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 Post subject: Aburame Clan
PostPosted: Tue Oct 24, 2017 6:13 am 
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Konoha Genin
Konoha Genin
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Joined: Wed Mar 08, 2017 11:25 pm
Posts: 186
Bloodline Name: Aburame
Clan Name: Aburame
Leader: NPC
Village: Konoha

Clan Description: The Aburame Clan is one of the four noble clans of Konohagakure. At birth, members of this clan are offered to several special breed of insects as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterized by their use of insects as weapons

Clan Traits/Characteristics: Image

Members of the Aburame clan tend to wear heavy clothing. Jackets with long sleeves and high collars. Sunglasses or goggles are a common trend as well. The clan members may also carry additional insects in jars or gourds with them.

Clan Personality: Members of the Aburame clan tend to be quiet in nature. They're often overlooked as they don't draw much attention to themselves.

Bloodline Description: When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. Most Aburame are inhabited by kikaichū, however, the clan does not limit themselves to the use of one type of insect. The Aburame are also known to be able to communicate with insects other than the ones that reside within them.

The insects can leave and enter their host's body through various pores. They feed on chakra as a food source, making them quite deadly. The relationship between the shinobi and the insects is mutually beneficial. The host grants the insects shelter and allows them to feed off their chakra, their body becoming a living hive of tens of thousands of these insects, and in return the insects do the user's bidding, allowing the shinobi to perform ninjutsu-like techniques without the use of hand seals or chakra conversion.

A female insect can be left on a target, which then can be tracked by smell by the male insect, or scout insects can be sent out and return to tell the host information about the area. For this reason, Aburame clan members are experts in espionage; they can communicate with the insects, and the insects specialise in stealth because they make no noise or motion during combat. In addition to utilising insects in battle, the Aburame clan also studies insects. Even though their insect-related techniques are known only amongst the clan, Aburame do not limit themselves to using just a single type of insects, in fact a select few used an insect considered rare even among the clan's members known as rinkaichū. Other insect breeds known to be used by the Aburame clan are the shōkaichū, which can detect chakra signatures and are used as trackers, and the kochū, which can infect enemies with a deadly paralyzing poison. Additionally, the insects themselves are immune to Genjutsu as their nervous system is too simple.

Bloodline Limits: The biggest limiting factor to the Aburame are their dependence on insects. Though they have a vast number living within them, if their numbers are depleted they must rapidly form new ones. As their main form of combat is utilizing insects, Fire and Ice elements are especially effective, counting as a rank higher in power.

Clan Jutsu:

Name: Parasitic Destruction Insect Technique
Rank: D-Rank; No Cost
Range: All Ranges
Type: Ninjutsu, Fighting Style
Sub-type: Supplementary, Offensive, Defensive)
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: N/A
Description: When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat. The Aburame Clan member contains up to 40,000 insects in any combination that they see fit. These combinations can be changed at the beginning of any topic, though can not be changed once a topic has begun. Some clan members carry jars or gourds on their person to expand the number of insects they have. This increases the number of insects by 6000; Max one jar/gourd.
Drawbacks: N/A

Kikaichu: (Gained at Registration)
  • 10 Post lifespan
  • Stores 30,000 Kikaichu in the body at once
  • Reproduces 6,000 Kikaichu per post
  • When the Secret Technique: Insect Cocoon is used to replenish Kikaichu, further Kikaichu treat that opponent's techniques of that Element as though they were a Rank weaker.
  • Every 1,000 Kikaichu absorbs 10% of the enemies chakra per post
  • If the Kikaichu latch on to a construct requiring an upkeep such as an Earth Barrier or something of the sort, they will absorb 10% of that constructs upkeep cost. I.E. if the tech requires a B-Rank upkeep, the Kikaichu will absorb 10% of a B-Rank amount. This does not absorb an extra amount from the player
  • Restores a C-Rank amount of chakra per post, should the Kikaichu not absorb at least a C-Rank amount of Stamina, they can not return a C-Rank amount of Stamina, but would instead return the amount absorbed
  • Can follow the pheromone trail of the female for up to 750m
  • Immune to poisons
  • Immune to Genjutsu
  • Can be used to combat Journeyman level poisons in others
Image
The kikaichū are a species of small, beetle-like insects that are bred and utilised exclusively by the Aburame clan, forming the basis for their unique techniques.

