containing bijū, the seal allows for a large amount of control by the user over the sealed bijū despite several limitations placed upon the jinchūriki's ability to access the bijū's chakra. The parent seal's appearance is altered to take the shape of a set of five overlapping rings (pictured below) which will take form, regardless of the placement of the parent seal, on the nape of the neck.

Initially, the process of sealing is made complex by the fact that the seal must be applied while the bijū is present, as the process of forming the seal is meticulous (and requires that the user be more or less immobile, adjacent to the likewise immobile person to whom the seal is being applied). The process is made yet more complicated as the result of requiring the bijū to have been sufficiently weakened prior to the seal being applied in order for the process to successfully bind the bijū to the target. Should the seal be successfully applied, five large rings of chakra (similar in appearance and strength to Kongō Fūsa, though their glow is colored a deep amber) wrap themselves around various parts of the bijū, pulling it into the seal on the target.

Tenkoku: Rōraku no Gorin, though an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) as a result of being based off of seals whose formulae alter to suit the person onto whom they are placed, is in many ways primitive and restrictive. Most of the limitations that the seal imposes upon its jinchūriki relate to access of their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is increased by half (from 400 to 600). Until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode beyond the second post are increased by half (for example, the third post of Tailed Beast Mode costs 1050 rather than 700 and the third post of Chakra Mode costs 450 rather than 300).

Lastly, Tenkoku: Rōraku no Gorin's restrictions, like that of its parent seal, can react to the output of chakra; notable for the degree to which its chokehold over a bijū's chakra can prevent harm to the jinchūriki or their village, Tenkoku: Rōraku no Gorin detects when its jinchūriki draws too much power from their bijū, and constricts appropriately. Whenever the jinchūriki enters Stage 1, they immediately lose 3 points from their seal's value, then spend three rounds in Stage 1 before it automatically ends. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread. Whenever the jinchūriki enters Stage 2, they immediately lose three points from their seal's value, then spend two rounds in Stage 2 before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). Should the jinchūriki leave either state automatically, their body becomes covered in the same red bars that would appear for someone under the effects of Tenkoku: Fukitsu San-do Okosu.

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Rōraku no Gorin appears as a great world of endless night with a dazzling sky of stars (though a moon is never visible). Below this great sky appears to lie a rolling plain of grass, upon which is bound the bijū sealed with the technique. The bijū, restrained bodily with five great bands (which appear to be of metal, as the chains of Kongō Fūsa do, though of the same deep amber as those that pull the bijū to the seal when it is first used), is rendered completely immobile while the seal is at its full strength. As the seal weakens with time and wear, the bands appear to rust and erode. If the seal is broken, they appear to shatter. If the jinchūriki attains Bond with their bijū, the bands dissolve, leaving nothing but the great field under its night sky.

Image


Drawbacks: The user and the individual to whom the seal is being applied must be essentially immobile for the post during which the seal is being applied. As a result of the seal's comparatively jarring and rigid allowances for the intermixing of the bijū's chakra with that of its host jinchūriki, the jinchūriki may only draw forth an A-Rank amount of chakra with Chakra Access without penalty. Should the jinchūriki attempt draw forth an S-Rank amount of chakra, they must vent a B-Rank amount of chakra to prevent the seal from constricting violently and shutting off their Chakra Access for the remainder of the thread, and they may not use Chakra Access in the following round.

Additionally, the seal's ability to automatically prevent the jinchūriki from rampaging in later states is contingent upon its seal value being of sufficient strength. If the seal's value is weakened to 15 or lower, it will not automatically end Stage 1 or Stage 2 (keep in mind that entering either, regardless of the seal's value, will always remove 3 points from the seal's value).

Noted above, repeated here: costs for multiple aspects of accessing the sealed bijū's power are increased from their base, and the seal removes points from its value in addition to those normally lost by jinchūriki, given certain stressors.

Despite being an S-Rank seal placed atop an two A-Rank seals and a B-Rank seal, Tenkoku: Rōraku no Gorin has only 30 points of value where other, similar seals might have more.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Fri Nov 10, 2017 7:24 pm 
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Konoha Genin
Konoha Genin
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Quote:
篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Name: 篆刻・篭絡の五輪 | Tenkoku: Rōraku no Gorin | Seal Engraving: Ensnaring of Five Rings
Rank: S (A-Rank cost)
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku,Keiretsu Kisū
Parent Technique: Tenkoku: Fukitsu San-do Okosu
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar (55 total)
Description: The third technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), Tenkoku: Rōraku no Gorin is applied in the same manner as the first two of the series; by forming the seal around the already-placed formula of its parent seal, Tenkoku: Rōraku no Gorin is able to perform the function for which it was designed more efficiently and with a far higher degree of control than a seal of comparable individual complexity. Tailored for the task of containing bijū, the seal allows for a large amount of control by the user over the sealed bijū despite several limitations placed upon the jinchūriki's ability to access the bijū's chakra. The parent seal's appearance is altered to take the shape of a set of five overlapping rings (pictured below) which will take form, regardless of the placement of the parent seal, on the nape of the neck.

Initially, the process of sealing is made complex by the fact that the seal must be applied while the bijū is present, as the process of forming the seal is meticulous (and requires that the user be more or less immobile, adjacent to the likewise immobile person to whom the seal is being applied). The process is made yet more complicated as the result of requiring the bijū to have been sufficiently weakened prior to the seal being applied in order for the process to successfully bind the bijū to the target. Should the seal be successfully applied, five large rings of chakra (similar in appearance and strength to Kongō Fūsa, though their glow is colored a deep amber) wrap themselves around various parts of the bijū, pulling it into the seal on the target.

Tenkoku: Rōraku no Gorin, though an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) as a result of being based off of seals whose formulae alter to suit the person onto whom they are placed, is in many ways primitive and restrictive. Most of the limitations that the seal imposes upon its jinchūriki relate to access of their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is increased by half (from 400 to 600). Until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode beyond the second post are increased by half (for example, the third post of Tailed Beast Mode costs 1050 rather than 700 and the third post of Chakra Mode costs 450 rather than 300).

Lastly, Tenkoku: Rōraku no Gorin's restrictions, like that of its parent seal, can react to the output of chakra; notable for the degree to which its chokehold over a bijū's chakra can prevent harm to the jinchūriki or their village, Tenkoku: Rōraku no Gorin detects when its jinchūriki draws too much power from their bijū, and constricts appropriately. Whenever the jinchūriki enters Stage 1, they immediately lose 3 points from their seal's value, then spend three rounds in Stage 1 before it automatically ends. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread. Whenever the jinchūriki enters Stage 2, they immediately lose three points from their seal's value, then spend two rounds in Stage 2 before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). Should the jinchūriki leave either state automatically, their body becomes covered in the same red bars that would appear for someone under the effects of Tenkoku: Fukitsu San-do Okosu.

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Rōraku no Gorin appears as a great world of endless night with a dazzling sky of stars (though a moon is never visible). Below this great sky appears to lie a rolling plain of grass, upon which is bound the bijū sealed with the technique. The bijū, restrained bodily with five great bands (which appear to be of metal, as the chains of Kongō Fūsa do, though of the same deep amber as those that pull the bijū to the seal when it is first used), is rendered completely immobile while the seal is at its full strength. As the seal weakens with time and wear, the bands appear to rust and erode. If the seal is broken, they appear to shatter. If the jinchūriki attains Bond with their bijū, the bands dissolve, leaving nothing but the great field under its night sky.

