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 Post subject: Snake Contract
PostPosted: Tue Nov 07, 2017 7:03 pm 
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Mizukage
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Joined: Sat Feb 19, 2011 8:12 am
Posts: 1035
Location: Kirigakure
Name of Contract: Snake Contract
Signed by: Ryoka Mizuki
Contract Type: Animal, Blood
Species: Snake
Contract Abilities: Physical Sensory, Poison, Earth Release
The snakes have the ability to sense heat, ranging from being akin to a sensor minor to a sensory sepcialists distance depending on their size. They also have excellent smell, which they do by tasting the air with their tongue. Many of the snakes are also venomous, though some are not. All of the snakes have the ability to use earth release jutsu. They all the ability to be used in various jutsu.
Contract Description: The snakes are an ancient race, possibly being around during even the time of the Sage. They live in a secret location known as the Ryuchi Cave. Some of the snakes can speak with humans, and all can communicate with each other and sometimes other animals. They are in general obedient, quiet, and respectful summons.
Name of Summon: General Snake Summon
Rank of Summon: C
Contract Abilities: Sensor abilities of a sensor minor. Some (ones that in a normal setting would be venomous such as cobras, vipers, etc.) might be venomous (see various snake venoms in poisons registry). All snake venom at this level is treated as an apprentice poison.
Summon Description: These snakes are the basic, almost generic breed of serpents from the Ryuchi Cave. It is these snakes, varying in size from grass snakes to anacondas, that are summoned for various tasks, and are most commonly seen when using other snake-related techniques, such as the striking shadow snake hands. They speak no language, but are perfectly capable of understanding any, depending upon the summoner’s preference. They are obedient and respectful.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Average
Agility: Masterful
Dexterity: Proficient
Wisdom: Average

Summon Jutsu: N/A

SP Spent: 3,900
SP Total: 4,000
Name of Summon: Megane
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Has cobra venom that is akin to journeyman.
Summon Description: Megane is a large king cobra, though still not as large as some of the other summons. He is several feet long and has about the girth of an average human body. He is black all over and can fan flaps out on his neck like a normal cobra.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Spit (C rank) – Megane can launch his venom forward 10 meters to try and hit an orifice on another person. If it gets in a cut or the target’s eyes or mouth, it will take effect. Otherwise doesn’t work.
Burrow (B rank) - The snake burrows underneath the ground. While it is underground, sensors can only detect it at half their range, and it can move at a tier increase speed to agility. The snake is still able to detect where any living might be in the surface above it at half its normal range.

SP Spent: 6,000
SP Total: 6,000
Name of Summon: Niju
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Has viper venom that is akin to journeyman.
Summon Description: Niju is a dual headed snake who has abilities unique from the rest of his family. He is much smaller than many of the other snakes of comparable strength, being thin and relatively short and able to fit up a user’s sleeve. He is a blue viper with red eyes.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Spinning Snake Thorn (C rank) – Niju opens his mouth to reveal a sharp spinning thorn like object, which he can then fire like a normal projectile at an enemy. Each head must pay the C rank to form the projectile thorn.
Snake Steel Net (B rank) – Niju opens his mouth to create several smaller snake clones, which then do the same to branch off into even smaller snake clones. These snake clones can wrap around someone or be used as a long range biting attack. Each head must pay the B rank to release the snake net.

SP Spent: 6,000
SP Total: 6,000

Name of Summon: Kyōsaku – three brother snakes
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Non-venomous.
Summon Description: There are three snakes who all share the name Kyōsaku, and they are three identical triplet brothers. They are incredibly large boa constrictors, rivaling Shizukana and Kurobi in size and strength. Each brother costs a B rank amount to summon. They are darkly colored snakes with light underbellies.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Burrow (B rank)

SP Spent: 5,900
SP Total: 6,000
Name of Summon: Shizukana
Rank of Summon: A
Contract Abilities: Has the sensor abilities of a specialist. Can speak in the human tongue. Shizukana is a viper, and is venomous to whomever he would bite. His viper venom is treated as being masterwork.
Summon Description: Shizukana is a descendent of Aoda, a well mannered and obedient snake. Like his ancestors, he is very respectful of his summoners, addressing them as “sama” and obeying their every wish without needing anything in return. He is not as smart as many of his brothers, preferring to be given orders instead of fighting on his own. He is incredibly large, though not as large as Kurobi in girth or length, but still being several dozen feet long. He is a large blue viper, bearing all the resemblances of a viper one would normally have. He has very long retractable fangs that are larger than most humans.

