The Naruto RPG

The Naruto Text Based Role Playing Game
It is currently Sun May 20, 2018 7:51 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Nature Clan
PostPosted: Wed Oct 18, 2017 12:28 am 
Offline
Suna Genin
Suna Genin
User avatar

Joined: Thu Jan 26, 2012 1:26 pm
Posts: 3294
Jutsu List: Check my sig and browse my archive...bitches :)
Location: Mars <.<
Bloodline Name: Nature Clan
Clan Name: N/A
Leader: None (They are not an official clan)
Village: Unaligned (Maximum of 2 on the board; 1 per village at a time)

Clan Description: This clan is an unnamed family, which originated from an unknown area. The members of this clan possess the innate ability to absorb natural energy from their surroundings due to their unique bodies, however, the adverse effects of this energy results in sudden and uncontrollable surges of madness, causing them to sporadically go berserk. Their unique bodies also secrete special fluids that allow them to undergo various drastic physical alterations. The only known members of this clan are: Jugo from millennia ago who served Orochimaru launching the first string of Curse Marks, D Norou who was a powerful berserker many centuries past and led their own criminal enterprise, Donar the Dondergod who led one of the most successful attacks on the Second Sage Shinji Uchiha, and finally the strange Cursed One who wandered around the shinobi world for years spreading power and chaos across the five nations (operating within Outer Heaven).

Clan Traits/Characteristics: Nature Clan users are generally a tall, muscular young men and women who have spiky orange hair, red-orange eyes and a usually calm disposition. However, when affected by their murderous side: their skin turns dark, their irides become a pale yellow colour while their sclerae turn black, and they grows various weapons and appendages to suit his/her battle combat situation, as well as having a deranged look.

Clan Personality: Clan members are usually very different individuals. Some embrace the power that they have been given while others believe it to be a curse inflicted on them from birth. No matter what though each of them have the same dark monster inside craving death and destruction.

Bloodline Description: All of the following transformations and techniques drain from a Senjutsu Pool which is determined by the user's maximum KKG level Instead of draining the user's chakra their transformations and their techniques drain from this Senjutsu pool. The more experienced you are the more you can wield the more Senjutsu chakra you can wield at a time. The list goes as follows:

Stage 1: 08 Senjutsu Points
Stage 2: 40 Senjutsu Points
Stage 3: 56 Senjutsu Points
Stage 4: 80 Senjutsu Points


This transformation is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to even consuming other human beings, as well as a general increase in their physical capabilities, such as in Strength, Reflexes, Coordination, and Constitution, along with Senjutsu techniques. Once transformed, common features include eyes with yellow irides and black sclerae, altered skin colour and longer hair (hair colour change may also occur in some users). The spread and function of this mutation depends on the stages of which a person is adapted too. Note: This transformation is applied first always as a result of it replacing the user’s base stats.

Starting Level: Obtained with Bloodline Tax. The user grows marks across their body as their mutation begins to activate. They receive 2 tiers with which to spend across their stats with a maximum of 1 tier per stat. Cannot exceed Epic. Drains 2 Senjutsu Point per post.

Level 2: Costs 300 CP. Does not count toward ACP. The user’s marks begin to spread across the entirety of their body. They now gain 3 tiers with which to spend across their stats with a maximum of 1 tier per stat. Cannot exceed Legendary. This is the standard level of one’s mutation where they can still remain mostly in control of themselves - also gaining access to the Clan’s techniques. -1 tiers to Wisdom. Drains 5 Senjutsu per post.

Level 3: Costs 300 CP. Does not count toward ACP. The user’s mutation has spread even further making half of their skin like a monster grey and their eyes take on a yellow iris from the Senjutsu chakra. At this stage the monster inside of them begins to rise out with a craving for destruction for death. -2 tiers to Wisdom. However they gain a massive upsurge of Senjutsu chakra which results in 4 tiers of boosting (albeit maximum of 2 tier per stat for no more than 1 attribute; maximum legendary). Drains 7 Senjutsu per post.

Level 4: Costs 300 CP. Does not count toward ACP. The mutation has overwhelmed them at this stage as the monster fully reveals himself. Their entire body is composed of Senjutsu chakra now and both of their eyes yellow. At this stage they become a true physical behemoth. They gain the maximum 6 tiers of boosting (cannot surpass Legendary) for 2 tiers maximum in a stat to Strength/Constitution/Reflexes/Coordination. Must have at least 1 tier in each stat. -3 tiers to Wisdom. Drains 10 Senjutsu per post.


Bloodline Limits: . Once the user's Senjutsu pool is depleted - they must recharge it at the following rates (depending on KKG progression) until they reach their full reservoir. This requires them to not be transformed until their Senjutsu is completely refilled.