Image

[/hr]


Drawbacks: The user and the individual to whom the seal is being applied must be essentially immobile for the post during which the seal is being applied. As a result of the seal's comparatively jarring and rigid allowances for the intermixing of the bijū's chakra with that of its host jinchūriki, the jinchūriki may only draw forth an A-Rank amount of chakra with Chakra Access without penalty. Should the jinchūriki attempt draw forth an S-Rank amount of chakra, they must vent a B-Rank amount of chakra to prevent the seal from constricting violently and shutting off their Chakra Access for the remainder of the thread, and they may not use Chakra Access in the following round.

Additionally, the seal's ability to automatically prevent the jinchūriki from rampaging in later states is contingent upon its seal value being of sufficient strength. If the seal's value is weakened to 15 or lower, it will not automatically end Stage 1 or Stage 2 (keep in mind that entering either, regardless of the seal's value, will always remove 3 points from the seal's value).

Noted above, repeated here: costs for multiple aspects of accessing the sealed bijū's power are increased from their base, and the seal removes points from its value in addition to those normally lost by jinchūriki, given certain stressors.
Approved~ make sure your jinchuuriki’s follow their seal’s guidelines strictly!

Note: They should update with the seal they’ve received once all that stuff is done n shiz.

_________________
Image

Cool info stuff found below:

Image
Welcome, human! Below you'll find my statistics, enjoy your stay..

Attributes:

Strength: Average
Constitution: Average
Stamina: Proficient Minor
Coordination: Average Minor
Reflexes: Proficient
Wisdom: Proficient

Fighting Styles:

Ninjutsu Specialist
Sensory Major

Elements:
Mokuton
Suiton
Doton


Spent Character Points: 5000
Unspent Character Points: 0
Active Character Points: 5000


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 Post subject: Re: Shunchou
PostPosted: Sat Nov 11, 2017 7:24 am 
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Pretty Goddamn Lost
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Location: Further north than I should be.
篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Name: 篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Rank: S
Cost: 13
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Rōraku no Gorin
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird (77 total)
Description: The fourth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the three of the series that precede it (by forming the seal around the already-placed formula of its parent seal), is applied in a different situation and under different prerequisite conditions than its parent seal, despite serving a very similar purpose. Tenkoku: Chūzuri Nana-tō no Shikō, building upon its parent seal, is the first of the series to alter the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed for the task of containing bijū.

Allowing for a yet-further amount of control by the user over the sealed bijū, and lacking many of the limitations of its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō makes an exchange between the safety of the person to whom it is applied and a great increase in potential power for the jinchūriki. It manages to accomplish this by altering many of the seals upon which it is based to blend the seal with the bijū and potential jinchūriki's chakra as thoroughly and as personally as possible, so as to optimise the likewise-altered parts of the seal responsible for that chakra's control. In order to take the form most suitable to accommodate any given bijū however, the seal requires certain qualities of the prospective jinchūriki.

The sealing ritual, which is an arduous and complex process of exacting alterations to an intricate network of seal formulae, takes several hours, and is therefore almost completely impossible to perform as a part of combat. Understanding this, the seal was designed to (unlike its parent seal), not require that the bijū be physically present for the sealing process. Additionally, though the seal is applied on top of Tenkoku: Rōraku no Gorin, it is not applied after it. Instead Tenkoku: Chūzuri Nana-tō no Shikō is applied as its parent seal takes form, altering the effects of its parent even as they begin to occur.

As opposed to rings binding the bijū before the user, out from the forming seal sprouts a tendril of amber chakra, whose head is vaguely reminiscent of that of a lion. This tendril extends to from Tenkoku: Chūzuri Nana-tō no Shikō to another seal, designated by a user, that contains a bijū. This seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful.

The subsequent phase of the ritual indicates whether or not the process will be successful. During this phase, the parent seal's appearance (that of the five rings at the nape of the neck) takes one of two shapes, one of which indicates the seal's success whereas the other indicates the seal's failure. Should the seal take successful hold, the individual to whom the seal is applied is an acceptable host for the bijū being sealed. The shape of a successful is that of a set of six curved black lines that ring around the shoulders, with another black line that follows the spine (all are of a roughly similar length). Generally, the shape of successful seal roughly mimics the shape of a chandelier. Should the person undergoing the sealing process be an inadequate host for the bijū taking part, the parent seal's shape warps, turning red and expanding unevenly outwards in all directions, covering the failed host's shoulders, neck, and back. The shape of an unsuccessful seal roughly mimics the shape of a five-petaled lotus flower.

If the seal determines the host to be of adequate condition for the bijū, the lion's head on the end of the tendril appears to bite down on something just within the seal to which it had been attached, before beginning to withdraw to Tenkoku: Chūzuri Nana-tō no Shikō. As it does, a large amount of chakra (the bijū's chakra, and thus the bijū's colour) is withdrawn with it. This process consumes the majority of the ritual's time, as the large amount of chakra possessed by the bijū is very rarely anything but reluctant to be sealed into a person, forcing the user to actively coax it out with the force of their own chakra through the seal. Once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible (like seals one and two of the Keiretsu Kisū), only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Chūzuri Nana-tō no Shikō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design corrects almost all of the limitations of its parent seal, granting it a full 60 points of value (counting only it and its parent, rather than the full stack of individual seals). The focus of the improvements centres around improving the jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fourth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 2 points rather than the standard 1, then spend two rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 5 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose five points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Chūzuri Nana-tō no Shikō appears as a great world of shadow, with no sky and no floor. Within this great void is a similarly great, intricate metal-and-crystal chandelier, within which is bound the bijū sealed within the jinchūriki. Though no light is cast from within the chandelier itself, light will seem to emanate in the colour of the bijū's chakra outwards from the beast within its cage. The bijū, though physically unbound, is rendered completely unable to escape and separated from the jinchūriki inside of the confines of twisting metal bars and crystal fragments (though only while the seal is at its full strength). As the seal weakens with time and wear, the chandelier appears to rust and crack. If the seal is broken, the entire construct appears to shatter into a billion shards. If the jinchūriki attains Bond with their bijū, the metal of the chandelier dissolves, leaving the bijū free to rest unrestrained among the world of rotating crystal, suspended by nothing but air.



Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

In a manner similar to the process of an implant accepting or rejecting its host, Tenkoku: Chūzuri Nana-tō no Shikō engages in a process of determining whether or not a potential host is optimal for a particular bijū during the sealing ritual, represented by a similar roll of 1d100 (done by a member of Staff). With the rolled number, modified by conditions listed below, consult the table of effects at the bottom of the Drawbacks section.
  • Add 10 to the roll for each tier of an Attribute, starting at Masterful, that the potential host possesses (for example, someone with two Masterful Attributes receives +20 to their roll).
  • Add 10 to the roll if the potential host's highest Attribute is Stamina (not applicable if their Stamina is tied for their highest Attribute with any other).
  • Add 1 to the roll for each fūinjutsu the user of the seal knows.
  • Subtract 20 if the potential host's lowest Attribute is their Stamina (applicable even if their Stamina is tied for their lowest Attribute).
  • Subtract 15 from the roll for each Poor Attribute the potential host possesses.
  • Subtract 15 from the roll for each element that the potential host possesses that the bijū participating in the ritual does not grant.
  • Subtract 10 from the roll if the potential host's highest Attribute is neither Stamina nor the Attribute affected most by the Stage 1 and Stage 2 cloaks of the bijū participating in the sealing ritual (not applicable if their highest Attribute is tied with their Stamina or the Attribute affected most by their bijū's Stage 1 and Stage 2 cloaks).
Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).
  • 1-40: Death. The sealing ritual fails, marring the corpse that the process has made of the once-potential host with the red mock lotus flower, forever stained onto their back.
  • 41-60: Failure. The sealing ritual fails, searing the mock red lotus flower onto the back of the once-potential host. The individual that the seal has rejected may never become a jinchūriki (not that they'd ever again want to, even if they had initially), and they must spend 600 CP recovering their body from the process of the seal's rejection. Though the tattoo of the failed seal may be removed with the proper unsealing technique, that process is often made equally as painful as that of the seal's failure, so many choose to let it mark them.
  • 61-70 Success at a cost. The sealing ritual succeeds, but some portion of the host's body is left scarred (likely permanently) by the burns of practically immeasurable foreign chakra having entered their system in a relatively short amount of time. The host must spend 300 CP recovering their body from the process of the sealing ritual.
  • 71-80 Success. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders and the demon haunting their subconscious.
  • 81-90 Success ordained by fate. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders, the demon haunting their subconscious, and the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).
  • 91-100 Flawless success. The sealing ritual succeeds with such intermixing of chakra between the new jinchūriki and the bijū they host with such little tax on their body that it appears as if it were intended to occur in that manner. Their seal gains an additional 5 points of value (though if the seal is ever reinforcedor repaired, it can not be repaired beyond the seal's base 60), and they begin with the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 2:27 pm 
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Also added a note in the drawbacks of Tenkoku: Rōraku no Gorin about having only 30 points of value for its jinchūriki.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 7:35 pm 
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Kiri Genin
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  • Add 10 to the roll for each tier of an Attribute, starting at Masterful, that the potential host possesses (for example, someone with two Masterful Attributes receives +20 to their roll).
  • Add 10 to the roll for each S rank trained by the potential host.
  • Add 10 to the roll if the potential host's highest Attribute is Stamina (not applicable if their Stamina is tied for their highest Attribute with any other).
  • Add 1 to the roll for each fūinjutsu the user of the seal knows.
  • Subtract 20 if the potential host's lowest Attribute is their Stamina (applicable even if their Stamina is tied for their lowest Attribute).
  • Subtract 15 from the roll for each Poor Attribute the potential host possesses.
  • Subtract 15 from the roll for each element that the potential host possesses that the bijū participating in the ritual does not grant.
  • Subtract 10 from the roll if the potential host's highest Attribute is neither Stamina nor the Attribute affected most by the Stage 1 and Stage 2 cloaks of the bijū participating in the sealing ritual (not applicable if their highest Attribute is tied with their Stamina or the Attribute affected most by their bijū's Stage 1 and Stage 2 cloaks).
The additions for S-Rank techs and the number of Fuin techs known make no sense to me and I don't see how they would make a host more acceptable. Other than that the only other concern I have is that the amount of turns before they can just nope back to normal feels a little too short though I guess the losing 5 points on entry evens that out. If the seal needs to be repaired, do you roll again since you're reapplying the seal? If so is there any additions to the roll for repeat successes?

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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 7:45 pm 
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In the same way that an Ijutsu user that conducts more implants has a higher bonus for implanting, I figured that someone more familiar sealing would be better at applying the seal in a more suitable manner for the potential host and the bijū involved. After all, in the real world, the actual job of surgery when implanting organs might determine the ability to function of the new organ, but it doesn't determine the rejection of that organ by the rest of the body. This bonus was to represent that interaction of the user's skill with the process.

The five points on entry combined with the points lost by spending time in those states I figured to be high enough. Seven points to go into Stage 1 without touching IJM at all? That's more than a tenth of the seal's strength in one go.

You wouldn't reapply the seal to repair it, since the sealing ritual involves extracting a bijū from a different seal. I'll end up making a technique to run maintainable on this.

Edit: forgot, the S-Ranks thing was a roundabout way of expressing that someone with better control of their chakra and a greater ability/understanding on manipulating it makes them more desirable as a host for a dangerous thing made of chakra.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 7:50 pm 
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Kiri Genin
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In the same way that an Ijutsu user that conducts more implants has a higher bonus for implanting, I figured that someone more familiar sealing would be better at applying the seal in a more suitable manner for the potential host and the bijū involved. After all, in the real world, the actual job of surgery when implanting organs might determine the ability to function of the new organ, but it doesn't determine the rejection of that organ by the rest of the body. This bonus was to represent that interaction of the user's skill with the process.

The five points on entry combined with the points lost by spending time in those states I figured to be high enough. Seven points to go into Stage 1 without touching IJM at all? That's more than a tenth of the seal's strength in one go.

You wouldn't reapply the seal to repair it, since the sealing ritual involves extracting a bijū from a different seal. I'll end up making a technique to run maintainable on this.

Edit: forgot, the S-Ranks thing was a roundabout way of expressing that someone with better control of their chakra and a greater ability/understanding on manipulating it makes them more desirable as a host for a dangerous thing made of chakra.
My bad on the first part, I misread and thought it was Fuinjutsu known by the host, not the user, that's fine.

Yeah, I figured that's what you were going for and it makes sense. I'm fine with it as I said before.

Separate tech for maintenance it is then.

I think I'm good on everything but the S-Rank thing because being able to use a lot of chakra at once doesn't always equate to a greater ability to understand or manipulate it. That and people could just learn a million S-Ranks and never actually use them just to make their roll better, know what I mean?

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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 7:54 pm 
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Pretty Goddamn Lost
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Yeah, I feel ya. I was considering for a while to make that a "Ninjutsu FS" thing, but that seemed to generally-applicable to really be a qualifier that gave bonuses. Will just remove it.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 7:56 pm 
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Kiri Genin
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篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Name: 篆刻・宙吊り七灯の獅子哮 | Tenkoku: Chūzuri Nana-tō no Shikō | Seal Engraving: Suspended Seven Lights of the Lion's Roar
Rank: S
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Rōraku no Gorin
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird (77 total)
Description: The fourth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the three of the series that preceed it (by forming the seal around the already-placed formula of its parent seal), is applied in a different situation and under different prerequisite conditions than its parent seal, despite serving a very similar purpose. Tenkoku: Chūzuri Nana-tō no Shikō, building upon its parent seal, is the first of the series to alter the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed for the task of containing bijū.

Allowing for a yet-further amount of control by the user over the sealed bijū, and lacking many of the limitations of its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō makes an exchange between the safety of the person to whom it is applied and a great increase in potential power for the jinchūriki. It manages to accomplish this by altering many of the seals upon which it is based to blend the seal with the bijū and potential jinchūriki's chakra as thoroughly and as personally as possible, so as to optimise the likewise-altered parts of the seal responsible for that chakra's control. In order to take the form most suitable to accommodate any given bijū however, the seal requires certain qualities of the prospective jinchūriki.