Members of the Aburame clan actually live in symbiosis with the kikaichū through the Parasitic Destruction Insect Technique. The Aburame, shortly after birth, allows the kikaichū to nest and breed inside their bodies and feed off of their chakra, and in return, the host ninja receives the life-long ability to control and command the bugs, using them as their primary fighting technique.

The most common use of the kikaichū in combat is to silently ambush an opponent and drain them of their chakra before they notice the bugs at work. This process can leave the victim with so little chakra that they are unable to move or fight back. With proper control from the Aburame user, the kikaichū are also shown able to transfer their accumulated chakra to others targets, replenishing them. Other uses include simply tracking down a target, serving as a protective shield and as a prison to hold and detain a target in place.

A female bug can be left on a target and then they can be tracked by smell, or scout bugs can be sent out and return to tell the host information about the area. Aburame members can also use their bugs to pull poison out of the body of other people; the bugs themselves are seemingly immune to poison. Thanks to the kikaichū, Aburame clan members are experts in espionage and search-and-seizure missions. They can also be used in great numbers to jam chakra signals, interfering with the abilities of sensor type shinobi.

Since the kikaichū only have a lifespan of a few hours, they are expendable in combat. To maintain their numbers they are constantly reproducing within their host. If large numbers of the kikaichū should be wiped out, then Secret Technique: Insect Cocoon can be used to rapidly breed a whole new generation of the kikaichū, repopulating their numbers.

Kikaichū are revealed to be unaffected by genjutsu because of their simple nervous systems. Kikaichū are shown to possess the ability to quickly mutate and evolve, making them better equipped for a battle. The host can then cultivate these specific bugs to increase their numbers, improving the swarms' overall survival rate should the same opponent be encountered again. They have also displayed the ability to protect from projectile attacks by using the insects to create barrier-like webs.
Bikochu: (50 CP)
  • 8 post lifespan
  • Stores 2,000 Bikochu eggs in the body at once
  • Reproduces 250 Bikochu per post
  • If an article of clothing or an object with someone's scent is obtained when the Bikochu hatches through the Insect Cocoon Technique, that person can be tracked for up to 1.5km
Image
Two of the female's distinguishing traits are its long nose and its blue eyes, but a giant bug-like creature that looks exactly like it is sometimes confused with the real thing. It also has an incredible sense of smell, stronger than even that of a dog.

The species only lays eggs once every few years during a certain breeding season; a day following a rainstorm. Soon after one hatches, it goes into the pupa stage. After this, it is not long before it metamorphoses into an adult. Bug users are drawn to the bikōchū because of the fact that the first scent that the beetle detects after its metamorphosis stays in its memory, so whenever it smells it again it tries to get to the source of the scent. This is what makes bikōchū coveted, since it can be used as a formidable tracking device.
Kidaichu: (200 CP)
  • 5 Post lifespan
  • Stores 2,000 Kidaichu in the body at once
  • Reproduces 250 Kidaichu per post
  • 3 posts after they dig into the flesh of the opponent, if not removed, they burst in size to their giant proportions
Image
The kidaichū are a species of beetle-like insects that are bred and utilized by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions. While this trait makes them effective at damaging enemies, it should be noted it also makes these insects particularly troublesome to harbor even within the user's own body.
Shokaichu: (200 CP)
  • 5 post lifespan
  • Stores 2,000 Shokaichu in the body at once
  • Reproduces 250 Shokaichu per post
  • Can sense chakra signals within 150m and report to their host
Image
The shōkaichū are one of several species of insect used by members of the Aburame clan. They resemble worms. They can dig into the ground and locate chakra signatures that they then report to their respective Aburame.
Rinkaichu: (600 CP)
  • 3 Post lifespan, 1 Post while not on a host
  • Stores 10,000 Rinkaichu in the body at once
  • Reproduces 1,000 Rinkaichu per post
  • These insects attack the enemy on a cellular level causing excruciating pain. Those without Proficient constitution will likely pass out from the pain.
  • Requires physical contact to be spread
  • When spread through just physical contract the user loses 3,000 Rinkaichu
Image
Rinkaichū are a breed of nano-sized, venomous insects hosted by a select few members of the Aburame clan. These bugs destroy their enemies' cells, causing excruciating pain in the process.

Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase their chances of hitting the target.

