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 Post subject: Re: Shunchou
PostPosted: Fri Nov 24, 2017 8:18 pm 
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 Post subject: Re: Shunchou
PostPosted: Tue Jan 09, 2018 6:38 pm 
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片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Name: 片腕奥行き流 | Kataudeokuyuki-ryū | Way of One Arm Length
Rank: A (B-Rank upkeep)
Range: Personal
Type: Taijutsu, Fighting style
Sub-type: Offensive, Defensive, Supplementary
Elemental Affinity: N/A
Notation: Secret Technique
Parent Technique: N/A
Handsigns: N/A
Description: The invention of Kyōsuke, Kataudeokuyuki-ryū takes many cues from the kind of combatant that a well-trained Shokuzaidōka who has mastered Jion no Kata must necessarily be, while incorporating elements much more reserved and cautious than the use of Meiyokaifuku-ryū would reasonably allow. Designed for the purpose (as its name indicates) of keeping one's opponents at an arm's length, Kataudeokuyuki-ryū, like the style from which it was drawn, incorporates both hard and soft elements. One of the most distinctive elements of Kataudeokuyuki-ryū's use is this duality of hard and soft, physically separated by their use exclusively in movements of the lower and upper body, respectively.

The intent behind the style's design is made most evident in the types of suki (隙, lit. opening) it creates with respect to its blocks and dodges, as well as what use it makes of maai (間合い, lit. interval) between the user and their opponent(s). Engineered so as to allow the user to keep all others at a distance ideal for short-to-mid range ninjutsu, while leaving open at least one of the user's hands, Kataudeokuyuki-ryū is a style that rarely makes use of strikes for any purpose. Despite this major divergence in design, the style shares many components with certain kata from Meiyokaifuku-ryū, and can be broken down similarly.

Kataudeokuyuki-ryū, like all kata from Meiyokaifuku-ryū, possesses the element of kamae (pictured below), which in Kataudeokuyuki-ryū is called monzu-gamae (問手構え, lit. asking hand stance). The stance is held by the user relatively loosely, with both of the hands mostly open (with one hand facing upwards and the other facing inwards, held near the arm), one of the user's hands raised level to their neck and their other kept in line with the elbow of the first arm. The position of the arms and body allows the user to accomplish a couple of things: it allows the user to perform one-handed handseals with the closer-kept hand, it allows the user to perform tenkan waza (転換技, lit. diverting techniques) with an optimal degree of protection of the front of the user's body, and it allows the user the proper leverage to perform nage waza (投げ技, lit. throwing techniques) if their opponents are kept at the correct distance. The stance has one notable flaw in that, beyond requiring the user to shift the stance from one side to the other as they change positions relative to their opponent(s), the fact that the user keeps one hand reserved for handseals and the other hand forward means that the range of attacks they can protect themselves from is limited directionally to their front, requiring a specific type of footwork and body movement to compensate for this limitation.
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The style has a sokui-hō (pictured below), called koibitodōshi-dachi (恋人同士 立, two lovers' stance) is a position that, though central to the style, is not a stance that is held in the same way that most others would be. Rather, it is a position that is returned to between actions, as the kamae of the style is only maximally functional if the user holds to a certain type of movement. While holding the sokui-hō, a majority of the user's weight rests on the front foot (with is bent slightly at the knee) which is turned roughly forty-five degrees from the body's centre. The user's rear foot is raised at the heel, and is positioned immediately behind the forward foot, touching it at the heel.
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The style's unpo-hō, jūten'unpo (柔転運歩, lit. soft turning foot and leg movement) is one of the more pivotal parts of how well the style functions. Though the nature of the footwork appears soft and sliding, involving a process called "turning the circle", whereby the user moves in a semicircular fashion around their opponent(s), it is so done in order to best deliver hard strikes. The most notable from among these hard strikes are the kari waza (刈技, lit. reaping techniques), which are a series of sweeps and throws generally aimed at the feet or legs of the opponent(s).