The sealing ritual, which is an arduous and complex process of exacting alterations to an intricate network of seal formulae, takes several hours, and is therefore almost completely impossible to perform as a part of combat. Understanding this, the seal was designed to (unlike its parent seal), not require that the bijū by physically present for the sealing process. Additionally, though the seal is applied on top of Tenkoku: Rōraku no Gorin, it is not applied after it. Instead Tenkoku: Chūzuri Nana-tō no Shikō is applied as its parent seal takes form, altering the effects of its parent even as they begin to occur.

As opposed to rings binding the bijū before the user, out from the forming seal sprouts a tendril of amber chakra, whose head is vaguely reminiscent of that of a lion. This tendril extends to from Tenkoku: Chūzuri Nana-tō no Shikō to another seal, designated by a user, that contains a bijū. This seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful.

The subsequent phase of the ritual indicates whether or not the process will be successful. During this phase, the parent seal's appearance (that of the five rings at the nape of the neck) takes one of two shapes, one of which indicates the seal's success whereas the other indicates the seal's failure. Should the seal take successful hold, the individual to whom the seal is applied is an acceptable host for the bijū being sealed. The shape of a successful is that of a set of six curved black lines that ring around the shoulders, with another black line that follows the spine (all are of a roughly similar length). Generally, the shape of successful seal roughly mimics the shape of a chandelier. Should the person undergoing the sealing process be an inadequate host for the bijū taking part, the parent seal's shape warps, turning red and expanding unevenly outwards in all directions, covering the failed host's shoulders, neck, and back. The shape of an unsuccessful seal roughly mimics the shape of a five-petaled lotus flower.

If the seal determines the host to be of adequate condition for the bijū, the lion's head on the end of the tendril appears to bite down on something just within the seal to which it had been attached, before beginning to withdraw to Tenkoku: Chūzuri Nana-tō no Shikō. As it does, a large amount of chakra (the bijū's chakra, and thus the bijū's colour) is withdrawn with it. This process consumes the majority of the ritual's time, as the large amount of chakra possessed by the bijū is very rarely anything but reluctant to be sealed into a person, forcing the user to actively coax it out with the force of their own chakra through the seal. Once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible (like seals one and two of the Keiretsu Kisū), only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Chūzuri Nana-tō no Shikō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design corrects almost all of the limitations of its parent seal, granting it a full 60 points of value (counting only it and its parent, rather than the full stack of individual seals). The focus of the improvements centres around improving the jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed five posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fourth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Chūzuri Nana-tō no Shikō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 2 points rather than the standard 1, then spend two rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 5 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose five points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Chūzuri Nana-tō no Shikō appears as a great world of shadow, with no sky and no floor. Within this great void is a similarly great, intricate metal-and-crystal chandelier, within which is bound the bijū sealed within the jinchūriki. Though no light is cast from within the chandelier itself, light will seem to emanate in the colour of the bijū's chakra outwards from the beast within its cage. The bijū, though physically unbound, is rendered completely unable to escape and separated from the jinchūriki inside of the confines of twisting metal bars and crystal fragments (though only while the seal is at its full strength). As the seal weakens with time and wear, the chandelier appears to rust and crack. If the seal is broken, the entire construct appears to shatter into a billion shards. If the jinchūriki attains Bond with their bijū, the metal of the chandelier dissolves, leaving the bijū free to rest unrestrained among the world of rotating crystal, suspended by nothing but air.


[/hr]


Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

In a manner similar to the process of an implant accepting or rejecting its host, Tenkoku: Chūzuri Nana-tō no Shikō engages in a process of determining whether or not a potential host is optimal for a particular bijū during the sealing ritual, represented by a similar roll of 1d100 (done by a member of Staff). With the rolled number, modified by conditions listed below, consult the table of effects at the bottom of the Drawbacks section.
  • Add 10 to the roll for each tier of an Attribute, starting at Masterful, that the potential host possesses (for example, someone with two Masterful Attributes receives +20 to their roll).
  • Add 10 to the roll if the potential host's highest Attribute is Stamina (not applicable if their Stamina is tied for their highest Attribute with any other).
  • Add 1 to the roll for each fūinjutsu the user of the seal knows.
  • Subtract 20 if the potential host's lowest Attribute is their Stamina (applicable even if their Stamina is tied for their lowest Attribute).
  • Subtract 15 from the roll for each Poor Attribute the potential host possesses.
  • Subtract 15 from the roll for each element that the potential host possesses that the bijū participating in the ritual does not grant.
  • Subtract 10 from the roll if the potential host's highest Attribute is neither Stamina nor the Attribute affected most by the Stage 1 and Stage 2 cloaks of the bijū participating in the sealing ritual (not applicable if their highest Attribute is tied with their Stamina or the Attribute affected most by their bijū's Stage 1 and Stage 2 cloaks).
Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).

As noted, an unsealing technique of proper rank specifically designed for the purposes of unsealing Tenkoku: Chūzuri Nana-tō no Shikō may unravel it in a single use, so long as the person devising the unsealing technique has had at least three posts to inspect the the seal in person.
  • 1-40: Death. The sealing ritual fails, marring the corpse that the process has made of the once-potential host with the red mock lotus flower, forever stained onto their back.
  • 41-60: Failure. The sealing ritual fails, searing the mock red lotus flower onto the back of the once-potential host. The individual that the seal has rejected may never become a jinchūriki (not that they'd ever again want to, even if they had initially), and they must spend 600 CP recovering their body from the process of the seal's rejection. Though the tattoo of the failed seal may be removed with the proper unsealing technique, that process is often made equally as painful as that of the seal's failure, so many choose to let it mark them.
  • 61-70 Success at a cost. The sealing ritual succeeds, but some portion of the host's body is left scarred (likely permanently) by the burns of practically immeasurable foreign chakra having entered their system in a relatively short amount of time. The host must spend 300 CP recovering their body from the process of the sealing ritual.
  • 71-80 Success. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders and the demon haunting their subconscious.
  • 81-90 Success ordained by fate. The sealing ritual succeeds, leaving the host a jinchūriki with nothing to remind them of the matter save the seal around their shoulders, the demon haunting their subconscious, and the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).
  • 91-100 Flawless success. The sealing ritual succeeds with such intermixing of chakra between the new jinchūriki and the bijū they host with such little tax on their body that it appears as if it were intended to occur in that manner. Their seal gains an additional 5 points of value (though if the seal is ever reinforcedor repaired, it can not be repaired beyond the seal's base 60), and they begin with the first post of Chakra Access (which they begin with as if they had trained it, though they must still invest CP to purchase it as if they did not have it in order to purchase their second post of Chakra Access onwards).

Make Suna great again

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 Post subject: Re: Shunchou
PostPosted: Mon Nov 13, 2017 10:52 pm 
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篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Name: 篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Rank: S
Cost: 15
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Chūzuri Nana-tō no Shikō
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram (99 total)
Description: The fifth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the its parent seal (by forming the seal around the already-placed formula of its parent seal), and is applied in similar circumstances. The primary development made between Tenkoku: Zenjō no Kyū-hō and its parent seal is that, due in large part to the sheer amount of time and effort required to form the seal, it negates the many dangers that plagued Tenkoku: Chūzuri Nana-tō no Shikō's sealing ritual. Following in the mannerisms of its parent seal Tenkoku: Zenjō no Kyū-hō involves a comprehensive sequence of alterations to the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Zenjō no Kyū-hō is designed for the task of containing bijū.