Summon Stats:
Strength: Epic
Constitution: Epic
Stamina: Proficient
Agility: Epic
Dexterity: Masterful
Wisdom: Average

Summon Jutsu:
Burrow (B rank)

SP Spent: 8,000
SP Total: 8,000
Name of Summon: Kurobi
Rank of Summon: S
Contract Abilities: Kurobi, like other snakes, has high ability in sensory areas; he has a heat sensing range equaling that of a sensor specialist. Unlike some of his brothers, he is a constrictor and does not have a potent poison. He can speak in the human tongue.
Summon Description: Kurobi is a massive anaconda who is the descendent of Manda. Like his predecessors, he is very brash and prideful. He will reject being summoned by anyone who he does not consider worthy. Like Manda, he maintains a purple coloration with dark rings around his body. He is larger than any building, and though it’s hard to tell possibly up to several hundred feet long. Also like his ancestors, he normally will only allow himself to be summoned if he is to be fed some sort of sacrifice in return; he may voluntarily poof from a battle where no kill is to be made and not be summoned again for a few topics. Kurobi is very intelligent and a master of battle strategy.
Summon Stats:
Strength: Legendary
Constitution: Masterful
Stamina: Average
Agility: Legendary
Dexterity: Masterful
Wisdom: Masterful

Summon Jutsu:
Shed Skin (B rank) – A jutsu by which Kurobi completely sheds his skin, leaving behind some of his chakra as well to make the shed skin act similarly to a shadow clone.
Burrow (B rank)

SP Spent: 10,000
SP Total: 10,000
SNAKE JUTSU
Name: Snake Mouth Bind
Rank: A
Range: Contact
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: After making a hand seal, the user traps the opponent and himself in the esophagus of a snake that is summoned around them. The snake's stomach is very elastic-like as it could even withstand Gamabunta, a creature of similar size, being summoned within it.
Drawbacks: Traps user as well. Snake esophagus must heal if damaged (aka can only be used once per topic if damaged).

Name: Binding Snake Glare Spell
Rank: C
Range: 5 meters
Type: Ninjutsu
Sub-type: Summoning, Offensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: The user makes the hand seal and two white boa constrictors are summoned from the sleeves. They attack any enemy within range and wrap around them, holding a tight squeeze. It is short range so can only be done against people within the immediate vicinity of the user. The snakes can inflict bites on the target as well, though these bites are not venomous.
Drawbacks: Masterful and above can break through the snakes. Still requires a blood offering.

Name: Hidden Shadow Snake Hands
Rank: C
Range: 5 meters
Type: Ninjutsu
Sub-type: Offensive, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: The user summons snakes from within a concealed part of their body, usually from up their sleeve though it has been done out of one’s mouth. The snakes allow the user to attack from a distance. If a constrictor is summoned, they can be used to wrap around a target and immobilize them. If a venomous snake is summoned, they can bite the target with an appropriate apprentice level poison. The snakes used are drawn from the general summoning snakes pool. The snakes can also have kunai or other small weapons hiding within their mouths.
Drawbacks: The user must still pay an amount of blood. Only four snakes are summoned with this version.

Name: Many Hidden Shadow Snake Hands
Rank: B
Range: 10 meters
Type: Ninjutsu
Sub-type: Offensive, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: A more advanced version of the Hidden Shadow Snake Hands; the user now summons several dozen snakes at a time. Otherwise, the same rules apply from its parent jutsu.
Drawbacks: The user must still pay an amount of blood

Name: Snake Clone Technique
Rank: B
Range: N/A
Type: Ninjutsu
Sub-type: Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: The user creates a shadow clone that is made out of snakes. Unlike a normal shadow clone, when this one is dispersed, it does not simply poof into smoke, but instead transforms back into a snake. The snake can exit the technique as well at will if instructed by its summoner, but the summoner must pay chakra again for it to once more become a shadow clone.
Drawbacks: Normal shadow clone drawbacks. Requires a snake to be summoned to use.