The rinkaichū are akin to viruses, spreading rapidly and multiplying as they thrive on living cells. They require living flesh to survive on, and will die shortly if their hosts do, or if they leave a body for a period of time.
Kochu: (300 CP)
  • 5 Post lifespan
  • Stores 6,000 Kochu in the body at once
  • Reproduces 1,000 Kochu per post
  • Paralysis takes 5 turns, reduced by a post for each tier of Constitution below Masterful and increased by a post for each tier above Masterful. Does not effect Godlike Constitution.
  • Death only occurs if the user does not get help in the remainder of the topic they are in, no post limit.
The kochū are a species of insect used by members of the Aburame clan that produce a poison that will paralyze their victims and kill them a short while later; the poison disappears upon death, preventing it from being found during autopsies. Kochū are perfect for performing assassinations, as they are as imperceptible as mosquitoes yet as deadly as scorpions.


Name: Human Cocoon Technique
Rank: D-Rank, 6,000 Insects
Range: Self
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: The user creates a cocoon around themselves to use it as a waterproof "sleeping bag". It can also be used to hide from enemies or to spy on them.
Drawbacks: N/A

Name: Insect Clone Technique
Rank: C-Rank, 8000 Kikaichu
Range: Clone Range
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: A secret technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. When struck, the clone falls apart into its component, bugs. It can be risky for the foe to go into close combat with an insect clone since the kikaichū can drain their chakra on contact. Also, because it's made of bugs, it can reform almost instantly.
Drawbacks: Each reform lowers the lifespan of the insects composing it by 2 posts.

Name: Insect Deception Technique
Rank: A-Rank, 8,000 Insects
Range: 0-25m
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. Absorbs a B-Rank amount of chakra per post, the Chakra Drain is in addition to the Kikaichu's own absorption, capped at 10% no matter how many insects are present. Can absorb for 3 turns max.
Drawbacks: The technique is less effective against people with more chakra than the insects can absorb.

Name: Insect Jamming Technique
Rank: B-Rank; D-Rank Upkeep, 3,000 Kikaichu for 20m and 8,000 Kikaichu for the 50m range
Range: 0-20/50m
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan
Handsigns: Tiger, Specialized Seal
Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
Drawbacks: This doesn't exactly mask the Aburame's presence, just makes pinpointing the location extremely difficult for sensors. While jamming these insects can not be used for other techniques.

Name: Parasitic Giant Insect - Bug Bite
Rank: A-Rank, 500 Kidaichu
Range: 0-5m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. Absorbs 10% of the victim's Chakra per post. After an initial post of burrowing, 3 posts of uninterrupted chakra absorption cause the Kidaichu to rapidly grow and burst to their large size.
Drawbacks: Requires either physical contact or a short throw of the Kidaichu toward the opponent to land the insects on the target to start the technique. Severing the limb the Kidaichu burrow in stop the body from being destroyed in the long run. The victim can also dig the kidaichu out of their flesh using a kunai or some other tool.

Name: Insect Jar Technique
Rank: B-Rank, 5,000 Kikaichu
Range: 5m
Type: Ninjutsu
Sub-type: Defensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: Boar, Monkey, Dragon Ram, Dog
Description: A technique capable of protecting against attacks by using kikaichū to fly in a dome shape at high speed, similar to the Eight Trigrams Palms Revolving Heaven.
Drawbacks: While proving defensive, a sufficient amount of explosive force can break through it.

Name: Poison Cloud Technique
Rank: A-Rank, 8,000 Rinkaichu
Range: 0-15m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: N/A
Description: The user puts his hands together to form a small poisonous smokescreen sphere from his rinkaichū between his hands, The user can then blow the smokescreen across the area in front of him, the poisonous smokescreen when spread gets bigger. If touched or inhaled, it applies the Rinkaichu to the victim.
Drawbacks: This technique is extremely dangerous to use around allies or civilians as the Cloud effects any and everyone equally.

Name: Secret Technique: Insect Cocoon
Rank: B-Rank
Range: Self
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: Ox, Dog, Bird, Ram
Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of insects. For each post the Aburame performs the Insect Cocoon they triple the reproduction rate of their insects for those posts.
Drawbacks: Using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their teammate.