The kata's tai-sabaki, senkaitai-sabaki (旋回体捌, lit. swiveling body movement) involves a constantly rotating the upper body independent of the user's feet. Rather than priming the user for strikes or serving to control the user's position and weight, senkaitai-sabaki serves almost exclusively to increase the range of angles of attack protected by the user's kamae. Between the constant movements of jūten'unpo, the strikes launched by the user, and the change in position of senkaitai-sabaki, the user is typically able to cover every angle that they would otherwise be able to while leaving one hand free to form handseals for the entire duration of an engagement.

Kataudeokuyuki-ryū grants the user a tier and one advantage to their Agility, an advantage to their Strength, an advantage to their Constitution, and an advantage to their Dexterity. These boosts reduce by an advantage at Legendary, and the boost to Agility is reduced by two at Godlike.

As a result of the positioning of the user's hands relative to one another, the only instance in which the user's handseals may be interrupted by an Iaido strike or a similar technique is if the user is able to be caught off-guard (i.e. if the Dexterity or other attribute relevant to the speed of the strike exceeds both the user's tracking and precognition).



Drawbacks: While in theory Kataudeokuyuki-ryū is a style whose practitioners need not be able to form one-handed handseals, it is typically only optimally functional for users with such capabilities.

The user's ability to combine the constant use of handseals and ninjutsu with the style of Kataudeokuyuki-ryū is largely dependent on their level of training with both of the relevant categories of fighting. For each tier of Fighting Style they possess in either Ninjutsu or Taijutsu below Specialist, they receive one less advantage to Agility. Should they lack any training in the Taijutsu Fighting Style, the user receives no advantages to Constitution or Strength. Should they lack any training in the Ninjutsu Fighting Style, the user receives no advantages to Dexterity.

Should the user become inhibited in certain ways, or become maimed in such a way that the functionality of any given limb is sufficiently impaired, it becomes either impractical or impossible to use Kataudeokuyuki-ryū (unless they possess more than four limbs).

Unlike most other fighting styles with hard components, none of the strikes performed as a part of Kataudeokuyuki-ryū represent a potentially lethal threat to the average, fully-able person. Should any of its practitioners lose the capability of ninjutsu (or lack it in the first place), the style is likely to lose any real offensive capabilities beyond knocking an opponent off-balance. This is obviously less true for particularly fragile foes, or if the user is only seeking to subdue their opponent (in which case the use of the free hand to cast genjutsu is a plausible alternative).

Kataudeokuyuki-ryū is similarly restricted in tightly-enclosed environments, where the user's capacity to manoeuver around their opponent(s) is limited, as they are unlikely to be able to engage in many of their techniques (side-stepping, ducking, or even certain leg sweeps), and are most likely left with few alternatives to turn to.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (Major Advantage with Ninjutsu, Minor Advantage with Kuchiyose, Minor Advantage with Taijutsu)
Dexterity: Masterful (Minor Advantage with Taijutsu, Major Advantage with Ninjutsu)
Agility: Average (Minor Advantage with Taijutsu)
Wisdom: Legendary (Minor Advantage with Fūinjutsu, Major Advantage with Genjutsu, Minor Advantage with Taijutsu)


"Omae wa mō shindeiru."

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 Post subject: Re: Shunchou
PostPosted: Fri Feb 09, 2018 6:58 pm 
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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 6:56 pm 
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真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Name: 真剣勝負 | Shinkanshōbu | Fighting with Real Swords
Rank: A
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: Though relatively easy to explain, Shinkanshōbu is one of the most difficult nage waza to put into practice, often requiring that someone desiring to use it have some inherent, unbalancing advantage over their opponent to use to its maximum effect without a large amount of prior setup. In order to use in battle with a more evenly-matched opponent, the sequence of moves in order to put the user into position to make the throw must be much more carefully laid out, as they are much more likely to be able to resist the user's grip strength unaided.

