To start this off, this system will not yield nearly the same results it could if you, the player, don’t participate. To have enough of these characters for everyone to feel included, we’ll need everyone’s help. All of us will be able to register various Minor Characters, all of which are explained below.
It should be noted that these are not your
characters. You may think fondly of them, have a particular attachment to them, or have put a lot of work into them; but these are the community’s
characters. Their purpose is to build fun and entertainment for everyone.
There are two kinds of Minor Characters that will be registrable. The first are called Set Piece
characters. Think of Teuchi and Ayame, running the ramen shop that many of the characters in Naruto frequent. These characters exist primarily to give more flavor to an area and to provide potential plot hooks in the future. They can also be a creative outlet for a person looking to write something just a little bit different than would otherwise be available to them through their Player Characters. These are the simpler of the two kinds of minor characters to register and to roleplay.
The other kind of minor character is called a Villain
character. These are intended to grant some of the threats that PCs face a lifelike quality, or to add a level of danger to what could otherwise be written off as routine. A Villain
is the difference between the witless mook of a B-Rank mission’s bandit leader and a trained guerrilla fighter, skilled in both taijutsu and bukijutsu. A witless mook might die when finally tracked down; a Villain
might escape to live another day, spawning a rivalry with the squad that has to bring him to justice. Villains
could be simple bandit leaders, corrupt drug lords, or even rogue ninja.
characters, it is suggested to find others who share your idea for the character, and then any of you can pick up the character as needed. Running characters is a lot of work, and it’s important that we all take part in this; to have people capable of picking up a character when another person simply can’t.
, however, sharing characters is trickier. It is important for these characters to have a very defined goal and style. Perhaps only one or two people might control a Villain
, but there is no designated limit to how many players may share a villain. It’s important for Villians to have limited narratives; only played for as long as you think you and the other players can stick to, as the number of these characters are limited in how many may be “active” at one time. Keep the scope small, you can always re-register the villain again (maybe, this time, with more experience - they don’t have to be static.)
Set Piece - Registration Template
While set piece characters are relatively easy and straightforward, villains are considerably more involved. They are intended to pose a threat to (and potentially kill/maim/wound/capture) player characters, and this means that they need to have a mechanical aspect. There are several factions of Villains
, each with their own considerations you should take into account when creating them, listed below. There are only ever able to be three villains in a Faction at any given time, so it is expected that you have some kind of start and end goal with the character. If the Villain
and their story line can’t be completed in a reasonable time they will have to be retired, at least temporarily.
The Factions, as well as the Villain
registration are listed below.