Name: Secret Technique: Insect Gathering
Rank: D-Rank
Range: Touch
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: Ram
Description: By simply touching a surface with their palm and fingers, the user releases a small web of chakra that draws bugs to that location. Since the Aburame member can communicate with insects, it can be useful to gain information by gathering local insects.
Drawbacks: N/A

Name: Secret Technique: Insect Sphere
Rank: A-Rank, 10,000 Kikaichu
Range: 0-50m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: N/A
Description: The user sends their kikaichū to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow. If the Kikaichu manage to attach, they absorb 15% of the enemies chakra, the Chakra Drain is in addition to the Kikaichu's own absorption, capped at 10% no matter how many insects are present.
Drawbacks: The Kikaichu dedicated to this technique endlessly chase their target, unusable in other techniques.

Name: Secret Technique: Insect Tornado
Rank: A-Rank, 10,000 Kikaichu
Range: 0-50m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: N/A
Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado. The insects rip and tear at the enemy captured inside of them, devouring the enemy until nothing is left should they remain inside the tornado.
Drawbacks: Reduces the lifespan of the Kikaichu by 4 posts due to the force of the tornado.

Name: Spindle Formation
Rank: B-Rank, 8,000 Insects
Range: 0-30m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: The user has their bugs attack the target in a spiraling motion in order to stop the enemy from retaliating.
Drawbacks: N/A

Insect Toughness:
Guideline:
  • Swarms only gain Toughness while used in actual techniques. Loose Kikaichu are not considered to be in swarms even if they are grouped. Swarms are defined as the insects actually being bunched together, not spread out around an area or anything like that.
  • For every 500 insects in a swarm, the Toughness of the swarm is increased by 1
  • When swarms clash with techniques, rather than ignoring the damage like Constitution's durability would, however much Toughness would be removed kills that many insects. (I.E. A swarm of 2500 Kikaichu is considered to have a Toughness of 5. When hit with a C-Rank Technique, the technique would kill all 2500 insects, however if it were a D-Rank technique it would only kill 500.) All techniques kill at least 10% of the swarm should the Toughness of the swarm produce less casualties (I.E. A swarm of 10,000 has a Toughness rating of 20, but a D-Rank technique with a Durability rating of 1 would still kill 1000 rather than 500).
  • Fire and Ice Techniques, as they are the natural weakness to the Aburame's Insects, are treated as a rank higher for the purpose of breaking Toughness. An S-Rank technique of either of those elements has it's Durability increased by 10.

Number of Members Allowed: Dunno
Initial Members: Saya Aburame

_________________
Strength: Proficient (Masterful w/Buki)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient
Coordination: Proficient (Masterful w/Buki)
Wisdom: Masterful (Epic Precog w/Buki)
Tracking: Epic

Bukijutsu Master-of-One (Daggers) Specialist
Kuchiyose Minor

Elements:
Water


Last edited by Saya Aburame on Tue Oct 24, 2017 11:26 am, edited 2 times in total.

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 Post subject: Re: Aburame Clan
PostPosted: Tue Oct 24, 2017 9:15 am 
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Konoha ANBU
Konoha ANBU
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Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3858
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Looks pretty good. Just a couple things, really:

I'd prefer an eventuality for *base* Constitution to be immune to bug paralysis. I'd say like Godlike, though, which should happen little enough to not hinder the clan all that much.

A cap on how many bugs can be in a body at once. I came up with like 40k, which is really pretty strong. That isn't to say one can't do the thing and train 'em up and then switch 'em out like your pokemans team. Tell me what you think.

_________________
Smashed up my sanity
Smashed up integrity
Smashed up what I believed in
Smashed up what's left of me


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Smashed up my everything
Smashed up all that was true
Gonna smash myself to pieces
I don't know what else to do


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 Post subject: Re: Aburame Clan
PostPosted: Tue Oct 24, 2017 11:27 am 
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Konoha Genin
Konoha Genin
User avatar

Joined: Wed Mar 08, 2017 11:25 pm
Posts: 186
Quote:
Looks pretty good. Just a couple things, really:

I'd prefer an eventuality for *base* Constitution to be immune to bug paralysis. I'd say like Godlike, though, which should happen little enough to not hinder the clan all that much.

A cap on how many bugs can be in a body at once. I came up with like 40k, which is really pretty strong. That isn't to say one can't do the thing and train 'em up and then switch 'em out like your pokemans team. Tell me what you think.
Bug paralysis immunity added and insect cap added into the Parasitic Destruction Insect Technique. Included the thing about clan members carrying jars/gourds for additional insects as I left that out as well, sorry.