Name: Formation of Ten Thousand Snakes
Rank: B
Range: 5 meters
Type: Ninjutsu
Sub-type: Summoning, Offensive, Defensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: A versatile jutsu in which the user summons hundreds of small snakes that come out of the users mouth. These snakes are all summoned in a bundle. If they are venemous, they can be used to strike an opponent with an apprentice level venom appropriate to the snake type. The snakes can also coil together quickly to form a sort of shield against an opponent. The snakes are also able to hide projectiles in their mouths and open their mouths to use them on an enemy.
Drawbacks: Masterful strength or higher to break through a snake shield.

Name: Slithering Snake Method
Rank: A
Range: Self
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Rat -> Horse -> Snake
Description: The user transforms the lower half of their body into a snake’s body. This allows them to travel at a tier and minor advantage increased amount of agility and a tier to dexterity.
Drawbacks: While having a snake tail the user can’t perform normal things that would require feet, like jumping.

Name: Body Fluid Shedding Technique
Rank: S
Range: Self
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Rat -> Dog -> Boar -> Ram -> Rat -> Snake
Description: By partitioning parts of their body using his own bodily fluids, the user is able to separate portions of theirself in a manner reminiscent of a snake shedding its skin while leaving behind only trails of chakra-infused liquid. This allows them to escape from bindings and regenerate from attacks. Due to these resulting trails of fluid, the user can inhibit sensing techniques from detecting them. The user can also liquefy their insides to prevent themselves from experiencing the harmful effects of intense sound vibrations, such as that from a melody arm.
Drawbacks: Costs an A rank amount of chakra to maintain this form; the user is sensitive to lightning based attacks while this is active, also treating them as a rank higher in power.

Name: Eight Branches Technique
Rank: S
Range: Self
Type: Ninjutsu
Sub-type: Summoning, Offensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Dragon -> Monkey -> Rat -> Horse -> Boar -> Dragon -> Snake
Description: A powerful technique in which the user transforms themselves into a massive white serpent with eight heads and eight tails. The users strength, agility, and constitution are raised by a tier each during this mode. The serpent is larger than trees and houses and almost as long as Kurobi or Manda, and capable of severe destruction. The user can appear in the mouths of one of the snakes and launch projectiles if they desire. While fighting someone, two of the heads may be cut off before the user has to cancel the state. Any more heads being cut off or any other damage to the body afterwards will cause severe injury to the user when they return to their normal form.
Drawbacks: Costs an A rank amount to keep active. The post can only remain active for 1(n+2) depending on the users stamina, starting at 1 post for Proficient stamina and increasing from there on out. Requires a base of Proficient stamina to be used. While in this mode, the user cannot use other jutsu.

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Last edited by Momoko on Sat Nov 11, 2017 11:14 pm, edited 1 time in total.

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 Post subject: Re: Snake Contract
PostPosted: Thu Nov 09, 2017 3:26 am 
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Suna Genin
Suna Genin
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Joined: Thu Jan 26, 2012 1:26 pm
Posts: 3262
Jutsu List: Check my sig and browse my archive...bitches :)
Location: Mars <.<
Oh fuck me I forgot to take out Senjutsu from contract abilities.

Because we took out Senjutsu from the Three Main contracts you now have an additional Ability Blender. I'd recommend Earth Release because snakes do the tunneling thing which requires Earth.