The basic premise behind the throw is to use the guarding hand to grab the wrist of an opponent as the user turns the circle into the opponent's guard, stepping under them as they pull the opponent over them, throwing them to the ground as they pass over the user's shoulder. In practice, this is best accomplished as a counter to an unprepared or inexperienced opponent's strike, as a follow-up to having stepped within an opponent's guard, as a counter to having an opponent breach the guard of the user, or in situations where an opponent is unexpectedly unbalanced. In theory (though much less likely, as a result of being usually unnecessary), the manoeuvre can be performed after the user has used a kari waza to knock an opponent off-balance.

Shinkanshōbu grants the user a tier to their Agility, a tier to their Strength, an advantage to their Dexterity. These boosts reduce by an advantage at Legendary, and the boost to Agility is reduced by two at Godlike.



Drawbacks: The technique is almost impossible to successfully perform against an opponent with an amount of Strength significantly higher than the user's (by a tier or more), unless that opponent is already well on their way to falling, being knocked off-balance, or of significantly less Dexterity than the user (by two tiers or more).

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (Major Advantage with Ninjutsu, Minor Advantage with Kuchiyose, Minor Advantage with Taijutsu)
Dexterity: Masterful (Minor Advantage with Taijutsu, Major Advantage with Ninjutsu)
Agility: Average (Minor Advantage with Taijutsu)
Wisdom: Legendary (Minor Advantage with Fūinjutsu, Major Advantage with Genjutsu, Minor Advantage with Taijutsu)


"Omae wa mō shindeiru."

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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 7:18 pm 
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疑似恋愛 | Gijiren'ai | Mock Romance
Name: 疑似恋愛 | Gijiren'ai | Mock Romance
Rank: B
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Kari waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: One of the least flashy kari waza, Gijiren'ai is performed at an incredibly close range (ergo its name) with regard to the distance of the user's body relative to their opponent's. Unlike a majority of the kari waza, which are performed as a means of preempting an opponent's attempt to break the guard of the user, Gijiren'ai is used once the opponent has already engaged the user at a distance where both the guards of the user and the opponent are necessarily left open due to the nonexistent spacing (often in the middle of an opponent's strike, though this specific use of Gijren'ai will also usually require the use of some tenkan waza in order to deflect the blow).

In order to perform the manoeuvre, the user assumes a position relative to their opponent where they are sufficiently close so as to be able to hook either their heel behind their opponent's heel or their knee behind their opponent's knee as they move, then proceeding to do so as they turn the circle slightly passed their opponent (leading with the leg that remains free) so as to knock the opponent forwards (either off-balance or onto the ground). This move is comparable to the Ōuchi-gari of Jūdō, though not identical (as the user does not necessarily have to maintain a grip on their opponent's clothing, though certain nage waza may accompany Gijiren'ai to similar effect).

Gijiren'ai grants the user a tier to their Agility, an advantage to their Strength, and an advantage to their Dexterity. These boosts reduce by an advantage at Legendary, and the boost to Agility is reduced by two at Godlike.



Drawbacks: No drawbacks are inherent to the technique beyond the risk the user puts themselves at by engaging an opponent at an incredibly close distance.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (Major Advantage with Ninjutsu, Minor Advantage with Kuchiyose, Minor Advantage with Taijutsu)
Dexterity: Masterful (Minor Advantage with Taijutsu, Major Advantage with Ninjutsu)
Agility: Average (Minor Advantage with Taijutsu)
Wisdom: Legendary (Minor Advantage with Fūinjutsu, Major Advantage with Genjutsu, Minor Advantage with Taijutsu)


"Omae wa mō shindeiru."

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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 8:23 pm 
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挟撃作戦 | Kyōgekisakusen | Double Envelopment
Name: 挟撃作戦 | Kyōgekisakusen | Double Envelopment
Rank: S
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Nage waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: The nage waza that often comes with the greatest impact, Kyōgekisakusen also puts the user at greatest risk. As Kataudeokuyuki-ryū is a fighting style that seeks to avoid ground fighting (or being prone for any real length of time), Kyōgekisakusen exists as an apparent anomaly within the style if executed improperly. There exist multiple difficulties with its execution, to that end, from how it must be initiated to the dismount that the user is expected to manage at the end.