_________________
Strength: Proficient (Masterful w/Buki)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient
Coordination: Proficient (Masterful w/Buki)
Wisdom: Masterful (Epic Precog w/Buki)
Tracking: Epic

Bukijutsu Master-of-One (Daggers) Specialist
Kuchiyose Minor

Elements:
Water


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 Post subject: Re: Aburame Clan
PostPosted: Tue Oct 24, 2017 11:51 am 
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Konoha ANBU
Konoha ANBU
User avatar

Joined: Mon Dec 06, 2010 10:03 pm
Posts: 3858
Fame: 0
No worries. I can't see any issues from here: Approved

_________________
Smashed up my sanity
Smashed up integrity
Smashed up what I believed in
Smashed up what's left of me


Stats:
Str: Proficient
Con: Masterful
Sta: Legendary
Coo: Legendary (Godlike with Taijutsu)
Ref: Legendary (Godlike with Taijutsu)
Wis: Legendary (Godlike with Fuuinjutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec
Ijutsu Minor
Smashed up my everything
Smashed up all that was true
Gonna smash myself to pieces
I don't know what else to do


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 Post subject: Re: Aburame Clan
PostPosted: Thu Apr 12, 2018 5:26 pm 
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Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1410
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Infamy: 0
As I did not think of certain things or make certain things clear, I would like to codify a few certain instances that were left out.

1.) If the Kikaichu latch on to a construct requiring an upkeep such as an Earth Barrier or something of the sort, they will absorb 10% of that constructs upkeep cost. I.E. if the tech requires a B-Rank upkeep, the Kikaichu will absorb 10% of a B-Rank amount. This does not absorb an extra amount from the player and as such is mainly for the purpose of Kikaichu restoring chakra.

2.) For the Kikaichu's evolution during the Insect Cocoon technique. To make things easier and more balanced: When Kikaichu are hit by an opponent's technique you may return the surviving insects to the body and use them for the Insect Cocoon technique. Doing so makes the reproduced Kikaichu treat jutsu of that type (Earth, Wind, Water, what have you) from that particular individual as a rank lower. This does not include other elements owned by the same person unless the process is repeated. Cap is one tier per element per person.

_________________
Image
Strength: Proficient (Masterful w/Major Advantage w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient (Major Advantage w/Sensory)
Coordination Proficient (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Masterful w/Drawing)
Wisdom: Proficient (Masterful w/Fuinjutsu)


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 Post subject: Re: Aburame Clan
PostPosted: Mon Apr 30, 2018 6:44 pm 
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Kiri Chunin
Kiri Chunin
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Joined: Thu Feb 23, 2017 1:19 am
Posts: 1410
Fame: 0
Infamy: 0
Bugs and Techs Update from TNRPG 3.0
Quote:
Kikaichu: (Gained at Registration)
  • 10 Post lifespan
  • Stores 30,000 Kikaichu in the body at once
  • Reproduces 6,000 Kikaichu per post
  • When the Secret Technique: Insect Cocoon is used to replenish Kikaichu, further Kikaichu treat that opponent's techniques of that Element as though they were a Rank weaker.
  • Every 1,000 Kikaichu absorbs 10% of the enemies chakra per post
  • If the Kikaichu latch on to a construct requiring an upkeep such as an Earth Barrier or something of the sort, they will absorb 10% of that constructs upkeep cost. I.E. if the tech requires a B-Rank upkeep, the Kikaichu will absorb 10% of a B-Rank amount. This does not absorb an extra amount from the player
  • Can restore up to a C-Rank amount of chakra per post
  • Can follow the pheromone trail of the female for up to 750m
  • Immune to poisons
  • Immune to Genjutsu
  • Can be used to combat Journeyman level poisons in others
Bikochu: (100 CP)
  • 8 post lifespan
  • Stores 2,000 Bikochu eggs in the body at once
  • Reproduces 250 Bikochu per post
  • If an article of clothing or an object with someone's scent is obtained when the Bikochu hatches through the Insect Cocoon Technique, that person can be tracked for up to 1.5km
Kidaichu: (300 CP)
  • 5 Post lifespan
  • Stores 2,000 Kidaichu in the body at once
  • Reproduces 250 Kidaichu per post
  • 3 posts after they dig into the flesh of the opponent, if not removed, they burst in size to their giant proportions
Shokaichu: (100 CP)
  • 5 post lifespan
  • Stores 2,000 Shokaichu in the body at once
  • Reproduces 250 Shokaichu per post
  • Can sense chakra signals within 150m and report to their host
Rinkaichu: (600 CP)
  • 3 Post lifespan, 1 Post while not on a host
  • Stores 10,000 Rinkaichu in the body at once
  • Reproduces 1,000 Rinkaichu per post
  • These insects attack the enemy on a cellular level causing excruciating pain. Those without Proficient constitution will likely pass out from the pain.
  • Requires physical contact to be spread
  • When spread through just physical contract the user loses 3,000 Rinkaichu
Kochu: (400 CP)
  • 5 Post lifespan
  • Stores 6,000 Kochu in the body at once
  • Reproduces 1,000 Kochu per post
  • Paralysis takes 5 turns, reduced by a post for each tier of Constitution below Masterful and increased by a post for each tier above Masterful. Does not effect Godlike Constitution.
  • Death only occurs if the user does not get help in the remainder of the topic they are in, no post limit.
Name: Insect Deception Technique
Rank: A-Rank, 8,000 Insects
Range: 0-25m
Type: Ninjutsu
Sub-type: Supplementary, Offensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: The user sends his insects underneath the opponent before springing them upon the enemy, feeding on their chakra. Absorbs a B-Rank amount of chakra per post. Can absorb for 3 turns max.
Drawbacks: The technique is less effective against people with more chakra than the insects can absorb.