The sealing ritual, which is yet more arduous and mentally taxing than that of its parent seal, is made up of a very specifically-ordered alterations made to the network of seal formulae alongside several additions. The ritual, which must be completed in one sitting takes at least twenty-five hours of constant work to conduct, and is therefore completely impossible to perform as a part of combat (even being difficult to perform at all). Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to require that the bijū not be physically present for the sealing process. Additionally, like its parent seal, Tenkoku: Zenjō no Kyū-hō is applied on top of Tenkoku: Chūzuri Nana-tō no Shikō, but it is not applied after it. Instead it is applied as its parent seal takes form, altering the effects of its formation even as they begin to occur.

As opposed to rings binding the bijū before the user, or out from the forming seal sprouting an amber lion's head, Tenkoku: Zenjō no Kyū-hō's ritual is accompanied by a shapeless, thin tendril of chakra that lashes out to the designated seal, before quickly retreating to the formed Tenkoku: Zenjō no Kyū-hō. As with its parent seal's ritual, the designated seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful. As the tendril retreats, it pulls with it a flurry of fragments of the bijū's chakra, whose shapes are reminiscent of maple leaves. Though the fragments move very quickly between the target and the seal from which the bijū is being extracted, the fragments themselves are incredibly small, lending to the ritual's incredible duration.

Unlike its parent seal, due to the rigours of Tenkoku: Zenjō no Kyū-hō's incredibly complicated formula (whose exact specifications could only be devised after having seen its parent seal's failure so often), Tenkoku: Zenjō no Kyū-hō works to make a host of any person to whom it is applied, optimising that person for the bijū being sealed by making minute changes to the seal as the person takes in more and more of the bijū's chakra. As the host absorbs the bijū's chakra, the parent seal's apparent shape warps, turning red and expanding unevenly outwards in all directions much like the failing Tenkoku: Chūzuri Nana-tō no Shikō, covering the host's shoulders, neck, and back. When the seal takes its final hold, its shape is like that of a series of nine maple leaves that ring around the back of the base of the host's neck, extend along the host's spine, and spread onto their shoulder blades. Like its parent seal, once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible, only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Zenjō no Kyū-hō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design amplifies the strengths of its parent seal, granting it 75 points of value (counting only it, its parent, and part of the third seal in the series, rather than the full stack of individual seals). The focus of the improvements reducing the limits surrounding jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed seven posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fifth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 3 points rather than the standard 1, then spend three rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Zenjō no Kyū-hō appears as a great world of jagged, slate-coloured mountains beneath an expansive blue sky dotted with equally enormous clouds. Within the mountain range is a mountain taller than the rest (tall enough to have its peak engulfed by the clouds that pass is way), upon which is perched a ring of nine enormous maple trees. The ring of trees and the trees that litter the bases of the mountains are all suspended in a permanent autumn hue of red and orange, just as the wind keeps the autumn-mountain chill and the great sky keeps a permanent day. The bijū, bound only by each tail, is rendered unable to escape or make use of its chakra while bound, though it is otherwise able to move within a limited range inside of the ring. Each tail, buried into the roots of each tree, is restrained for as long as the seal maintains any power. Instead of granting the beast a greater range of movement as it weakens, the trees appear to grow weather-weary, losing leaves as if the season were turning to winter. If the seal is broken, the leaves from the trees all shed at once in a great billowing whirlwind of red and orange, and the sky is cast into the shadows of twilight as the sun appears to set. If the jinchūriki attains Bond with their bijū, the roots of the trees loosen, allowing the bijū free to move about the mountain unrestricted.



Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Tue Nov 14, 2017 3:38 pm 
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Removed a vestigial line from the Drawbacks section.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Tue Nov 14, 2017 4:08 pm 
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Strength: Proficient
Constitution: Proficient
Stamina: Epic
Coordination: Epic
Reflexes : Masterful
Wisdom: Proficient


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 Post subject: Re: Shunchou
PostPosted: Tue Nov 14, 2017 7:11 pm 
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Quote:
篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Name: 篆刻・禅定の九楓 | Tenkoku: Zenjō no Kyū-hō | Seal Engraving: Nine Maples of the Mountain Top
Rank: S
Range: Contact
Type: Fūinjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Tenkoku, Keiretsu Kisū
Parent Technique: Tenkoku: Chūzuri Nana-tō no Shikō
Handsigns: Dog → Hare → Snake → Snake → Ram → Dragon → Ram → Horse → Dog → Snake → Monkey → Dragon → Snake → Ox → Rat → Ox → Horse → Tiger → Ox → Ram → Snake → Dog → Dog → Dog → Dragon → Ox → Snake → Tiger → Horse → Ram → Ram → Bird → Dragon → Dragon → Bird → Ram → Dragon → Rat → Tiger → Hare → Snake → Tiger → Snake → Tiger → Monkey → Bird → Boar → Tiger → Dragon → Boar → Hare → Ox → Bird → Boar → Horse → Horse → Ram → Bird → Rat → Horse → Ox → Hare → Ram → Monkey → Horse → Hare → Ram → Bird → Snake → Monkey → Dog → Bird → Hare → Ox → Horse → Ram → Bird → Monkey → Monkey → Tiger → Boar → Boar → Ram → Hare → Ox → Ox → Boar → Rat → Snake → Boar → Dog → Monkey → Dog → Tiger → Dragon → Hare → Boar → Ox → Ram (99 total)
Description: The fifth technique of the Keiretsu Kisū (系列・奇数, lit Odd Number Series), though applied in a similar manner as the its parent seal (by forming the seal around the already-placed formula of its parent seal), and is applied in similar circumstances. The primary development made between Tenkoku: Zenjō no Kyū-hō and its parent seal is that, due in large part to the sheer amount of time and effort required to form the seal, it negates the many dangers that plagued Tenkoku: Chūzuri Nana-tō no Shikō's sealing ritual. Following in the mannerisms of its parent seal Tenkoku: Zenjō no Kyū-hō involves a comprehensive sequence of alterations to the formula of its preceding seals rather than simply building upon them to alter their expression. As its parent seal, Tenkoku: Zenjō no Kyū-hō is designed for the task of containing bijū.

The sealing ritual, which is yet more arduous and mentally taxing than that of its parent seal, is made up of a very specifically-ordered alterations made to the network of seal formulae alongside several additions. The ritual, which must be completed in one sitting takes at least twenty-five hours of constant work to conduct, and is therefore completely impossible to perform as a part of combat (even being difficult to perform at all). Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to require that the bijū not be physically present for the sealing process. Additionally, like its parent seal, Tenkoku: Zenjō no Kyū-hō is applied on top of Tenkoku: Chūzuri Nana-tō no Shikō, but it is not applied after it. Instead it is applied as its parent seal takes form, altering the effects of its formation even as they begin to occur.

As opposed to rings binding the bijū before the user, or out from the forming seal sprouting an amber lion's head, Tenkoku: Zenjō no Kyū-hō's ritual is accompanied by a shapeless, thin tendril of chakra that lashes out to the designated seal, before quickly retreating to the formed Tenkoku: Zenjō no Kyū-hō. As with its parent seal's ritual, the designated seal must be present for the ritual, as the user must be able to mark it during the sealing process in order for the process to be successful. The designated seal may be that of another jinchūriki's, but this, like any other means of extracting a bijū from its jinchūriki, will kill the host if the ritual is successful. As the tendril retreats, it pulls with it a flurry of fragments of the bijū's chakra, whose shapes are reminiscent of maple leaves. Though the fragments move very quickly between the target and the seal from which the bijū is being extracted, the fragments themselves are incredibly small, lending to the ritual's incredible duration.