Level 1: 1 Senjutsu Point per post
Level 2: 5 Senjutsu Points per post
Level 3: 7 Senjutsu Points per post
Level 4: 10 Senjutsu Points per post

This can mitigated if they use one of the clan techniques (labeled below) uninterrupted. They also cannot use Physical Taijutsu styles like Gokenryuu/Gentle Fist while they are transformed beyond the halfway tiers as they are too mindless to initiate any real stylized combat. However they can still receive the benefits of physical FS like Taijutsu as that is ingrained as part of their natural instinct and training. If Wisdom reaches poor they are mindless beasts who cannot be controlled meaning they have to attack the nearest person in a topic or the ones who garner the most attention (i.e. someone with a real flashy thing like Susanoo or someone who aggravates the user by attacking them). Note that at later stages they are still violent and difficult to control regardless of whether or not their wisdom is above poor. Can't use other FS while roiding out with Senjutsu chakra (with the exception of Sensory, Taijutsu, Bukijutsu, Kenjutsu)

Note: The Clan techs are not free. You still pay stamina for every clan technique.

Clan Jutsu:
Name: Piston Fist
Rank: B Rank (Drains 3 Senjutsu Points Per Use)
Range: Arm's Length
Type: Senjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Bloodline
Handsigns: None
Description: With this technique, the user's fist turns into a piston, for maximum smashing power. It gives a strength bonus of a tier + a minor advantage into Strength for maximum smash, maximum overdrive.
Level 2 or higher must be active for this technique.
Drawbacks: You don't have a hand for the duration of the technique. Drains a B rank from your stamina as well as the Senjutsu.

Name: Piston Fist: Style One
Rank: A (Drains 5 Senjutsu Points per use)
Range: Arm's Length
Type: Senjutsu
Sub-type: Offensive
Elemental Affinity: NA
Notation: Bloodline
Handsigns: None
Description: This technique puts boosters on the users elbow, to add even more of a kick to their punch. Adds +1 tier for Reflexes as they use the boosters to increase their movement speed for the purposes of hitting. Adds +1 tier + minor advantage to Strength for maximum smash, REAL maximum overdrive.
Level 3 or higher must be active for this technique.
Drawbacks: Must be used alongside Jet Booster Jump. Drains an A rank from your stamina.

Name: Jet Booster Jump
Rank: A (Drains 5 Senjutsu points for activation/ 3 points for upkeep)
Range: N/A
Type: Senjutsu
Sub-Type: Supplementary
Elemental Affinity: None
Notation: Bloodline
Handsigns: None
Description: Creating booster like jets somewhere on the body, the user can use them to achieve flight.
Level 2 or higher must be active for this technique.
Drawbacks: None. Drains an A rank along with your stamina, including a C rank upkeep to maintain.

Name: Body Absorption
Rank: B (No cost)
Range: 1 meter
Type: Kinjutsu
Sub-type: Offensive...kinda
Elemental Affinity: N/A
Notation: Nature clan technique
Handsigns: No hand signs.
Description: By focusing the gathered nature chakra into the user's body, they transform a body part into a syringe and stab somebody.(The target must be standing completely still or is immobilized). The user then absorbs some of the target's flesh in order to recover from life threatening wounds, and even recovers 5 Senjutsu points per post from their lifeforce. (Potential maximum determined from their stamina stat)
Level 2 or higher must be in use before this technique can be used.
Drawbacks:

Name: Chakra Cannon(s)
Rank: A (Varies)
Range: 10 Meters
Type: Sen/Ninjutsu
Sub-type: Offensive
Elemental Affinity: N/A
Notation: Bloodline
Handsigns: No hand signs.
Description: This technique can only be used by someone from the Nature Clan.
By gathering nature chakra from the user’s surroundings, the user morphs his body and flesh to form a cannon that focuses pure nature chakra. The user must spend 1 turn charging nature chakra before they are able to use this technique. Releasing the condensed chakra into a beam-like energy blast, the chakra cannon will have varying strength depending on how much nature chakra the user had built up.

Level 2: B rank Cannon: Costs 3 Senjutsu Points
Level 3: A rank Cannon: Costs 5 Senjutsu Points
Level 4: S rank Cannon (in actuality is a barrage of cannons firing at once): Costs 10 Senjutsu Points
Drawbacks: Costs a B/A/S rank of stamina depending on usage. Albeit it is Senjutsu chakra it is still a standard technique and jutsu of equal rank can cancel it out.
Takes a 1 turn charge.

Name: Chain
Rank: A (5 Senjutsu points per use)
Range: 100 Meters
Type: Senjutsu
Sub-Type: Supplementary
Elemental Affinity: None
Notation: Bloodline
Handsigns: None
Description: This technique allows the user to stretch their extremities, arms, legs, even neck, to an enormous range, courtesy of their body manipulation, for a single post.

Level 2 or Higher must be in use before this technique can be used.
Drawbacks: Drains a C rank of stamina per use.

_________________
Image
Stats:
Strength: Average
Constitution: Average
Stamina: Proficient
Agility:Average
Dexterity: Proficient
Wisdom: Proficient

Elements: Fire/Scorch
FS: Taijutsu Major/Kuchiyose Major


Top
   
 Post subject: Re: Nature Clan
PostPosted: Mon Oct 23, 2017 12:57 am 
Offline
Otokage
Otokage
User avatar

Joined: Mon Nov 15, 2010 6:50 pm
Posts: 2350

_________________
Image
Image
Image
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 2 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE, Theme updated to phpBB 3.1.6 by KamijouTouma, Theme Version is 3.1.6-ss2
Naruto and Naruto Shippuden © Kishimoto Masashi. TNRPG is a non-profit website and claims no rights to the Naruto brand.