Name: Parasitic Giant Insect - Bug Bite
Rank: A-Rank, 500 Kidaichu
Range: 0-5m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. Absorbs 10% of the victim's Chakra per post. After an initial post of burrowing, 3 posts of uninterrupted chakra absorption cause the Kidaichu to rapidly grow and burst to their large size.
Drawbacks: Requires either physical contact or a short throw of the Kidaichu toward the opponent to land the insects on the target to start the technique. Severing the limb the Kidaichu burrow in stop the body from being destroyed in the long run. The victim can also dig the kidaichu out of their flesh using a kunai or some other tool.

Name: Secret Technique: Insect Sphere
Rank: A-Rank, 10,000 Kikaichu
Range: 0-50m
Type: Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Clan, Secret Technique
Handsigns: N/A
Description: The user sends their kikaichū to spread over a wide range, and the moment they locate the target, the insects gather at once, forming a sphere around the target. They then attach themselves to the target and begin eating away at their chakra. Even if the target manages to escape, the insects will immediately follow. If the Kikaichu manage to attach, they absorb 15% of the enemies chakra.
Drawbacks: The Kikaichu dedicated to this technique endlessly chase their target, unusable in other techniques.

First off, clarification that %s of Chakra drained are from the base Stamina stat

Poor: 15
Average: 50
Proficient: 100
Masterful: 150
Epic: 200
Legendary: 250
Godlike: 500

Bug Updates:

Kikaichu:
  • Clarification that should the Kikaichu not absorb at least a C-Rank amount of Stamina, they can not return a C-Rank amount of Stamina, but would instead return the amount absorbed.
Bikochu:
  • CP cost lowered to 50 from 100
Kidaichu:
  • CP cost lowered to 200 from 300
Shokaichu:
  • CP cost raised to 200 from 100
Kochu:
  • CP cost lowered from 400 to 300

Overall CP investment to gain all insects down from 1500 to 1350

Technique Updates:

Overall:
  • Any technique that covers an opponent in Kikaichu is susceptible to the Chakra Drain from said Kikaichu. Capped at 10% no matter how many insects are present.
Insect Deception Technique:
  • Clarification that the Chakra Drain is in addition to the Kikaichu's own absorption, capped at 10% no matter how many insects are present.
Insect Sphere:
  • Clarification that the Chakra Drain is in addition to the Kikaichu's own absorption, capped at 10% no matter how many insects are present.
Previously both of those techs could absorb roughly all of the opponent's chakra as written and that was not intended.