Unlike its parent seal, due to the rigours of Tenkoku: Zenjō no Kyū-hō's incredibly complicated formula (whose exact specifications could only be devised after having seen its parent seal's failure so often), Tenkoku: Zenjō no Kyū-hō works to make a host of any person to whom it is applied, optimising that person for the bijū being sealed by making minute changes to the seal as the person takes in more and more of the bijū's chakra. As the host absorbs the bijū's chakra, the parent seal's apparent shape warps, turning red and expanding unevenly outwards in all directions much like the failing Tenkoku: Chūzuri Nana-tō no Shikō, covering the host's shoulders, neck, and back. When the seal takes its final hold, its shape is like that of a series of nine maple leaves that ring around the back of the base of the host's neck, extend along the host's spine, and spread onto their shoulder blades. Like its parent seal, once the bijū's chakra has successfully been transferred to its new host, the seal fades to become invisible, only to reappear when the jinchūriki calls upon its bijū's chakra or goes into a jinchūriki state.

Tenkoku: Zenjō no Kyū-hō is an intimate seal (allowing a jinchūriki whose bijū is bound by it to use Chakra Mode) whose design amplifies the strengths of its parent seal, granting it 75 points of value (counting only it, its parent, and part of the third seal in the series, rather than the full stack of individual seals). The focus of the improvements reducing the limits surrounding jinchūriki's ability to access their bijū's chakra. First and foremost, until the jinchūriki has developed seven posts of Chakra Access, the amount of CP they must acquire to develop each post of Chakra Access is decreased by a quarter (from 400 to 300), though until the jinchūriki has developed both Control and Bond, any CP they gather does not count towards posts of Chakra Access beyond the fifth. Costs for developing posts of Tailed Beast Mode and Chakra Mode before the fifth post are decreased by a quarter (for example, the third post of Tailed Beast Mode costs 550 rather than 700 and the third post of Chakra Mode costs 225 rather than 300).

Like its parent seal, Tenkoku: Zenjō no Kyū-hō is designed to be reactive to the exchange of chakra between its jinchūriki and their bijū. Unlike its parent seal, this reaction is not generally designed to be one of restraint but rather one of control (though, if the jinchūriki develops both Bond and Control, the seals flux to accommodate changes in chakra flow between the jinchūriki and their bijū become null).

Whenever the jinchūriki enters Initial Jinchūriki Mode, they lose 3 points rather than the standard 1, then spend three rounds in the mode without a penalty to their Wisdom. After the second round, the jinchūriki may opt to either exit the state and lose a tenth of their Stamina in vented chakra, or to progress into Stage 1. Should the jinchūriki choose the latter option, they receive an extra tier in penalty to Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 1, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 1 without a penalty to their Wisdom. After the second round, the jinchūriki either is automatically removed from the state, or they progress to Stage 2. When the jinchūriki leaves Stage 1 in this manner, they do not collapse, but lose a tenth of their chakra and cannot use Chakra Access for the remainder of the thread (and, as with its parent seal, jinchūriki removed from Stage 1 in this manner appear as covered by the same red bars that would be on display for someone under the effects of Tenkoku: Fukitsu San-do Okosu). The jinchūriki has no choice in whether or not they progress from Stage 1 to Stage 2 should they exit Stage 1 automatically. Instead, so long as the seal retains at least three-quarters of its value, they are always automatically removed from Stage 1. If the seal has less than three-quarters of its value, the jinchūriki always progresses to Stage 2. If the jinchūriki progresses to Stage 2 in this manner, they receive an extra tier in penalty to their Wisdom, which remains until they leave all jinchūriki states.

Whenever the jinchūriki enters Stage 2, they immediately lose 7 points from their seal's value, then spend two rounds in Stage 2 without standard penalty to their Wisdom before it automatically ends. When the jinchūriki leaves Stage 2 in this manner, they collapse but may choose to remain conscious (though unable to move). If the seal has less than half of its value after the second round, the jinchūriki remains in Stage 2 (and receives the standard penalty to Wisdom in addition to the tiers of penalty gained as a result of any progression in states through the seal; for example, a jinchūriki entering their third post in Stage 2 who had accrued extra tiers of penalty from both Initial Jinchūriki Mode and Stage 1 would exit the second round of Stage 2 wherein they had two tiers of penalty to their Wisdom to the four additional tiers of penalty that they would have had otherwise, for a total of six tiers of penalty).

The subconscious environment of the individual into whom a bijū is sealed with Tenkoku: Zenjō no Kyū-hō appears as a great world of jagged, slate-coloured mountains beneath an expansive blue sky dotted with equally enormous clouds. Within the mountain range is a mountain taller than the rest (tall enough to have its peak engulfed by the clouds that pass is way), upon which is perched a ring of nine enormous maple trees. The ring of trees and the trees that litter the bases of the mountains are all suspended in a permanent autumn hue of red and orange, just as the wind keeps the autumn-mountain chill and the great sky keeps a permanent day. The bijū, bound only by each tail, is rendered unable to escape or make use of its chakra while bound, though it is otherwise able to move within a limited range inside of the ring. Each tail, buried into the roots of each tree, is restrained for as long as the seal maintains any power. Instead of granting the beast a greater range of movement as it weakens, the trees appear to grow weather-weary, losing leaves as if the season were turning to winter. If the seal is broken, the leaves from the trees all shed at once in a great billowing whirlwind of red and orange, and the sky is cast into the shadows of twilight as the sun appears to set. If the jinchūriki attains Bond with their bijū, the roots of the trees loosen, allowing the bijū free to move about the mountain unrestricted.


[/hr]


Drawbacks: The sealing process itself is incredibly painful to endure (in fact many times more painful than the burning incurred by other seals in the series), and can be considered immobilising for all those who lack Godlike Constitution, though even for those few individuals the sealing process would feel incredibly painful. Whenever the seal becomes visible, the burning sensation incurred by other seals of the series can be felt by the jinchūriki.

Noted above, Tenkoku: Chūzuri Nana-tō no Shikō, despite allowing its jinchūriki more fine control over the chakra of their bijū, poses incredible risk to itself, as frequent use (rather than overuse, as is the case with most other similarly-designed seals) can cause the jinchūriki to enter in irreversible Stage 2 state, wherein they are guaranteed to be reduced to a bestial rage.

Tenkoku: Chūzuri Nana-tō no Shikō, unlike many sealing techniques used for similar purposes, requires that the bijū being sealed into any person already be sealed (either in another jinchūriki or in an inanimate object).
Stop writing an essay SMH!