_________________
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Stats:
Strength: Average
Constitution: Proficient
Stamina: Proficient
Agility:Average
Dexterity: Proficient
Wisdom: Proficient

Elements: Fire/Scorch
FS: Taijutsu Major/Nin Minor
If you need Staff related things use the Help Desk:
viewtopic.php?f=14&t=13731


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 Post subject: Re: Snake Contract
PostPosted: Sat Nov 11, 2017 11:15 pm 
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Mizukage
Mizukage
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Joined: Sat Feb 19, 2011 8:12 am
Posts: 1035
Location: Kirigakure
fixed that part

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 Post subject: Re: Snake Contract
PostPosted: Sat Nov 18, 2017 8:07 pm 
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Joined: Wed Nov 17, 2010 5:59 pm
Posts: 1793
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Jutsu List: www.twitch.tv/TheOnlySkia

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Quote:
Name of Contract: Snake Contract
Signed by: Ryoka Mizuki
Contract Type: Animal, Blood
Species: Snake
Contract Abilities: Physical Sensory, Poison, Earth Release
The snakes have the ability to sense heat, ranging from being akin to a sensor minor to a sensory sepcialists distance depending on their size. They also have excellent smell, which they do by tasting the air with their tongue. Many of the snakes are also venomous, though some are not. All of the snakes have the ability to use earth release jutsu. They all the ability to be used in various jutsu.
Contract Description: The snakes are an ancient race, possibly being around during even the time of the Sage. They live in a secret location known as the Ryuchi Cave. Some of the snakes can speak with humans, and all can communicate with each other and sometimes other animals. They are in general obedient, quiet, and respectful summons.
Name of Summon: General Snake Summon
Rank of Summon: C
Contract Abilities: Sensor abilities of a sensor minor. Some (ones that in a normal setting would be venomous such as cobras, vipers, etc.) might be venomous (see various snake venoms in poisons registry). All snake venom at this level is treated as an apprentice poison.
Summon Description: These snakes are the basic, almost generic breed of serpents from the Ryuchi Cave. It is these snakes, varying in size from grass snakes to anacondas, that are summoned for various tasks, and are most commonly seen when using other snake-related techniques, such as the striking shadow snake hands. They speak no language, but are perfectly capable of understanding any, depending upon the summoner’s preference. They are obedient and respectful.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Average
Agility: Masterful
Dexterity: Proficient
Wisdom: Average

Summon Jutsu: N/A

SP Spent: 3,900
SP Total: 4,000
Name of Summon: Megane
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Has cobra venom that is akin to journeyman.
Summon Description: Megane is a large king cobra, though still not as large as some of the other summons. He is several feet long and has about the girth of an average human body. He is black all over and can fan flaps out on his neck like a normal cobra.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Spit (C rank) – Megane can launch his venom forward 10 meters to try and hit an orifice on another person. If it gets in a cut or the target’s eyes or mouth, it will take effect. Otherwise doesn’t work.
Burrow (B rank) - The snake burrows underneath the ground. While it is underground, sensors can only detect it at half their range, and it can move at a tier increase speed to agility. The snake is still able to detect where any living might be in the surface above it at half its normal range.

SP Spent: 6,000
SP Total: 6,000
Name of Summon: Niju
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Has viper venom that is akin to journeyman.
Summon Description: Niju is a dual headed snake who has abilities unique from the rest of his family. He is much smaller than many of the other snakes of comparable strength, being thin and relatively short and able to fit up a user’s sleeve. He is a blue viper with red eyes.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Spinning Snake Thorn (C rank) – Niju opens his mouth to reveal a sharp spinning thorn like object, which he can then fire like a normal projectile at an enemy. Each head must pay the C rank to form the projectile thorn.
Snake Steel Net (B rank) – Niju opens his mouth to create several smaller snake clones, which then do the same to branch off into even smaller snake clones. These snake clones can wrap around someone or be used as a long range biting attack. Each head must pay the B rank to release the snake net.

SP Spent: 6,000
SP Total: 6,000

Name of Summon: Kyōsaku – three brother snakes
Rank of Summon: B
Contract Abilities: Sensor abilities of a major. Ability to communicate with humans. Non-venomous.
Summon Description: There are three snakes who all share the name Kyōsaku, and they are three identical triplet brothers. They are incredibly large boa constrictors, rivaling Shizukana and Kurobi in size and strength. Each brother costs a B rank amount to summon. They are darkly colored snakes with light underbellies.