_________________
Image
Strength: Proficient (Masterful w/Major Advantage w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient (Major Advantage w/Sensory)
Coordination Proficient (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Masterful w/Drawing)
Wisdom: Proficient (Masterful w/Fuinjutsu)


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 Post subject: Re: Aburame Clan
PostPosted: Mon Apr 30, 2018 6:52 pm 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Tue Nov 16, 2010 12:02 am
Posts: 6008
Seems fine.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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 Post subject: Re: Aburame Clan
PostPosted: Mon Apr 30, 2018 7:32 pm 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Thu Feb 23, 2017 1:19 am
Posts: 1410
Fame: 0
Infamy: 0
Insect Toughness Patch:

With the introduction of Durability it has given me the idea on how to codify the effects of certain things against numerous insects. As of now there is no real written rules on how many die from what, so this patch is aimed to change that.

Guideline:
  • Swarms only gain Toughness while used in actual techniques. Loose Kikaichu are not considered to be in swarms even if they are grouped. Swarms are defined as the insects actually being bunched together, not spread out around an area or anything like that.
  • For every 500 insects in a swarm, the Toughness of the swarm is increased by 1
  • When swarms clash with techniques, rather than ignoring the damage like Constitution's durability would, however much Toughness would be removed kills that many insects. (I.E. A swarm of 2500 Kikaichu is considered to have a Toughness of 5. When hit with a C-Rank Technique, the technique would kill all 2500 insects, however if it were a D-Rank technique it would only kill 500.) All techniques kill at least 10% of the swarm should the Toughness of the swarm produce less casualties (I.E. A swarm of 10,000 has a Toughness rating of 20, but a D-Rank technique with a Durability rating of 1 would still kill 1000 rather than 500).
  • Fire and Ice Techniques, as they are the natural weakness to the Aburame's Insects, are treated as a rank higher for the purpose of breaking Toughness. An S-Rank technique of either of those elements has it's Durability increased by 10.

Updated Techniques:

Name: Insect Jar Technique
Rank: B-Rank, 10,000 Kikaichu
Range: 5m
Type: Ninjutsu
Sub-type: Defensive
Elemental Affinity: N/A
Notation: Clan
Handsigns: Boar, Monkey, Dragon Ram, Dog
Description: A technique capable of protecting against attacks by using kikaichū to fly in a dome shape at high speed, similar to the Eight Trigrams Palms Revolving Heaven.
Drawbacks: While proving defensive, a sufficient amount of explosive force can break through it.

Change:
  • Insect count reduced to 5000 from 10000 to keep this in line with a B-Rank technique's durability.

Name: Insect Clone Technique
Rank: C-Rank, 8000 Kikaichu
Range: Clone Range
Type: Ninjutsu
Sub-type: Supplementary
Elemental Affinity: N/A
Notation: Clan
Handsigns: N/A
Description: A secret technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. Furthermore, since one can put the insects in standby somewhere beforehand and then have them assume the form of the clone, this technique is arguably even more effective than the Shadow Clone Technique, depending on the task. When struck, the clone falls apart into its component, bugs. It can be risky for the foe to go into close combat with an insect clone since the kikaichū can drain their chakra on contact. Also, because it's made of bugs, it can reform almost instantly.
Drawbacks: Each reform lowers the lifespan of the insects composing it by 2 posts.

Change:
  • Clarification that the durability of the Clone is equal to the user's and not the amount used.

_________________
Image
Strength: Proficient (Masterful w/Major Advantage w/Kyujutsu)
Constitution: Proficient
Stamina: Masterful
Reflexes: Proficient (Major Advantage w/Sensory)
Coordination Proficient (Major Advantage w/Kyujutsu, Major Advantage w/Ninjutsu, Major Advantage w/Sensory, Masterful w/Drawing)
Wisdom: Proficient (Masterful w/Fuinjutsu)


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 Post subject: Re: Aburame Clan
PostPosted: Mon Apr 30, 2018 8:47 pm 
Offline
Kiri Chunin
Kiri Chunin
User avatar

Joined: Tue Nov 16, 2010 12:02 am
Posts: 6008
Sure, we'll give it a try.

_________________
Image
Character Info:
Name: Taiyō Hozuki
Age/Height/Weight: 15, 5'5, 105 lb.
Rank: Genin of Kirigakure

Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility: Proficient
Dexterity: Proficient with a Minor Advantage
Wisdom: Proficient

Fighting Styles:
Genjutsu Specialist
Kugutsu Specialist
Kuchiyose Major
Fuuinjutsu Minor


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