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 Post subject: Re: Shunchou
PostPosted: Thu Nov 16, 2017 3:40 pm 
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深刻気 | Shinkokuki | Serious Intent
Name: 深刻気 | Shinkokuki | Serious Intent
Rank: S
Cost: N/A
Range: Line-of-sight
Type: Training Method
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Kijutsu (気術, lit. Art of Intent)
Parent Technique: Sakki
Handsigns: N/A
Description: Not a technique in the same manner as most others, Shinkokuki involves no moulding of chakra and no specific style of striking at an opponent, but instead a fine control and understanding of how one is perceived and how their intent is conveyed. Where Sakki (殺気, lit. Killing Intent) involves expressing the "user's" intent to kill, Shinkokuki involves the refining of that intent (which the user must express passively in some manner, whether through their nature or through some technique or style of fighting) from simply being able or willing to kill to being serious about killing their opponents.

The exact feeling conveyed in Shinkokuki is incredibly specific and can only occur in certain circumstances, in addition to being something that its user must be able to isolate. Its user must first passively give off the intent to kill to be able to isolate Shinkokuki, after which they may begin to learn how to do so by manifesting an aura of control and confidence (that need not be something that they verbally indicate; so long as the user is actually confident, they need only know that they are to be able to continue refining Shinkokuki). The sense of control over the self, combined with the intent to kill, allows the user to create the proper environment to exert Shinkokuki, which must be first done in intense combat.

Having gained the proper sense of awareness over their confidence in their power (of which they must possess a reasonable amount) and of their passive influence over those around them as a result of their power and character, the user can awaken Shinkokuki given sufficient emotional and mental strain through combat. This strain allows the user's understanding of themselves to develop to the point where their seriousness itself becomes something tangible (to all those who can see Shinkokuki's user).

Similar in many ways to the feeling of Sakki, though in many ways completely unlike it, Shinkokuki can often be mistaken for a genjutsu even by those with intimate experience in the face of Sakki. Where those who face someone exerting a particularly malicious intent by their opponent to kill might picture their own death or the death of those around them, those who face Shinkokuki can very rarely picture much other than the user. Most frequently, the surroundings of both those effected by Shinkokuki and the body of its user appear to darken and blur, becoming indistinct and distant as parts of the user (interchangeably their eyes, certain extremities that vary depending on what the user is doing, or even just the shapes of certain features) become incredibly clear, brighten to a blinding degree, or become comically distorted.

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As both the actual appearance of Shinkokuki's user and the shape to which they are distorted by its effects vary, there is only one feature of the intent that runs common among all of its uses: the weight felt by those affected by the user's intent, similar to the paralytic effect of Sakki, often works to bring those who feel it to their knees. Even should they remain standing (as those strong enough to challenge Shinkokuki's user in the first place must often be), the heavy feeling that seeps into the arms of those effected and the tightness that wrings about their chest is not itself to be trifled with, as the openings that the fear's side effects can create can end a fight all on their own.

For those less experienced, who do not recognise Shinkokuki as what it is and attempt to break it as a genjutsu will find that its effects remain no matter how hard they stab themselves with their kunai.



Drawbacks: Shinkokuki manifests properly only once its user has engaged in combat intense enough to issue proper challenge to its user (with that challenge having the potential to have serious ramifications, such as threatening the life of the user). It may only be trained by those who have at least 8000 CP. It may only be trained by those who are able to (by some means, most likely that of an SA or another training method) passively exert something similar to Sakki. Though not necessarily a drawback, the actual process for training Shinkokuki requires an incredible amount of introspection and a certain type of willpower. Similar to Sakki, Shinkokuki is not actually a genjutsu and does not actually have the potential to paralyse someone, though its effects are often just as pervasive as a genjutsu of similar complexity to master (essentially, anyone who can come up with a reason to overcome the effects of the intent can choose to do so).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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 Post subject: Re: Shunchou
PostPosted: Thu Nov 16, 2017 6:27 pm 
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Konoha ANBU
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深刻気 | Shinkokuki | Serious Intent
Name: 深刻気 | Shinkokuki | Serious Intent
Rank: S (no cost)
Range: Line-of-sight
Type: Training Method
Sub-type: Offensive, Supplementary
Elemental Affinity: N/A
Notation: Kijutsu (気術, lit. Art of Intent)
Parent Technique: Sakki
Handsigns: N/A
Description: Not a technique in the same manner as most others, Shinkokuki involves no moulding of chakra and no specific style of striking at an opponent, but instead a fine control and understanding of how one is perceived and how their intent is conveyed. Where Sakki (殺気, lit. Killing Intent) involves expressing the "user's" intent to kill, Shinkokuki involves the refining of that intent (which the user must express passively in some manner, whether through their nature or through some technique or style of fighting) from simply being able or willing to kill to being serious about killing their opponents.

The exact feeling conveyed in Shinkokuki is incredibly specific and can only occur in certain circumstances, in addition to being something that its user must be able to isolate. Its user must first passively give off the intent to kill to be able to isolate Shinkokuki, after which they may begin to learn how to do so by manifesting an aura of control and confidence (that need not be something that they verbally indicate; so long as the user is actually confident, they need only know that they are to be able to continue refining Shinkokuki). The sense of control over the self, combined with the intent to kill, allows the user to create the proper environment to exert Shinkokuki, which must be first done in intense combat.

Having gained the proper sense of awareness over their confidence in their power (of which they must possess a reasonable amount) and of their passive influence over those around them as a result of their power and character, the user can awaken Shinkokuki given sufficient emotional and mental strain through combat. This strain allows the user's understanding of themselves to develop to the point where their seriousness itself becomes something tangible (to all those who can see Shinkokuki's user).

Similar in many ways to the feeling of Sakki, though in many ways completely unlike it, Shinkokuki can often be mistaken for a genjutsu even by those with intimate experience in the face of Sakki. Where those who face someone exerting a particularly malicious intent by their opponent to kill might picture their own death or the death of those around them, those who face Shinkokuki can very rarely picture much other than the user. Most frequently, the surroundings of both those effected by Shinkokuki and the body of its user appear to darken and blur, becoming indistinct and distant as parts of the user (interchangeably their eyes, certain extremities that vary depending on what the user is doing, or even just the shapes of certain features) become incredibly clear, brighten to a blinding degree, or become comically distorted.

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As both the actual appearance of Shinkokuki's user and the shape to which they are distorted by its effects vary, there is only one feature of the intent that runs common among all of its uses: the weight felt by those affected by the user's intent, similar to the paralytic effect of Sakki, often works to bring those who feel it to their knees. Even should they remain standing (as those strong enough to challenge Shinkokuki's user in the first place must often be), the heavy feeling that seeps into the arms of those effected and the tightness that wrings about their chest is not itself to be trifled with, as the openings that the fear's side effects can create can end a fight all on their own.

For those less experienced, who do not recognise Shinkokuki as what it is and attempt to break it as a genjutsu will find that its effects remain no matter how hard they stab themselves with their kunai.


[/hr]


Drawbacks: Shinkokuki manifests properly only once its user has engaged in combat intense enough to issue proper challenge to its user (with that challenge having the potential to have serious ramifications, such as threatening the life of the user). It may only be trained by those who have at least 8000 CP. It may only be trained by those who are able to (by some means, most likely that of an SA or another training method) passively exert something similar to Sakki. Though not necessarily a drawback, the actual process for training Shinkokuki requires an incredible amount of introspection and a certain type of willpower. Similar to Sakki, Shinkokuki is not actually a genjutsu and does not actually have the potential to paralyse someone, though its effects are often just as pervasive as a genjutsu of similar complexity to master (essentially, anyone who can come up with a reason to overcome the effects of the intent can choose to do so).