Summon Stats:
Strength: Masterful
Constitution: Masterful
Stamina: Masterful
Agility: Masterful
Dexterity: Masterful
Wisdom: Proficient

Summon Jutsu:
Burrow (B rank)

SP Spent: 5,900
SP Total: 6,000
Name of Summon: Shizukana
Rank of Summon: A
Contract Abilities: Has the sensor abilities of a specialist. Can speak in the human tongue. Shizukana is a viper, and is venomous to whomever he would bite. His viper venom is treated as being masterwork.
Summon Description: Shizukana is a descendent of Aoda, a well mannered and obedient snake. Like his ancestors, he is very respectful of his summoners, addressing them as “sama” and obeying their every wish without needing anything in return. He is not as smart as many of his brothers, preferring to be given orders instead of fighting on his own. He is incredibly large, though not as large as Kurobi in girth or length, but still being several dozen feet long. He is a large blue viper, bearing all the resemblances of a viper one would normally have. He has very long retractable fangs that are larger than most humans.

Summon Stats:
Strength: Epic
Constitution: Epic
Stamina: Proficient
Agility: Epic
Dexterity: Masterful
Wisdom: Average

Summon Jutsu:
Burrow (B rank)

SP Spent: 8,000
SP Total: 8,000
Name of Summon: Kurobi
Rank of Summon: S
Contract Abilities: Kurobi, like other snakes, has high ability in sensory areas; he has a heat sensing range equaling that of a sensor specialist. Unlike some of his brothers, he is a constrictor and does not have a potent poison. He can speak in the human tongue.
Summon Description: Kurobi is a massive anaconda who is the descendent of Manda. Like his predecessors, he is very brash and prideful. He will reject being summoned by anyone who he does not consider worthy. Like Manda, he maintains a purple coloration with dark rings around his body. He is larger than any building, and though it’s hard to tell possibly up to several hundred feet long. Also like his ancestors, he normally will only allow himself to be summoned if he is to be fed some sort of sacrifice in return; he may voluntarily poof from a battle where no kill is to be made and not be summoned again for a few topics. Kurobi is very intelligent and a master of battle strategy.
Summon Stats:
Strength: Legendary
Constitution: Masterful
Stamina: Average
Agility: Legendary
Dexterity: Masterful
Wisdom: Masterful

Summon Jutsu:
Shed Skin (B rank) – A jutsu by which Kurobi completely sheds his skin, leaving behind some of his chakra as well to make the shed skin act similarly to a shadow clone.
Burrow (B rank)

SP Spent: 10,000
SP Total: 10,000
SNAKE JUTSU
Name: Snake Mouth Bind
Rank: A
Range: Contact
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: After making a hand seal, the user traps the opponent and himself in the esophagus of a snake that is summoned around them. The snake's stomach is very elastic-like as it could even withstand Gamabunta, a creature of similar size, being summoned within it.
Drawbacks: Traps user as well. Snake esophagus must heal if damaged (aka can only be used once per topic if damaged).

Name: Binding Snake Glare Spell
Rank: C
Range: 5 meters
Type: Ninjutsu
Sub-type: Summoning, Offensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: The user makes the hand seal and two white boa constrictors are summoned from the sleeves. They attack any enemy within range and wrap around them, holding a tight squeeze. It is short range so can only be done against people within the immediate vicinity of the user. The snakes can inflict bites on the target as well, though these bites are not venomous.
Drawbacks: Masterful and above can break through the snakes. Still requires a blood offering.

Name: Hidden Shadow Snake Hands
Rank: C
Range: 5 meters
Type: Ninjutsu
Sub-type: Offensive, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: The user summons snakes from within a concealed part of their body, usually from up their sleeve though it has been done out of one’s mouth. The snakes allow the user to attack from a distance. If a constrictor is summoned, they can be used to wrap around a target and immobilize them. If a venomous snake is summoned, they can bite the target with an appropriate apprentice level poison. The snakes used are drawn from the general summoning snakes pool. The snakes can also have kunai or other small weapons hiding within their mouths.
Drawbacks: The user must still pay an amount of blood. Only four snakes are summoned with this version.