Functionally rather similar to Omote Renge's place within the techniques associated with Hachimon, Kyōgekisakusen is a technique that the user implements to temporarily restrain their opponent before attempting a fight-ending manoeuvre. In order to perform the technique, the user must temporarily grasp the hand or arm of an opponent, using it to leverage the lower half of their body up and towards the opponent (under their opponent's guard) to wrap around the legs or around and across and above the torso (with the feet near the neck of the opponent). When placed around the legs properly, the user then makes use of the leverage of their movement and gravity to bring their opponent off-balance and to the floor. When placed across the torso (and by default around the grabbed arm), the user either positions their legs such as to initiate an armbar or so as to knock the opponent down and backwards.

When the user initiates Kyōgekisakusen around the legs of the opponent to bring them to the ground, the legs are knocked forwards out from under the opponent in a manner not dissimilar to that of the Hasami-gaeshi of Jūdō (though again not completely like it). When the user initiates Kyōgekisakusen across the torso so as to knock them over, they are knocked backwards over their feet. When the user initiates Kyōgekisakusen in its armbar form of Kyōgekisakusen, it is not incredibly unlike the Tobi-jūji-gatame of Jūdō, with the primary difference being that a user of Kyōgekisakusen likely seeks to cause immediate and severe harm to the arm of the opponent rather than hold them in the joint lock.

The dismounting portion of the technique is perhaps the most vital part to perform properly, as while failing to significantly unbalance or harm the opponent does not advance the position of the user in the fight, letting themselves improperly to the ground likely disadvantages the user enough to cause them significant detriment. After unbalancing the opponent sufficiently so as to prevent them from recovering, damaging the arm, or determining that the manoeuvre has failed, the user must let themselves to the ground by rolling off of and away from their opponent, ending on their feet in stance once again.

Shinkanshōbu grants the user a tier to their Agility, and a tier and one advantage to their Strength. Treats the Constitution of the opponent as a tier lower than it would otherwise be for the purposes of determining the extent of damaged caused by the armbar version of the technique.



Drawbacks: Kyōgekisakusen provides fewer total advantages than most S-Rank techniques.

For the purposes of determining the results of the damage that the armbar is able to cause, the opponent's Constitution is treated as if it could be raised above Godlike with Major Advantage (that is to say, should they have techniques active that would allow their Constitution to be raised above Godlike with Major Advantage, it is treated as if they were; the sum of all advantages is used to calculate the Constitution score to be used in determining the damage of the technique). That total is treated as a tier lower as per the effects of the technique. Any amount of Constitution above Godlike with Major Advantage after this calculation is treated as Godlike with Major Advantage.

If the difference between the Constitution of the opponent and the Strength of the user is greater than a tier, the user is rendered incapable of causing any significant harm to the opponent's arm with the armbar version of the technique, regardless of the actual scores.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (Major Advantage with Ninjutsu, Minor Advantage with Kuchiyose, Minor Advantage with Taijutsu)
Dexterity: Masterful (Minor Advantage with Taijutsu, Major Advantage with Ninjutsu)
Agility: Average (Minor Advantage with Taijutsu)
Wisdom: Legendary (Minor Advantage with Fūinjutsu, Major Advantage with Genjutsu, Minor Advantage with Taijutsu)


"Omae wa mō shindeiru."

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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 8:54 pm 
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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 9:18 pm 
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他流試合 | Taryūjiai | Contest Between Schools
Name: 他流試合 | Taryūjiai | Contest Between Schools
Rank: A (variable cost; see below)
Range: Personal
Type: Taijutsu
Sub-type: Offensive, Defensive
Elemental Affinity: N/A
Notation: Secret Technique, Kataudeokuyuki-ryū, Tenkan waza
Parent Technique: Kataudeokuyuki-ryū
Handsigns: N/A
Description: The quintessential tenkan waza, Taryūjiai is a technique designed for the express purpose of unarmed self-defence by means of either redirecting or grabbing an opponent's strike. The means by which this is accomplished should, to a sufficiently-experienced practitioner of taijutsu, seem obvious with a general grasp of its parent style. Built for use against swords, spears, and projectiles as much as with the fists of another unarmed combatant, Taryūjiai is the name of a specific type of manoeuvre so-named for its representation of the school of Kataudeokuyuki-ryū.