_________________
Who will be your pretty little enemy?


Stats:
Str: Proficient
Con: Masterful
Sta: Masterful
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
When I'm gone, your world will prove empty. I promise, you will always remember me


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 Post subject: Re: Shunchou
PostPosted: Mon Nov 20, 2017 2:35 pm 
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Pretty Goddamn Lost
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命令・お手上げ | Meirei: Oteage | Dictate: Bring to Knees
Name: 命令・お手上げ | Meirei: Oteage | Dictate: Bring to Knees
Rank: A
Cost: Varies; see below
Range: Varies; see below
Type: Genjutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Keiretsu Meirei
Parent Technique: N/A
Handsigns: N/A
Description: A technique that acts as the flagship for its type, Meirei: Oteage is notable both for its incredible range of strength and its signature use by Kyōsuke as both an opener and an attempt to end a fight before it begins. The technique, like the rest of the Keiretsu Meirei (系列・命令, lit. Dictate Series), is a genjutsu triggered by the speech of the user. The primary difference between Meirei: Oteage and the rest of the series is the technique's spread of power that varies depending upon the output of chakra by its user.

At all levels, Meirei: Oteage has the same type of effect as a result of the same type of trigger. With each subsequent degree, both the trigger and the effect become not only stronger, but more easily-recognisable. The only characteristic of the technique that does not follow the pattern of rank is the number of individuals that may be influenced by the illusion per its use, which always remains but a single target.

At a D-Rank amount of chakra, both the cause and effect of the illusion are at their most subtle and benign. Despite this, the technique at its least strength is nonetheless not to be trifled with. The user may, should they mould the chakra for its use, activate the technique as a part of any speech that the user engages in. The minimum interval between each use is only as long as the pause between words in a sentence. The target of the technique feels, somewhere along their body (usually atop a shoulder or along an extremity) the hand of another person, pressing them down or holding them back. This sensation, unless immediately disrupted by the target, causes a momentary stutter in their movement or intent to move (which is often enough for the user of the genjutsu to gain the upper hand in combat).

At a C-Rank amount of chakra, the cause and effect of the illusion are but marginally more obvious. The user may, in moulding the chakra for its use, activate the technique as a part of any speech that the user directs at the target. The minimum interval between each use is only as long as the pause between sentences. The target of the technique feels, somewhere along their body (usually atop a shoulder, along an extremity, or around the throat) the force of the constricting grip of a hand, attempting to force the target backwards and downwards. The sensation, unless immediately disrupted by the target, is enough to shift them backwards and downwards an inch or two (and is often painful to at least some degree).

At a B-Rank amount of chakra, the cause of the illusion begins to become actually distinct, and the illusion (though not always more clearly illusory) becomes much more apparent in strength. The user may, in moulding the chakra for its use, activate the technique as a part of any clearly hostile speech that the user directs at the target. The minimum interval between each use is the same as with that for the technique's C-Rank intensity. The target of the technique feels at two points along their body (atop both shoulders, along both arms or legs, around their throat and on top of their head, etc.) the forceful grip of a pair of hands, attempting to force the target backwards and downwards. While some are able to struggle against the grip that they feel, those with Masterful or lower Strength are sent to one knee (others simply find their movement greatly disrupted) for around five seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the D-Rank strength of the technique) by breaking it.

At an A-Rank amount of chakra, the cause of the illusion is distinct, and the illusion itself becomes clearly evident in its effects (though yet not universally apparent as an illusion). The user may, in moulding the chakra for its use, activate the technique as the part of any speech involving issuing a command to the target. The interval between each use is about three seconds. The target of the technique feels the grip of hands along multiple parts of their body (usually atop both of their shoulders, along their back, along their legs, and at the back of their head), forcing them backwards and downwards to a kneeling position. Those with Epic or lower Strength are temporarily forced into a kneeling position (for around ten seconds), though those with Proficient or lower Strength remain kneeling for around thirty seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the C-Rank strength of the technique) by breaking it.

At an S-Rank amount of chakra, the cause of the illusion is specific to a single word of command, "hizamazuke" (跪け, kneel), and the illusion itself appears overwhelmingly clearly (though it is not universally apparent as an illusion). The interval between each use is about five seconds. The target of the technique feels the grip of hands along most of their body, forcing them backwards and downwards to a prostrated kneeling position (analogous to the position one would assume upon a headsman's block). Those with Epic or lower Strength are temporarily forced into a temporary kneeling position (for around ten seconds), while those with Masterful or lower Strength assume the prostrated kneeling position (for around fifteen seconds), and those with Proficient or lower Strength remain in the prostrated kneeling for around thirty seconds. Those who possess sufficient reaction time are able to mitigate most of the effects of the illusion (instead suffering a disruption much more like the B-Rank strength of the technique) by breaking it.

The illusion, at its B-Rank degree and above, has the secondary effect (whether reduced to a momentary interruption or not) of causing the target's senses to scream out the presence of a person behind them. In the same sense that precognition is the ability of the senses to infer knowledge without direct interaction with something, the illusion falsely alerts the target with the sense of the person that they perceive to be behind them as the cause of the force pushing them down. Though the person that the target perceives to be behind them is not visible to them if they turn around, every sense of their body will conflict with not being able to see them. The feeling of the person may be of a specific individual (often the user of the technique, though not always). This effect is usually obviously illusory to those who experience it more than once, especially if they are able to confirm that the person they feel to be behind them is not actually there. The user must know any specific individual they wish to make appear in this manner.

Meirei: Oteage always counts as an A-Rank technique for the purpose of Genjutsu Fighting Style perks.



Drawbacks: Meirei: Oteage is an incredibly complex illusion that requires its user to manipulate Yin chakra without handsigns to influence an incredibly particular set of sensory inputs of the target. As such, it is a technique that can only be trained by Genjutsu Specialists.

In order to properly mould the chakra to induce the illusion in the target, the user of the technique must be able to see or sense the target in some way within the technique's range.

Any subtlety involved in the use of any stage of the technique is rendered moot if the target of the technique or an ally of the target of the technique is a Sensory Major, as the technique's usage is as visible as the usage of any other technique.

Though the technique may be used multiple times in succession, the rate at which the user may repeat the technique's use is limited as described above. In addition, using the technique to its greatest effect in succession is prohibitively Stamina-intensive.

The effects of the technique at its D-Rank and C-Rank costs possess an interval of time during which their effects have not yet taken hold of the target's senses despite being felt by the target, allowing them to be dispelled before they disrupt the target's actions.

The full effects of the B-Rank, A-Rank, and S-Rank degrees are contingent upon the target's Strength being insufficient to overwhelm the sensation of their restraint, unlike most genjutsu (which cannot be overcome by force alone). Additionally, each rank of the technique has but temporary effects, even if generally sufficient to overwhelm an unsuspecting target, unlike most genjutsu.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (150 SP, 60 SP with Taijutsu, 60 SP with Ninjutsu)
Coordination: Masterful (Major Advantage with Ninjutsu)
Reflex: Proficient (Minor Advantage with Taijutsu)
Wisdom: Legendary (Major Advantage with Genjutsu, Godlike with Fūinjutsu, Godlike with Taijutsu)

Fūinjutsu Specialist, Genjutsu Specialist, Kuchiyose Specialist, Ninjutsu Specialist, Sensory Minor, Taijutsu Specialist


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