Name: Many Hidden Shadow Snake Hands
Rank: B
Range: 10 meters
Type: Ninjutsu
Sub-type: Offensive, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: N/A
Description: A more advanced version of the Hidden Shadow Snake Hands; the user now summons several dozen snakes at a time. Otherwise, the same rules apply from its parent jutsu.
Drawbacks: The user must still pay an amount of blood

Name: Snake Clone Technique
Rank: B
Range: N/A
Type: Ninjutsu
Sub-type: Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: The user creates a shadow clone that is made out of snakes. Unlike a normal shadow clone, when this one is dispersed, it does not simply poof into smoke, but instead transforms back into a snake. The snake can exit the technique as well at will if instructed by its summoner, but the summoner must pay chakra again for it to once more become a shadow clone.
Drawbacks: Normal shadow clone drawbacks. Requires a snake to be summoned to use.

Name: Formation of Ten Thousand Snakes
Rank: B
Range: 5 meters
Type: Ninjutsu
Sub-type: Summoning, Offensive, Defensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Snake
Description: A versatile jutsu in which the user summons hundreds of small snakes that come out of the users mouth. These snakes are all summoned in a bundle. If they are venemous, they can be used to strike an opponent with an apprentice level venom appropriate to the snake type. The snakes can also coil together quickly to form a sort of shield against an opponent. The snakes are also able to hide projectiles in their mouths and open their mouths to use them on an enemy.
Drawbacks: Masterful strength or higher to break through a snake shield.

Name: Slithering Snake Method
Rank: A
Range: Self
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Rat -> Horse -> Snake
Description: The user transforms the lower half of their body into a snake’s body. This allows them to travel at a tier and minor advantage increased amount of agility and a tier to dexterity.
Drawbacks: While having a snake tail the user can’t perform normal things that would require feet, like jumping.

Name: Body Fluid Shedding Technique
Rank: S
Range: Self
Type: Ninjutsu
Sub-type: Supplementary, Summoning
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Rat -> Dog -> Boar -> Ram -> Rat -> Snake
Description: By partitioning parts of their body using his own bodily fluids, the user is able to separate portions of theirself in a manner reminiscent of a snake shedding its skin while leaving behind only trails of chakra-infused liquid. This allows them to escape from bindings and regenerate from attacks. Due to these resulting trails of fluid, the user can inhibit sensing techniques from detecting them. The user can also liquefy their insides to prevent themselves from experiencing the harmful effects of intense sound vibrations, such as that from a melody arm.
Drawbacks: Costs an A rank amount of chakra to maintain this form; the user is sensitive to lightning based attacks while this is active, also treating them as a rank higher in power.

Name: Eight Branches Technique
Rank: S
Range: Self
Type: Ninjutsu
Sub-type: Summoning, Offensive
Elemental Affinity: N/A
Notation: Snake Contract Exclusive
Handsigns: Dragon -> Monkey -> Rat -> Horse -> Boar -> Dragon -> Snake
Description: A powerful technique in which the user transforms themselves into a massive white serpent with eight heads and eight tails. The users strength, agility, and constitution are raised by a tier each during this mode. The serpent is larger than trees and houses and almost as long as Kurobi or Manda, and capable of severe destruction. The user can appear in the mouths of one of the snakes and launch projectiles if they desire. While fighting someone, two of the heads may be cut off before the user has to cancel the state. Any more heads being cut off or any other damage to the body afterwards will cause severe injury to the user when they return to their normal form.
Drawbacks: Costs an A rank amount to keep active. The post can only remain active for 1(n+2) depending on the users stamina, starting at 1 post for Proficient stamina and increasing from there on out. Requires a base of Proficient stamina to be used. While in this mode, the user cannot use other jutsu.
In confirming that sensory is always in reference to what's described in Contract Abilities and that more situational things will fall to canon where the registration leaves interpretation,

~ Approved ~

_________________
Image
Strength: Proficient
Constitution: Proficient
Stamina: Masterful
Dexterity: Masterful
Agility: Epic
Wisdom: Proficient


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