March 3rd, 2018
As a part of this
update, we have tweaked attributes slightly. The canon comparisons are undergoing a change from passive, constant examples (I.e., Proficient strength is equal to X character at all times), to specific examples and scenes (I.e., X character when doing Y specific action).
More importantly, we have adjusted two stats. Agility is now going to be known as Reflexes, while Dexterity is going to be known as Coordination. It is our hopes that this will help clarify at a glance what each stat does. For further clarification (and with some slight adjustments), here is what each of these stats governs.
Reflexes constitute speed, reflexes, and reaction time. In a sense, it is how fast you are.
Coordination constitutes fine motor control, changing directions, complex movements, wielding weapons. In a sense, it is how well you move and how well you control your speed.
Your hand-seal speed will be similar to tracking. Just like tracking, which is the higher of your dex/agi (or now your reflexes/coo), your hand-seals will be the lower of your ref/coo.
This also includes a change to hand-seal speed, which is similar to how tracking works. Because of this, we will allow people to redistribute their CP into or out of Reflexes and Coordination, if desired.