Though to the untrained eye, the practice of grabbing a blade or fist once its path has been diverted might seem counter-intuitive (or perhaps even a completely different nature than the act of simply diverting them), it is in actuality a much simpler and more conservative practice than the latter act, often allowing the user much more control over the opponent that issued the blow than if they had just abandoned the striking limb. Though occasionally (especially while the user is attempting to move in a specific direction) it is more practical to simply deflect incoming strikes, grabbing functions exceptionally well in scenarios where the user is outnumbered by their opponents.

The manoeuvre itself involves utilising the momentum of the user's turning of the circle as well as very particular angling of the guarding arm and hand in order to catch blows as they come, altering their course gradually to one side or another. This can be (and is most frequently) accomplished with either the palm or the back of the hand, it can be just as easily accomplished with other parts of the forearm (made easier by light armouring of the forearm).

Taryūjiai grants the user tier and one advantage to their Strength and an advantage to their Agility for the purposes of the deflecting push or grab. This basic form of Taryūjiai costs a B-Rank amount of Stamina.

In a maximally favourable environment, wherein the user is able to rotate and move in any direction without obstruction for at least two metres, the user is able to optimise their momentum to better receive blows and strikes. In this more advanced form, the user receives a tier and one advantage to their Strength and a tier to their Agility for the purposes of the deflecting push or grab. In this more advanced form, the user is able to accomplish feats like snatching arrows or other projectiles out of the air and disarming opponents with relative ease, given the right conditions. This form of Taryūjiai costs an A-Rank amount of Stamina.



Drawbacks: The user of Taryūjiai is only able to grab projectiles out of the air if their tracking minus two tiers or precognition meets or exceeds the Dexterity of the opponent that threw/loosed the projectile. Where applicable, the Dexterity of a puppet that launches projectiles (not that of its wielder) is used to determine the user's capability to intercept them. Non-puppet mechanisms that release projectiles are treated as if they had a Dexterity of Epic, unless otherwise noted.

The user is only able to successfully divert the blows and strikes of an opponent whose Strength is not more than a tier higher than their own. Similarly, the user is only able to disarm opponents whose strength is a tier or more less than their own.

Unlike most simple hard blocks, which almost always cost no additional Stamina to use, Taryūjiai and other tenkan waza always require Stamina to use. This means that, aside from side-stepping or ducking blows, the defensive manoeuvres of Kataudeokuyuki-ryū always cost Stamina.

_________________
Kyōsuke Chikamatsu
Strength: Average (Minor Advantage with Taijutsu)
Constitution: Average (Minor Advantage with Taijutsu)
Stamina: Masterful (Major Advantage with Ninjutsu, Minor Advantage with Kuchiyose, Minor Advantage with Taijutsu)
Dexterity: Masterful (Minor Advantage with Taijutsu, Major Advantage with Ninjutsu)
Agility: Average (Minor Advantage with Taijutsu)
Wisdom: Legendary (Minor Advantage with Fūinjutsu, Major Advantage with Genjutsu, Minor Advantage with Taijutsu)


"Omae wa mō shindeiru."

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 Post subject: Re: Shunchou
PostPosted: Mon Feb 12, 2018 9:22 pm 
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Konoha ANBU
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At a glance, "tracking or precognition" seems like it'll always favor tracking due to the fact that you can gain tracking from various places and it can almost always passively be better than the opponent's dexterity. It's not a drawback.

_________________
Stats:
Str: Proficient
Con: Masterful
Sta: Masterful
Dex: Epic
Agi: Masterful
Wis: Masterful
(Add a Minor Advantage to each of these with Taijutsu)

Skills:
Taijutsu Spec
Fuuinjutsu Spec
Ninjutsu Spec


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